slowmo said:
Perhaps taking your blinkers off might have helped then too. Announcing a restricted way to share "demo's" was pointless, why restrict who you can entice to play demos of games, its stupid. Time to face up, this was the real deal, hopefully they'll find a way to implement the feature on digital sales in the future to prove it was. |
I'm guessing you know very little about game development? You do know that game demo's are actually very difficult, time consuming and expensive to produce (think about it for a moment, or do you want me to explain in more detail). So actually providing a limited time demo of a full (polished) game is actually a very sensible idea (and is great for publishers). I don't dismiss that as an actual idea, its actually quite smart... but saying you can have a single game with 10 people accessing it fully with no restrictions... is not smart.
So actually you see, having restricted demos isnt actually pointless....








