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Forums - Nintendo - ZombiU Was "Not Even Close" to Profitable, No Plans for a Sequel

I remember during the launch of Resident Evil 6 I saw ads during almost every commercial break while watching The Walking Dead. Never saw a single one for ZombiU. In fact, I don't think that any TV ads ever aired here in the U.S. for that game.

Don't know if that's Ubisoft's screw-up or Nintendo's but in any case it's no wonder why the game didn't sell better.



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Further more reason for 3rd parties to stop all support and focus and the more core consoles.



coreyerb said:
Ljink96 said:
attaboy said:
Ljink96 said:
Well of course it wasn't! WHY DON'T PEOPLE GET IT! MATURE GAMES DON'T SELL ON NINTENDO! LEAVE THAT TO SONY AND MS! NINTENDO DON'T CARE ABOUT THOSE KINDS OF GAMES! Why don't they understand? Games like this sell well on Playstation or Xbox. Nintendo's kiddy outlook isn't an insult but this is!

So, Resident Evil on the Wii?


Totally different story. Should have exempted RE and MG. I'm talking about those really gritty FPS like CoD or GOW.

Repeating a cliché doesn't make it true. Look at actual facts. Zombi U sold 460K out of 3.19 million = 14.4 percent of Wii U owners bought it. What's a comparable PS3 title, Dead Space 3? 520K out of 78 million = 0.7 percent of PS3 owners bought it. Any other mature games you'd like to consider? Resident Evil 6 - 2.48M out of 78M = 3.2 percent. The difference is those games were released on multiple platforms and could combine sales to reach a profitable number.

Nope, the problem is it's early in the system's life and there aren't enough Wii U owners to support whatever sales target Ubisoft set for it. The problem empirically is not that mature games don't sell on Nintendo. They do.


Yes, I may be making a  cliché generalization but does it not hold at least some bit of truth? Generalizations aren't 100% opinionated.



Soleron said:
LilChicken22 said:
Since when is almost half a million sales bad? Too high demandings from third party's for Nintendo.

Resi 6 lost money on 5 million, so..

As already mentioned in this thread. No they didn't.

It sold below expectations because RE5 did pretty well, but that's a far cry from saying that it made a loss.



Barozi said:
osed125 said:

I personally believe that marketing should be included in the total cost, because after all they have to recover that money as well. As for what is in the cost of games: http://www.notenoughshaders.com/wp-content/uploads/2012/07/2.jpg

This is just an example for Gears of Wars back in 2006, the most important ones are Art/Design and Programming and Engineering.

Sure but the problem is that we have close to 0 official numbers on marketing budgets and on top of that it's called development budget for a reason. Marketing doesn't belong in there just as the rent for the office rooms.
Btw. movie budgets don't include advertising either.

That means that nearly everything is purely guessed and therefore incredibly unreliable.

Especially the image you posted earlier is completely off, since it lists games with the total budget and games with only the development budget.

Every image was taken from this article. It's extremely long but very interesting.

http://www.notenoughshaders.com/2012/07/02/the-rise-of-costs-the-fall-of-gaming/



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Actually the almost half a million is actual sell true. They could have sold 0.6-0.8 million to retailers easily. Guess moving to HD really does represent a big step in development cost.



osed125 said:
Barozi said:

Sure but the problem is that we have close to 0 official numbers on marketing budgets and on top of that it's called development budget for a reason. Marketing doesn't belong in there just as the rent for the office rooms.
Btw. movie budgets don't include advertising either.

That means that nearly everything is purely guessed and therefore incredibly unreliable.

Especially the image you posted earlier is completely off, since it lists games with the total budget and games with only the development budget.

Every image was taken from this article. It's extremely long but very interesting.

http://www.notenoughshaders.com/2012/07/02/the-rise-of-costs-the-fall-of-gaming/

Oh I know that article and I laughed at it more than once. Sorry but it's biased to no end.

Just look at the images at the bottom half of the article.

Example:
http://www.notenoughshaders.com/wp-content/uploads/2012/07/8.jpg

- EA did not say that it must sell that to break even. (they said it should sell that amount to make sure that the IP will be continued. Which btw. is still the case)
- EA never said that they had to sell them at full price
- The writer of the article just takes $60 to calculate the revenue even though the publisher doesn't get even half of that
- the writer then takes the whole revenue and compares it with the development budget ! of movies



AnthonyW86 said:
Actually the almost half a million is actual sell true. They could have sold 0.6-0.8 million to retailers easily. Guess moving to HD really does represent a big step in development cost.


We don't know that, games are overtracked on VGC by hundreds of thousands, sometimes more than a million copies all the time. Ubi Soft knows the real number.



Barozi said:

Oh I know that article and I laughed at it more than once. Sorry but it's biased to no end.

Just look at the images at the bottom half of the article.

Example:
http://www.notenoughshaders.com/wp-content/uploads/2012/07/8.jpg

- EA did not say that it must sell that to break even. (they said it should sell that amount to make sure that the IP will be continued. Which btw. is still the case)
- EA never said that they had to sell them at full price
- The writer of the article just takes $60 to calculate the revenue even though the publisher doesn't get even half of that
- the writer then takes the whole revenue and compares it with the development budget ! of movies

I know that Dead Space 3 is one bad example (besides the game didn't came out by the time of this article). But what's also "wrong" about it? They didn't used unreliable sources either.

Edit: Those images are bad examples but the article in general is good, I don't see anything to be laugh about.



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"The Wii U feels like an offline experience right now."

That is not a bad thing to me.

PS: not a Wii U owner