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JEMC said:

^Sometimes I wonder why I bother making the news...

Anyway, here's some food for thought article:

Game File Sizes May Skyrocket with Unreal Engine 5’s Nanite, Says Developer

https://wccftech.com/game-file-sizes-may-skyrocket-with-unreal-engine-5s-nanite-says-developer/

It looks absolutely fantastic. Especially the Nanite system for a start, I had to scoop my jaw up off the floor after that. It takes a lot of the headache out of asset creation, but at the same time, it starts to raise more concerns. And one of the examples is Call of Duty Warzone at the minute, as people are harassing Activision over the size of Call of Duty Warzone. And I think when we've got technologies now in the Unreal Engine 5 that allow us to use the original source meshes, with the original source textures and everything like that, the game file sizes are going to have to skyrocket which presents a unique set of challenges.

We've heard and had many debates over game sizes and if they could go down in size thanks to SSDs making redundant data unnecessary, but could the higher quality of textures and assets offset that and make games actually bigger?

Also, and just to put this "says developer" in perspective. It comes from a developer of a studio that opened this January and, so far, has created or shown nothing, so maybe his comments are worth taking with a pinch of salt.

Of course they will get bigger. I'm fully expecting 200GB installations on the next gen AAA games, with up to 500GB in extreme cases.

Which will make download size explode, too. Hope you don't have restrictive data caps...



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Bofferbrauer2 said:
JEMC said:

^Sometimes I wonder why I bother making the news...

Anyway, here's some food for thought article:

Game File Sizes May Skyrocket with Unreal Engine 5’s Nanite, Says Developer

https://wccftech.com/game-file-sizes-may-skyrocket-with-unreal-engine-5s-nanite-says-developer/

*snip*

Of course they will get bigger. I'm fully expecting 200GB installations on the next gen AAA games, with up to 500GB in extreme cases.

Which will make download size explode, too. Hope you don't have restrictive data caps...

500GB?! You're insane .

Keep in mind that those games will also launch on consoles, and the PS5 only has 825GB of space (minus whatever the OS and system updates takes). They won't allow games so big.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:

^Sometimes I wonder why I bother making the news...

Anyway, here's some food for thought article:

Game File Sizes May Skyrocket with Unreal Engine 5’s Nanite, Says Developer

https://wccftech.com/game-file-sizes-may-skyrocket-with-unreal-engine-5s-nanite-says-developer/

It looks absolutely fantastic. Especially the Nanite system for a start, I had to scoop my jaw up off the floor after that. It takes a lot of the headache out of asset creation, but at the same time, it starts to raise more concerns. And one of the examples is Call of Duty Warzone at the minute, as people are harassing Activision over the size of Call of Duty Warzone. And I think when we've got technologies now in the Unreal Engine 5 that allow us to use the original source meshes, with the original source textures and everything like that, the game file sizes are going to have to skyrocket which presents a unique set of challenges.

We've heard and had many debates over game sizes and if they could go down in size thanks to SSDs making redundant data unnecessary, but could the higher quality of textures and assets offset that and make games actually bigger?

Also, and just to put this "says developer" in perspective. It comes from a developer of a studio that opened this January and, so far, has created or shown nothing, so maybe his comments are worth taking with a pinch of salt.

I already expected that two months ago.

Most of those redundant objects are very small files (f.e. the 3d-object of a lamp post) while textures will go up to several layers of 8K textures:

Conina said:
goopy20 said:

I think, not having to scale assets, will benefit developers of all shapes and sizes. It will be great for Indie developers working with a limited budget, but AAA games should also benefit greatly on the creative side. Just having a massive leap in assets variation alone is going to be a major game changer and should make for much more interesting and immersive world design. 

Not scaling down assets in advance will probably also let the file sizes of games explode.

Unfortunately Epic games didin't tell use, how many GB storage space were necessary for that 9-minute demo on the PS5 dev kit and how much necessary storage space we can expect for a full-sized 20-hour AAA game with unscaled assets.

