| o_O.Q said: lol did i just read that tlous and mgs have the same gameplay? |
Yes. Yes you did. Mario64 and SuperMarioGalaxy on the other hand are very different.
4 ≈ One
| o_O.Q said: lol did i just read that tlous and mgs have the same gameplay? |
Yes. Yes you did. Mario64 and SuperMarioGalaxy on the other hand are very different.
4 ≈ One
"The Wii's success is too obvious, and it explains why the NES, SNES, N64, NGC, and (most likely) Wii-U, were nowhere near as successful."
On second thought, NES success was very similar to Wii success, with a completely new type of controller, with very accessible games like ROB games Stack-Up and Gyromite, Super Mario Bros and Duck Hunt which was far more simple than Wii Sports or Wii fit. Nintendo DS success is more or less of the same ilk. Nintendo 3DS and WiiU are succeeding Nintendo DS and Wii like SNES was succeeding NES. SNES had modest launch line-up and had to face SEGA's very harsh competition with the Megadrive, furthermore SNES had to compete with NES for the beginners public, which was a cheaper deal. In addition to that Nintendo 3DS and WiiU will have to cope with Internet turn point during their life cycle, like any eighth Gen console.
"That window of oppurtunity was pretty much a once in a lifetime thing, and Nintendo knew this. It's why they're attempting to go back to appealing to the hard core audience with the Wii-U"
NES public did not mechanically uprgrade to SNES, it took some time and a part of it migrated on SEGA Megadrive. But finally
SNES took the leadership. It is too early to drawing conclusions.
"Unfortunately the hard core audience doesn't agree with Miyamoto."
In fourth generation beginnings significant part of SEGA hard core audience did not agree at all with Shigeru Miyamoto...
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DialgaMarine said: It's quite elementary my dear boy. The Wii's success is too obvious, and it explains why the NES, SNES, N64, NGC, and (most likely) Wii-U, were nowhere near as successful. While all previous Nintendo consoles attempted to appeal to the hard core games audience while still using the same classic Nintendo names. The consoles didn't do poorly for that reason, but that part of the market was already covered almost entirely by Sony, and let's be honest, the PS1/PS2 just did it so much better. So here comes along the Wii. What does Nintendo do? They created a yet a simple, yet enjoyable, new way to play for all ages, that appealed very heavily to the very large casual market. So what happens? Families with young children all across see this cheap new device that they can all enjoy and they eat it up like candy, and the fact that a name like Mario is there is a bonus. |
Um... Sony didn't enter the market until 1995. NES and SNES were before that.
NES and SNES were massive successes, but the gaming market was much smaller back then. However, spot on with Wii being a differentiator for Nintendo. Just like the DS, they disrupted the market, rather than competed in the traditional sense and created their own audience, that wouldn't have been drawn by the status quo systems which led GameCube to finish 3rd.
| KylieDog said:
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It's not us it's you, many players of 3d Mario games will tell you the same thing about SM64 and you haven't played it by your description, exploration is not subjective, I've been gaming on non-Nintendo platforms since the 80s as well btw, your attempt at an attack indicates even more what I suspect.
| KylieDog said:
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You don't have a valid one that's the point.
| KylieDog said: Ignoring an argument doesn't make it invalid I am afraid. |
Your argument is invalid in the claim that SMG and SM64 are identical, I can even give examples of the differences in approaches. Your attempted defence of this stance is an attack on people who don't agree with you and an attempt to bring comparisons to other games which in the end is meaning less because it doesn't negate the point as all it tells us is that other games have more in depth exploration.
No he's not right. What Nintendo likes to do is leverage gimmicky ideas with established franchises, so devs can have fun and be creative, instead of creating a new game, in part because if it fails the gimmick fails and the devs' creativity will be kept in check next time.
Miyamoto has contributed greatly to gaming, and when he's forced to make games he doesn't want to make, he makes magic. But lately, he's a dick. He keeps fucking 2D Mario fans over, while trying to convert them to 3D Mario despite resistance.
He isn't just him though. Mario Kart now is throwing anti gravity into MK...Why not just make F-Zero?
With sequels there comes expectations. Nintendo keeps using the big names and experimenting with ideas that don't belong there. Water gun in Mario? Really? Double Dash? gimme a break. New blood is needed in Nintendo.
Bet between Slimbeast and Arius Dion about Wii sales 2009:
If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.
If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.
| KylieDog said:
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No you gave a vague short argument which says nothing to back your stance and indicates you haven't really played either game I even gave you an example of a level that does what people are saying you yourself have yet to actually respond, could care less about your attempt to start comparisons.
| KylieDog said:
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So you're hinging your stance on other games having exploration?

I would prefer if Dinosaur Planet, Epic Yarn, Haunted Mansion, Sunshine Vacation, Paper World, Canvas Curse, were all new ips without old characters in them. Those are all great games tho so im not too upset about it and I understand why they do it, gives more exposure to existing fans.
When the herd loses its way, the shepard must kill the bull that leads them astray.