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Forums - Nintendo - EA: Frostbite 3 Is Possible On Wii U

Zero999 said:
S.T.A.G.E. said:
Everyone knows Frostbite 3 can work on the Wii U. The problem is devs dont want to tone down their games majorly just to support Nintendo. Nintendo should've been thoughtful of devs endeavors when they made the console, which they were not at all.

if devs bothered porting high end titles to ps360, they can do the far simpler job of porting ps4/xone titles to wii u.

160 million consoles sold, probably 140 million working andor used on the PS360.  Less than four million for the Wii U.  What's the point when the most people who will buy your game own a PS360.  There's no benefit for the developer/publisher.



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Ahhh. Aside from Mass Effect and Dragon Age, I don't have any interest in EA games.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Barozi said:
Zero999 said:
Barozi said:

Yup and I just explained that they did the same thing with PS3 and Xbox 360, except that FIFA 13 on WiiU is much better than FIFA 06 on 360, Madden NFL 13 is also better than Madden NFL 06, NFS Most Wanted on WiiU is better than NFS Carbon on PS3 (which also came out later as I already pointed out).

And while Mass Effect 3 had an unfortunate timing on WiiU, you can't really blame them for charging full price for it (though they should've included the DLCs) or that they didn't port the whole trilogy.
Mass Effect trilogy on WiiU would have involved porting all three games, which means 3 times the investment and 3 times the development time (or getting more people that are working on other projects to the WiiU project). Which also means that it needs to sell 3 times as much as ME3 alone to break even.

how those games compare to 7 year old titles is irrelevant, wii u versions were inferior than the ones on other platforms.

And in case you didn't notice, the trilogy was already in development so it's not about "porting 3 games to every platform". they should just port what they had on other consoles. Mass effect 3 wasn't poor timing, it was a complete disrespect to the consumers.

It's about porting 3 games to WiiU (ME+ME2+ME3) vs. porting 1 game to PS3 (ME) vs. porting nothing to Xbox360, since it already has all the games.

So no one should be surprised that the ME trilogy did not release on WiiU and instead they ported ME3.

actually, it is kinda surprising. ME3 on WIi U by itself is surprising itself, as it makes not sense. Unless EA was planning on double dipping and releasing the trilogy later.



Zero999 said:
S.T.A.G.E. said:
Everyone knows Frostbite 3 can work on the Wii U. The problem is devs dont want to tone down their games majorly just to support Nintendo. Nintendo should've been thoughtful of devs endeavors when they made the console, which they were not at all.

if devs bothered porting high end titles to ps360, they can do the far simpler job of porting ps4/xone titles to wii u.

but thats it though, they are NOT porting PS4/xbone titles to Ps360. the crossgen games like watchdogs MGS5 etc. are built on ps60 then up ported to ps4xbone using scalable engines like fox engine and frostbite 3. pretty sure they can work on Wii U, but outside of pretty much two ubi titles, Wii U isnt seeing these. if  you think that will change in the future more power to you.



kupomogli said:
Zero999 said:
S.T.A.G.E. said:
Everyone knows Frostbite 3 can work on the Wii U. The problem is devs dont want to tone down their games majorly just to support Nintendo. Nintendo should've been thoughtful of devs endeavors when they made the console, which they were not at all.

if devs bothered porting high end titles to ps360, they can do the far simpler job of porting ps4/xone titles to wii u.

160 million consoles sold, probably 140 million working andor used on the PS360.  Less than four million for the Wii U.  What's the point when the most people who will buy your game own a PS360.  There's no benefit for the developer/publisher.

Your logic say they should ignore the ps4/xone too.



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Barozi said:
Zero999 said:
Barozi said:

Yup and I just explained that they did the same thing with PS3 and Xbox 360, except that FIFA 13 on WiiU is much better than FIFA 06 on 360, Madden NFL 13 is also better than Madden NFL 06, NFS Most Wanted on WiiU is better than NFS Carbon on PS3 (which also came out later as I already pointed out).

And while Mass Effect 3 had an unfortunate timing on WiiU, you can't really blame them for charging full price for it (though they should've included the DLCs) or that they didn't port the whole trilogy.
Mass Effect trilogy on WiiU would have involved porting all three games, which means 3 times the investment and 3 times the development time (or getting more people that are working on other projects to the WiiU project). Which also means that it needs to sell 3 times as much as ME3 alone to break even.

how those games compare to 7 year old titles is irrelevant, wii u versions were inferior than the ones on other platforms.