I wonder if at least 4 "nanite-like" AAA games will fit on the 825 GB SSD (so less than 200 GB on average per game).

Conina said:
Otter said:

This is more in relation to models and poly counts though? Pretty sure its the textures, Audio and video that take up all of the space in game files.

But the textures for that PS5 demo were much bigger than for normal PS4 Pro or XBO X games:

https://www.eurogamer.net/articles/digitalfoundry-2020-unreal-engine-5-playstation-5-tech-demo-analysis

"Unreal Engine supports Virtual Texturing, which means we can texture our models with many 8K textures without overloading the GPU." Jerome Platteaux, Epic's special projects art director, told Digital Foundry. He says that each asset has 8K texture for base colour, another 8K texture for metalness/roughness and a final 8K texture for the normal map. But this isn't a traditional normal map used to approximate higher detail, but rather a tiling texture for surface details.

"For example, the statue of the warrior that you can see in the temple is made of eight pieces (head, torso, arms, legs, etc). Each piece has a set of three textures (base colour, metalness/roughness, and normal maps for tiny scratches).

So, we end up with eight sets of 8K textures, for a total of 24 8K textures for one statue alone", he adds.

Last edited by Conina - on 18 July 2020

The Superman-PC-build: https://www.instagram.com/p/CCs-N1Eh2Z5/



Look at him so proud of being right...

i wonder if sales of AMD processors will increase from Henry Cavil's video. Regardles of the outcome, AMD should give him a present given that the video has appeared everywhere, and not just gaming sites.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

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Urghh you just know at somepoint the ssd companies gonna do their shitty price fixing nonsense again due to all the high demand. I m probably gonna try and get 2 TB 980 evo's as soon ad they are on sale.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

VPN firm that claims zero logs policy leaks 20 million user logs

https://www.hackread.com/vpn-firm-zero-logs-policy-leaks-20-million-user-logs/

"It appears seven Hong-Kong-based VPN providers – UFO VPN, FAST VPN, Free VPN, Super VPN, Flash VPN, Secure VPN, and Rabbit VPN – all share a common entity, which provides a white-labelled VPN service."

Remember kids, if you are gonna get a VPN, by the love of god do not get any that are based in China.

New Philips OLED and LCD TVs to come with Bowers & Wilkins audio technology during extended partnership

https://www.notebookcheck.net/New-Philips-OLED-and-LCD-TVs-to-come-with-Bowers-Wilkins-audio-technology-during-extended-partnership.481623.0.html

Oled is getting more and more popular with TVs as more manufacturers start picking up the technology. Meanwhile in PC monitor space:

Minecraft has a next gen texture pack mod

Windows Task Manager runs Doom (896 cores)

Laptop with a Mini LED: MSI Creator 17 A10SGS Review

https://www.notebookcheck.net/MSI-Creator-17-A10SGS-Laptop-Review-Winning-with-a-Mini-LED.481582.0.html

Last edited by Jizz_Beard_thePirate - on 18 July 2020

                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Captain_Yuri said:
Urghh you just know at somepoint the ssd companies gonna do their shitty price fixing nonsense again due to all the high demand. I m probably gonna try and get 2 TB 980 evo's as soon ad they are on sale.

Nah...

Spoiler!

They'll use QLC cells instead to make the drives cheaper to produce



Captain_Yuri said:

New Philips OLED and LCD TVs to come with Bowers & Wilkins audio technology during extended partnership

https://www.notebookcheck.net/New-Philips-OLED-and-LCD-TVs-to-come-with-Bowers-Wilkins-audio-technology-during-extended-partnership.481623.0.html

Oled is getting more and more popular with TVs as more manufacturers start picking up the technology. Meanwhile in PC monitor space:

And here's why: https://www.tftcentral.co.uk/articles/oled.htm



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:

^Sometimes I wonder why I bother making the news...

I missed that part, I'm sorry!



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"