By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - EA: Frostbite 3 Is Possible On Wii U

Zero999 said:
oniyide said:
Zero999 said:
S.T.A.G.E. said:
Everyone knows Frostbite 3 can work on the Wii U. The problem is devs dont want to tone down their games majorly just to support Nintendo. Nintendo should've been thoughtful of devs endeavors when they made the console, which they were not at all.

if devs bothered porting high end titles to ps360, they can do the far simpler job of porting ps4/xone titles to wii u.

but thats it though, they are NOT porting PS4/xbone titles to Ps360. the crossgen games like watchdogs MGS5 etc. are built on ps60 then up ported to ps4xbone using scalable engines like fox engine and frostbite 3. pretty sure they can work on Wii U, but outside of pretty much two ubi titles, Wii U isnt seeing these. if  you think that will change in the future more power to you.

Watch dogs is not a ps360 title. actually, ps360 are the last on the list for the porting process.

is their a link? cause even if that were true still doesnt mean the WIi U version wont be closer to the PS360 version, hell if anything that makes it more likely since WIi Us hardware is closer to PS360 than the PS4xbone anyway.



Around the Network
Zero999 said:
Viper1 said:
Several publishers game Wii U initial support. But there are 3 factors that need to be looked at since launch.

1. Launch titles are almost always set up for losses. They are released to begin the establishment of a consumer base for later titles.

2. The Wii U was absolutely flooded with titles at launch. The sales volume per title was going to be low strictly due to the volume of titles released.

3. They never kept up the pace. Once they released their launch titles, they quit releasing titles. How in the hell do you ever expect to establish a consumer base like that?

So to sum up, 3rd parties started great but flooded the market which diluted sales for what would already be expected to be low sales and then flat out quit. And now they are demanding that Nintendo do what they (3rd parties) should have done in the first place...establish a consumer base.

What they don't get is that if you establish a "Nintendo" consumer base, you aren't really establishing a "CoD" consumer base or a "Battlefield" consumer base. You have to do that for yourself. And you do that by treating the consumer with the same respect and consideration that you give to other consoles. Otherwise, Nintendo is going to establish their consumer base and you're going to be left blaming Nintendo consumers for not buying your games...whenever the hell you actually decide to release one.

ubisoft, warner bros, disney and activision are doing the right thing since sequels to their launch titles are hiting wii u this year.

They've done a little better.  Warner Bros being the most on point of the 3 but Ubisoft could have been more open to some of their games and Activision is being evasive as hell regarding CoD on Wii U.   That said, they are all 3 certainly better than many of the others that started very strong and then just went full retard.    You never go full retard.



The rEVOLution is not being televised

oniyide said:
Zero999 said:
oniyide said:
Zero999 said:
S.T.A.G.E. said:
Everyone knows Frostbite 3 can work on the Wii U. The problem is devs dont want to tone down their games majorly just to support Nintendo. Nintendo should've been thoughtful of devs endeavors when they made the console, which they were not at all.

if devs bothered porting high end titles to ps360, they can do the far simpler job of porting ps4/xone titles to wii u.

but thats it though, they are NOT porting PS4/xbone titles to Ps360. the crossgen games like watchdogs MGS5 etc. are built on ps60 then up ported to ps4xbone using scalable engines like fox engine and frostbite 3. pretty sure they can work on Wii U, but outside of pretty much two ubi titles, Wii U isnt seeing these. if  you think that will change in the future more power to you.

Watch dogs is not a ps360 title. actually, ps360 are the last on the list for the porting process.

is their a link? cause even if that were true still doesnt mean the WIi U version wont be closer to the PS360 version, hell if anything that makes it more likely since WIi Us hardware is closer to PS360 than the PS4xbone anyway.

Ubisoft confirmed. watch dogs is developed on pc hardware and is being ported down to wii u/ps4/xone first with ps360 being the last. AND IT TOTALLY MEANS WII U VERSION WON'T BE CLOSER TO THE PS360 ONES since wii u version is a down port from pc, not an up port from ps360, and wew all know wii u is closer to ps4/xone than ps360.



Well they are making it work on smartphones, so...



