| Madword said:
I'm guessing you know very little about game development? You do know that game demo's are actually very difficult, time consuming and expensive to produce (think about it for a moment, or do you want me to explain in more detail). So actually providing a limited time demo of a full (polished) game is actually a very sensible idea (and is great for publishers). I don't dismiss that as an actual idea, its actually quite smart... but saying you can have a single game with 10 people accessing it fully with no restrictions... is not smart. So actually you see, having restricted demos isnt actually pointless.... |
Why create a sharing mechanism for time-limited demoes when you can deploy them globally for free in the virtual marketplace?







