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Forums - Gaming - WRPG VS JRPG BATTLE ROYAL!!!

 

Which type of RPGs you think is the best/more fun to play?

JRPG 237 69.91%
 
WRPG 100 29.50%
 
Total:337

WRPGs

I've never been much of an RPG fan but that was because in years past I had rented/demoed a few JRPGs and I couldn't stand them. What others like about JRPGs is exactly what I disliked. The cheesy stories and characters, linear progression, turn based combat, art style, and music completely turned me off from RPGs as a whole until recently. Last week I decided to give Skyrim a chance and I'm completely hooked. So given that, I have to go with WRPGs even though I've only played 20 hours of one. But now that I'm enjoying Skyrim I may end up giving Mass Effect and Fallout a try as well.



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thank you



It is funny (or disturbing, depending on the angle) how post after post, thread after thread some people keep repeating same old "WRPGs don't have stories/characters".

Though golden age of both WRPGs and JRPGs has passed, some WRPG sub-genres are very popular these days, but that does not make them representative of the genre as whole.

As I said on numerous occasions, go play Planescape: Torment, Fallout 1/2, KOTOR, Baldur's Gate, Gothic, Vampire: The Masquerade - Bloodlines, Jade Empire, to mention just a few from the past in addition to modern ones, before labeling whole genre as lacking good characters/stories.

WRPGs have always been very diverse - whether you want to follow a hero's destiny in more or less linear fashion (Planescape: Torment), explore hub based world with fantastic backdrop and characters (Fallout 1/2), choose between completely different play styles affecting how story unravels (Vampire: The Masquerade) or go exploring world to your liking in classic D&D alike setting (Might&Magic VI), they keep coming offering vastly varied experiences, so, if you haven't played much of them, or don't know RPG history, please stop judging.



JRPG's. WRPG's tend to be crap in general to me. I disliked

Skyrim was ok
Fallout games are crap
Mass Effect is boring as hell
Dragon Age is meh
didnt really like oblivion


I cannot name a WRPG off my head that i really enjoy. Witcher?
JRPG's on handhelds have been killing it. Not to mention the few good console games.



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BloodyRain said:

WRPG
1. I like the more open world approach. You can go wherever you want at the beginning of the game.
2. I like have choices that influence the story(mass effect style)
3. I prefer the overall feel of freedom that wrpg have.
4. I hate the turn based combat of jrpg's. Wrpg have more of an immediate control action approach

Lol.

I like Xenoblade.



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Alphachris said:
Well acting=roleplaying. You take control of the characters in a JRPG, but the characters are not "you in the game"... during the story-parts they act according to their own role. The focus of the game lies not only in telling a story. A good RPG tries to make the behaviour, the motivations and the involvement of the character understandable to you. Thats is one main difference to an Action/Adventure in my opinion... 

You don't act the characters in a cinematic RPG as the player. You watch them between the gameplay in cut-scenes. The acting is done by the animators in that case.

Also watching movies between the gameplay to push story/emotions/character studies is nothing that defines the genre (as you said in the post I answered initially). Other genres use also cinematic sequences, that happens today in action-games, shooters, adventures. Deep characters with understandable behaviour can be seen in other games, like Heavy Rain or TLOU. Nothing that separates RPGs, only one element that can be attached to RPGs and other games alike.

 

Alphachris said:
I can't say that your approach to roleplaying is wrong. But there are more roleplaying approaches than this one. You can see even on wikipedia there are given 4 different approaches to roleplaying:
http://en.wikipedia.org/wiki/Role_play 

If you throw Wikipedia at me: http://en.wikipedia.org/wiki/Role-playing_game

Role-Playing-games are the one of the four interpretation of Role-Playing we are talking about. And there I read: "Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development."

 As I said before, in the cinematic games you as a player don't control the character.

Alphachris said:

The thrill of a good JRPG is in understanding the characters. Take Final Fantasy X... The game puts much effort in making you realize the inner struggle of Lady Yuna or the consequences of blind belief. 

As I said before - that is no sign of an JRPG. The defining feature of a JRPG is that it is developed in Japan. can you tell me about the deeper inner struggles of a Pokemon-trainer? Sure, some japanese developers tend to create emotional stories - that has to do with their history, they started out as developers for Visual Novels. But that doesn't say all japanese-developed RPGs are like FF. That's a misconception and don't honor the broad range of games that are RPGs.

Alphachris said:

Ok, you could make a WRPG out of FFX. You can create a world endangered by a monster. You can create a situation where you can make a self-sacrifice to safe humanity... YOU are able to decide, YOU can choose. It would work as a WRPG. But it would just be an open world game with a self-created character.