Zero999 said:
oniyide said:
Zero999 said:
oniyide said:
Zero999 said:
S.T.A.G.E. said:
Everyone knows Frostbite 3 can work on the Wii U. The problem is devs dont want to tone down their games majorly just to support Nintendo. Nintendo should've been thoughtful of devs endeavors when they made the console, which they were not at all.

if devs bothered porting high end titles to ps360, they can do the far simpler job of porting ps4/xone titles to wii u.

but thats it though, they are NOT porting PS4/xbone titles to Ps360. the crossgen games like watchdogs MGS5 etc. are built on ps60 then up ported to ps4xbone using scalable engines like fox engine and frostbite 3. pretty sure they can work on Wii U, but outside of pretty much two ubi titles, Wii U isnt seeing these. if  you think that will change in the future more power to you.

Watch dogs is not a ps360 title. actually, ps360 are the last on the list for the porting process.

is their a link? cause even if that were true still doesnt mean the WIi U version wont be closer to the PS360 version, hell if anything that makes it more likely since WIi Us hardware is closer to PS360 than the PS4xbone anyway.

Ubisoft confirmed. watch dogs is developed on pc hardware and is being ported down to wii u/ps4/xone first with ps360 being the last. AND IT TOTALLY MEANS WII U VERSION WON'T BE CLOSER TO THE PS360 ONES since wii u version is a down port from pc, not an up port from ps360, and wew all know wii u is closer to ps4/xone than ps360.

there all downports from the PC, you just said so, but we will just wait and see. Its Ubi



Around the Network
oniyide said:
Zero999 said:

Ubisoft confirmed. watch dogs is developed on pc hardware and is being ported down to wii u/ps4/xone first with ps360 being the last. AND IT TOTALLY MEANS WII U VERSION WON'T BE CLOSER TO THE PS360 ONES since wii u version is a down port from pc, not an up port from ps360, and wew all know wii u is closer to ps4/xone than ps360.

there all downports from the PC, you just said so, but we will just wait and see. Its Ubi

Yes, i said so and it means a wii u/ps4/xone version won't be hindered by ps360 lower hardware.



OK, here it is for the 3rd time:


"With none of EA's major spring slate headed to Wii U and just the delayed port of Need for Speed: Most Wanted still left on the horizon, the unprecedented relationship was very much on the rocks. EA cemented the break-up with its next announcement: that its upcoming major wave of games would run on DICE's Frostbite 3 engine, which it claimed was not Wii U-compatible. The framework will be used in 15 upcoming titles, including Battlefield 4, Need for Speed: Rivals, Mass Effect 4, Dragon Age: Inquisition, Mirror's Edge and its unannounced Star Wars games. Wii U will miss out on them all.

By way of explanation, DICE technical director Johan Andersson claimed via Twitter that "FB3 has never been running on Wii U. We did some tests with not too promising results with FB2 and chose not to go down that path." Would EA now have the same technical problems with Frostbite on Wii U had the console been selling like hot cakes? Or was EA simply eyeing a less-than-spectacular return on Wii U releases? "It's both," Patrick Bach, executive producer of Battlefield at DICE told Eurogamer.

"If the Wii U was immensely popular we would probably put more focus into seeing how we could mitigate this, because it is a technical problem," Bach said. "It is a technical problem at its core because the Frostbite engine is not designed to run on that hardware, and the hardware is quite different from the next-gen consoles and the previous gen consoles."

But the Wii U is at least as powerful as current generation consoles and Frostbite 3 is designed to be scalable - we'll see current-gen versions of Battlefield 4, for example. With Frostbite 2 appearing to work on Wii U fine, does the argument about having technical difficulties really still stand up?

"From our perspective it's not as powerful as it should be to be able to run a Battlefield game," Bach responded. "Straight out of the box, as in Frostbite 3, it doesn't run that well on the Wii U, which means it takes a lot of time and energy from us that would then take from something else.

"So, we made the decision to say, no, let's not take away the focus from the PlayStations and the Xboxes and the PCs to do this. At the end of the day it's about focus and priorities. If we could press a button to move it over to Wii U, of course we could make a Wii U SKU, but it would take some substantial time to do it. I know some fans get very upset when we say that, but it's true. There's a reason why not all games are on the Wii U platform."

And again, should Nintendo turn around Wii U's fortunes, DICE is open to returning to the platform, Bach concluded.