And in case you didn't notice, the trilogy was already in development so it's not about "porting 3 games to every platform". they should just port what they had on other consoles. Mass effect 3 wasn't poor timing, it was a complete disrespect to the consumers.

It's about porting 3 games to WiiU (ME+ME2+ME3) vs. porting 1 game to PS3 (ME) vs. porting nothing to Xbox360, since it already has all the games.

So no one should be surprised that the ME trilogy did not release on WiiU and instead they ported ME3.

no matter how much you try to cover, it's a HUGE disrespect to release ME3 on wii u a week later than the trilogy on everything else.



oniyide said:
Zero999 said:
S.T.A.G.E. said:
Everyone knows Frostbite 3 can work on the Wii U. The problem is devs dont want to tone down their games majorly just to support Nintendo. Nintendo should've been thoughtful of devs endeavors when they made the console, which they were not at all.

if devs bothered porting high end titles to ps360, they can do the far simpler job of porting ps4/xone titles to wii u.

but thats it though, they are NOT porting PS4/xbone titles to Ps360. the crossgen games like watchdogs MGS5 etc. are built on ps60 then up ported to ps4xbone using scalable engines like fox engine and frostbite 3. pretty sure they can work on Wii U, but outside of pretty much two ubi titles, Wii U isnt seeing these. if  you think that will change in the future more power to you.

Watch dogs is not a ps360 title. actually, ps360 are the last on the list for the porting process.



kupomogli said:
When EA states they're bringing games to where the gamers are, they clearly mean gamers who are going to purchase their games. Even Ubisoft, Nintendo's biggest supporter this gen, recently stated that Rayman Legends is no longer exclusive because lack of hardware sold and most Nintendo fans don't purchase third party titles.

Third parties want to make money and they'll go where the money is at. Whether Sony, Microsoft, or Nintendo wins matters not.

EA atleast gave quite a bit of support to the Wii U and gained nothing from it. Better than most developers such as 2K, Namco Bandai, and Tecmo Koei, who released a couple launch titles and have since pulled development from Wii U. Better than Capcom who only developed an exclusive for the system because they got paid to do so, ported one another game. Better than Square Enix who was developing a game prior to the release of the console, a port of the Wii version.

EA happens to be the only publisher being attacked by Nintendo fans but the only publisher that has supported the Wii U more has been Ubisoft, and even they're talking bad about the console now.

Put this on your mind: EA gave NO support to wii u.



Several publishers game Wii U initial support. But there are 3 factors that need to be looked at since launch.

1. Launch titles are almost always set up for losses. They are released to begin the establishment of a consumer base for later titles.

2. The Wii U was absolutely flooded with titles at launch. The sales volume per title was going to be low strictly due to the volume of titles released.

3. They never kept up the pace. Once they released their launch titles, they quit releasing titles. How in the hell do you ever expect to establish a consumer base like that?

So to sum up, 3rd parties started great but flooded the market which diluted sales for what would already be expected to be low sales and then flat out quit. And now they are demanding that Nintendo do what they (3rd parties) should have done in the first place...establish a consumer base.

What they don't get is that if you establish a "Nintendo" consumer base, you aren't really establishing a "CoD" consumer base or a "Battlefield" consumer base. You have to do that for yourself. And you do that by treating the consumer with the same respect and consideration that you give to other consoles. Otherwise, Nintendo is going to establish their consumer base and you're going to be left blaming Nintendo consumers for not buying your games...whenever the hell you actually decide to release one.



The rEVOLution is not being televised

Viper1 said:
Several publishers game Wii U initial support. But there are 3 factors that need to be looked at since launch.

1. Launch titles are almost always set up for losses. They are released to begin the establishment of a consumer base for later titles.

2. The Wii U was absolutely flooded with titles at launch. The sales volume per title was going to be low strictly due to the volume of titles released.

3. They never kept up the pace. Once they released their launch titles, they quit releasing titles. How in the hell do you ever expect to establish a consumer base like that?

So to sum up, 3rd parties started great but flooded the market which diluted sales for what would already be expected to be low sales and then flat out quit. And now they are demanding that Nintendo do what they (3rd parties) should have done in the first place...establish a consumer base.

What they don't get is that if you establish a "Nintendo" consumer base, you aren't really establishing a "CoD" consumer base or a "Battlefield" consumer base. You have to do that for yourself. And you do that by treating the consumer with the same respect and consideration that you give to other consoles. Otherwise, Nintendo is going to establish their consumer base and you're going to be left blaming Nintendo consumers for not buying your games...whenever the hell you actually decide to release one.

ubisoft, warner bros, disney and activision are doing the right thing since sequels to their launch titles are hiting wii u this year.