twilight_link said:
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those games have something in common
twilight_link said:
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those games have something in common
Mythmaker1 said:
Perhaps. That's only a guess on your part, though. And that 5 million figure, which you hold as an estimate for future sales was being used as a comparison to the sales of the XboxOne and Playstation4 in the present. It's unreasonable to assume one and not the other. Even so, there are other factors that discourage EA from investing in the platform. Because they also face competition from a massively dominant first-party publisher in Nintendo, it's reasonable to assume they could find their games muscled-out to a far greater degree than on other platforms. This is especially the case since their games don't find the degree of success on Nintendo platforms as the do on others, even when the install base is markedly higher. |
bolded: you people never give up, do you?
Barozi said:
If you're so paranoid to think that, then fine but so far the one who is spreading a lie is you. |
Let's be honest here, EA saying wii u can't run frostbite 3 was an obvious lie. and saying they didn't even try because of "not too promissing" results on frostbite 2 sounded like an even worse excuse. It's basically saying they were not competent enough to run a scalonable engine on a new console.
| Conegamer said: After what MS did with the Xbone, I guess they're looking back at Nintendo to make easy money. The question is, if the system takes off and/or the other systems start slowly, how quickly can they get their main projects back on the U? |
I think it's getting clear about what happend between EA and nintendo. EA probably tried to force drm down wii u's throat, nintendo replyed with a big NO. then EA moved to Xone wich was gonna be full drm based and now that drm is gone (thankfully), EA will probably normalize wii u's support eventually.
Zero999 said:
Let's be honest here, EA saying wii u can't run frostbite 3 was an obvious lie. and saying they didn't even try because of "not too promissing" results on frostbite 2 sounded like an even worse excuse. It's basically saying they were not competent enough to run a scalonable engine on a new console. |
Not sure how often I have to mention it, but EA never said that. You're making that up.
You don't know what EA's definition of "results" is. Obviously they CAN make it (as already mentioned in an interview posted in this thread), so it has nothing to do with being competent or not.
| happydolphin said: We're saying FB2 was challenging to get running on U doesn't mean FB3 will be a challenge, but then we're saying that they tried FB2 first, which makes no lick of sense. |
BF3 was supposed to come out on WiiU and that uses FB2, so it's obvious that they tried FB2 first. FB3 wasn't ready at that time.
Barozi said:
Not sure how often I have to mention it, but EA never said that. You're making that up. |
That's still EA saying wii u WOULDN'T run fb3 because they suddenly can't do the job they do all the time wich is making their engine run on a new system.
Zero999 said:
That's still EA saying wii u WOULDN'T run fb3 because they suddenly can't do the job they do all the time wich is making their engine run on a new system. |
It's not that they can't do it, it's just that it would be too much of an investment for something that gives back little returns.
I cant work out where it went sour... I mean devs were saying Crysis 3 looked amazing running on Wii U
but EA decided not to publish the game.... Considering this game can't run on PS3/360 it would have been a feather in the technical cap of Wii U and an opportunity to convince the tech nerd hardcore that the system has some grunt....
Barozi said:
It's not that they can't do it, it's just that it would be too much of an investment for something that gives back little returns. |
It's the same investiment for every platform and the "little returns" is not true. EA titles sold poorly on wii u because of auto sabotage from EA.