"Absolutely. Of course. There's no reason why we couldn't focus down and make a Nintendo GameBoy version of it as well. It's all about where you put your focus and how you scale things. Where do you scale down? Where do you put your team efforts?

"We need to do what is right for the franchise and what feels right in our gut. If you have to scale your game down in the wrong places too much, then you lose some of the core values of what your game stands for. It's complicated. It's more complicated than people would like it to be. I would love for us to be able to be on Samsung TVs as well, but we have to draw the line somewhere."

http://www.eurogamer.net/articles/2013-06-26-ea-and-nintendo-the-collapse-of-the-unprecedented-relationship


So, for those who really want to understand reasons behind their desicions (and not just keep blindly believing in random fairy tales), everything is explained very nicely in that article.



HoloDust said:

OK, here it is for the 3rd time:


"With none of EA's major spring slate headed to Wii U and just the delayed port of Need for Speed: Most Wanted still left on the horizon, the unprecedented relationship was very much on the rocks. EA cemented the break-up with its next announcement: that its upcoming major wave of games would run on DICE's Frostbite 3 engine, which it claimed was not Wii U-compatible. The framework will be used in 15 upcoming titles, including Battlefield 4, Need for Speed: Rivals, Mass Effect 4, Dragon Age: Inquisition, Mirror's Edge and its unannounced Star Wars games. Wii U will miss out on them all.

By way of explanation, DICE technical director Johan Andersson claimed via Twitter that "FB3 has never been running on Wii U. We did some tests with not too promising results with FB2 and chose not to go down that path." Would EA now have the same technical problems with Frostbite on Wii U had the console been selling like hot cakes? Or was EA simply eyeing a less-than-spectacular return on Wii U releases? "It's both," Patrick Bach, executive producer of Battlefield at DICE told Eurogamer.

"If the Wii U was immensely popular we would probably put more focus into seeing how we could mitigate this, because it is a technical problem," Bach said. "It is a technical problem at its core because the Frostbite engine is not designed to run on that hardware, and the hardware is quite different from the next-gen consoles and the previous gen consoles."

But the Wii U is at least as powerful as current generation consoles and Frostbite 3 is designed to be scalable - we'll see current-gen versions of Battlefield 4, for example. With Frostbite 2 appearing to work on Wii U fine, does the argument about having technical difficulties really still stand up?

"From our perspective it's not as powerful as it should be to be able to run a Battlefield game," Bach responded. "Straight out of the box, as in Frostbite 3, it doesn't run that well on the Wii U, which means it takes a lot of time and energy from us that would then take from something else.

"So, we made the decision to say, no, let's not take away the focus from the PlayStations and the Xboxes and the PCs to do this. At the end of the day it's about focus and priorities. If we could press a button to move it over to Wii U, of course we could make a Wii U SKU, but it would take some substantial time to do it. I know some fans get very upset when we say that, but it's true. There's a reason why not all games are on the Wii U platform."

And again, should Nintendo turn around Wii U's fortunes, DICE is open to returning to the platform, Bach concluded.

"Absolutely. Of course. There's no reason why we couldn't focus down and make a Nintendo GameBoy version of it as well. It's all about where you put your focus and how you scale things. Where do you scale down? Where do you put your team efforts?

"We need to do what is right for the franchise and what feels right in our gut. If you have to scale your game down in the wrong places too much, then you lose some of the core values of what your game stands for. It's complicated. It's more complicated than people would like it to be. I would love for us to be able to be on Samsung TVs as well, but we have to draw the line somewhere."

http://www.eurogamer.net/articles/2013-06-26-ea-and-nintendo-the-collapse-of-the-unprecedented-relationship


So, for those who really want to understand reasons behind their desicions (and not just keep blindly believing in random fairy tales), everything is explained very nicely in that article.


so it sounds kinda like similar issues people were having with the PS3 in the early years? Alot of those games were running wonky at first. And considering how ubi's own Zombi U game made them no money, you kinda cant fault EA all that much.



Yeah, it seems that EA has never liked Nintendo, even during the 4th generation they favoured the Genesis.



Of course its possible. If it can go to PS360, then there's no excuse on why it shouldn't be able to go on Wii U.