curl-6 said:
I believe that, like NSMBU, 3D World on Wii U will fail to live up to series sales standards, because:
Are we really going to compare a game that launched to an install base of 0 to games that launched to a 10-20 million install base? Of course it sold less. We'll see how things turn out lifetime.
-The "core" will see it as lazy and rehashed due to its modest audiovisual presentation and conservative style compared to the Galaxy games.
Game looks really beautiful. Vibrant and bold with some neat effects like the shadows of clouds overhead. Basically Galaxy style in HD with some effects thrown in.
- The "casuals" won't see the a significant difference between it and NSMBU and 3D Land.
Casual =/= someone who took a railroad spike through the head. The difference between 2D and 3D is really apparent. So is the addition of coop.
- Both will be put off by Mario fatigue, with this being the 4th Mario platformer in 2 years.
The 2D and 3D gameplay are pretty significantly different, and not everyone owns/has played all 3 of the games. It will have been about 2 years since the last 3D Mario, and about 3 since the last 3D Mario for consoles. First 3D Mario with coop for 4 players. It's also not like the market is flooded with 3D platformers.
Nintendo is killing its biggest mascot with these safe, unadventurous, and lately over-abundant entries.
You've played the game I assume? Four player coop is a blast. Level design is original and fun, and does well to accomodate the series. I know people are upset because it's not a Galaxy style game, but it's really a lot of fun. I love me some good local coop.
I predict 3D World will land beteen 4m and 5m lifetime sales. For comparison, the current lowest, Mario Sunshine, sold 6.3m, Mario Galaxy is approaching 11m, Galaxy 2 is at 7m, and Mario 64 sold 11.9m.
Well you're certainly entitled to your opinion. It will hit at least 3 million within a year, being conservative. Probably 8 million lifetime minimum.
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