FFX as a JRPG take a different approach. It is not only important if Yuna is willing to self-sacrifice. It gives you a lot of back-story and emotional insight so that you can understand What are the factors that are leading to Yunas decision. It is not that important (or not only) important WHICH decisions she makes... It is very important to understand WHY she is coming to her decision... and this step is missing in a WRPG approach because you are meant to decide which creates a more non-linear story approach. 

Nothing wrong with Baldur's Gate, one of the best RPGs of all time.

Alphachris said:
That was one of my problems with Dragon Age: Origins. I started the story (I think it was female elves) and the first scene dealt with the following situation. My character was together with another Elf on patrol in the forest and we ran into three Humans who entered our forest without permission . After a short dialogue I had to choose
if I should kill all three, one of them or if I let them all life. I was meant to make the decision without knowing any background information. I did not know anything, who they were, who we were, why my partner even treathened to kill them... It was simply impossible for me to make an educated decision. And the bad thing was that I feared that this decision may have an impact on the game in the future that I can't understand right now and that would me make the game restart several hours later... So I feared that I might miss something important or that I would just waste time with a bad decision that I couldn't realize at that moment. 

So, you shied from doing roleplaying.

 
Alphachris said:

That was my problem with every WRPG that I have played so far. By going the non-linear route with making decisions I felt that the developer sacrificed the depth of the game and a thrilling main story.

So in short... the role-playing aspect of RPGs is that the focus doesn't lie only on the question "What is happening"... there is much effort put into the game to make the gamer understand "Why is this happening". And by focusing on this question I mean going deeper on the topic.

Where is nothing wrong with you liking some cinematic approach in your games. There are great cinematic games. But that isn't the defining feature for roleplaying (or RPG-element as you stated it). It is a feature of games that can be added to any genre.

Again, don't think you're roleplaying while in reality someone else (in this case an animated character) is acting.



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I think that it's pointless to use wikipedia or other sources in order to explain why WPRG r more RPGs in comparison to JRPGs & vice versa...

The reason most ppl love JRPGs is simple because they r like a good fantasy interactive book, u meet the characters u learn things about them, u play as them & u guide them through all the hardships they meet in their journey, the path is predetermined & u can't sidetrack for too long compare to WRGs, so that motivate u to keep on playing in order to see what is going to happen next, as long the story is good & the characters (many characters who form a party compare to many WRPGs today were u play just 1 char) interesting u wont be able to stop playing, that's the magic behind those games, u can't feel imo that addictiveness by playing WRPGs.



rpgmaniac said:
I think that it's pointless to use wikipedia or other sources in order to explain why WPRG r more RPGs in comparison to JRPGs & vice versa...

The reason most ppl love JRPGs is simple because they r like a good fantasy interactive book, u meet the characters u learn things about them, u play as them & u guide them through all the hardships they meet in their journey, the path is predetermined & u can't sidetrack for too long compare to WRGs, so that motivate u to keep on playing in order to see what is going to happen next, as long the story is good & the characters (many characters who form a party compare to many WRPGs today were u play just 1 char) interesting u wont be able to stop playing, that's the magic behind those games, u can't feel imo that addictiveness by playing WRPGs.


@bold -  I think that's exactly the main problem many people have with them (besides obvious cultural differences of course) - a lot of them feel more like interactive novels than actual RPGs (and let us make no mistake where RPGs originated, on tables and later mainframes of the West).

WRPGs have wide variety of different play styles, structures and primary focuses, everything from linear to open world, party, turned based to solo action based. And they keep me as addicted as JRPGs keep you - both to progress the story and characters, and discover more of their worlds.

If you want to try mostly linear, party, pause-based combat cRPG with very heavy narrative, do play Planescape: Torment, and you will see how much the usual bias toward WRPGs is wrong, mostly by people who never even heard for anything other than Mass Effect, Dragon Age, Skyrim or Fallout 3/NV.



JRPG's!!! this was the genre that really got me into serious gaming

the only great WRPG's I've played were Dragon Age; ultimate edition(II was pretty crappy) and Mass Effect

I find JRPGs to better in story/story telling/ cast/character developement; the only thing that I find WRG's better in is the character customization/equpment customization and open world. But the thing I hate most about WRPG's is the main character have no personality(except mass effect) there's no character development, no emotion, nothing....it feels like the cast is talking to a wall...somehow persona & suikoden did a better job with a silent protagonist

I don't think any WPRG this gen can come close to what Persona 4 Golden/Ni No Kuni/ Xenoblade have done...then again I have a HUGE bias when it comes to comparing JRPGs to anything other genre :p



BloodyRain said:

WRPG
1. I like the more open world approach. You can go wherever you want at the beginning of the game.
2. I like have choices that influence the story(mass effect style)
3. I prefer the overall feel of freedom that wrpg have.
4. I hate the turn based combat of jrpg's. Wrpg have more of an immediate control action approach


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