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Forums - Nintendo - 3D World will be the lowest selling 3D console Mario

 

Agree?

Yes 143 34.79%
 
No 267 64.96%
 
Total:410
Lucas-Rio said:
Nem said:
Lucas-Rio said:
Nem said:

I dont get where all the hate is coming from. This game is essentially Mario 64 - 2 and people are whinning about it. I'm not a mario fan and i find it appealing. Just the multiplayer isnt so much.

The game look like alot of fun though. I'm guessing all the nay says will be happily playing this at the end of the year and having a good time.


Go back playing Mario 64.

This is completely different. This is really just Mario 3D Land 2.


And why is that bad? Wasnt the game fun? It got good reviews.


This is an handeld game.

It's like tomorrow Nintendo announce Spirit Tracks 2 as the Wii U Zelda. It's fun, it got good reviews, yeah, but it's still nothing compared to what a true Zelda is.

Same for Mario.

you don't even know how big the game or how big the worlds are. And you think we won't get another 3D Mario this gen? They wouldn't abonden the 120 Star style Mario's. They did so well on the Wii.



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No.
3D Land is HUGE on 3DS. People likes this formula.
3D World will easily outsell games like Super Mario Sunshine.



If it sells 5 million as you´re saying, still it will be A LOT more than 99% of the so-called "mature hardcore" games sales out there.



I laugh at the 3D Land hate here. People that were expecting it to be anything near the 3D Mario games have only themselves to blame. Of course it won't be anything like them, it's on the handheld and was made for the handheld. That is what Nintendo usually does with their games.
They separate them apart and make them for the system it will be on.

That aside, I can't think of 3DWorld doing worse and Sunshine, it will probably do around Galaxy 2 numbers.



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What I'm taking from this thread is that this game is lazy, but if it had orchestrated music, it wouldn't be lazy.

Crazy...



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artur-fernand said:
I agree. 3D World and 3D Land aren't actually 3D Mario games if you think about it. Sure, you can move in three dimensions, but the whole games are structured like 2D Marios.

Not sure if that makes sense.


It does make total sense they also have  short levels and a really useless time limit. Plus they also dont have several "missions" per level like "real" 3D mario games have.



Wow, this thread doesn't have a high temperature at all! :)

3D World is probably a fine game. Nintendo would never make a BAD Mario platformer. But judging from this thread, it's success is highly doubtful. Many Mario fans, 2D, 3D and both seem to be lukewarm to the game.

Nintendo disappointed the 2D Mario fans with NSMB2 and NSMBU, after the INSANE success of both NSMB and NSMBWii, they made two cheap sequels.

NSMBWii was my favorite game in YEARS, but I have still no urge to get NSMBU, as it looks like more of the same. It's like lost levels to SMB1.

Now Nintendo is creating the impression of "more of the same" with 3D World. A lot of people will love that, but a lot of people already feel cheated. You can't argue against that, you can see it in this thread. Even if 3DWorld turns out to have fantastic gameplay, some damage has already been done to the Mario brand with the releases of the last 2 years.

personally I don't think 3D world has the capacity to lift the Wii U as much as Nintendo needs it to. Doesn't mean there's anything wrong with the game per se.



RolStoppable said:
curl-6 said:

It's the resemblence to the early levels to 3D Land that makes it a good chance the rest will play out the same way.

This approach isn't a risk, it's the same approach as NSMB, NSMBW, NSMBU, and 3D Land; 4 of the last 6 Mario platformers. A risk would have been something NEW.

In that case the problem is more that you simply don't like the approach of Super Mario 3D Land at all. You are basically saying that such a game doesn't require effort and cannot be creative.

I don't agree on the risk issue, especially because you are contradicting yourself. You said that a risk would be something new, but SM3DL was something new. Yet you did put it into the same category as NSMBW, NSMB2 (which you meant) and NSMBU. This leads me to believe that the real issue here is that Nintendo didn't show Super Mario Galaxy 3. I don't see much coherence in the arguments that have been presented by you and others in this thread, but "SM3DW isn't SMG3, so I want this game to fail" ties things together perfectly.

3D Land is great by handheld standards, but that doesn't cut it as console 3D Mario material.

3D Land was new in 2011, the same approach in 2013 on a home console is no longer new. I lumped Land in with the NSMB games because it's essenially NSMB in 3D; it tries to apply 2D Mario's trappings and structure to a 3D game. This works for a handheld, but for World it is an inherently limited approach as it's not taking advantage of the possibilities a 3D Mario on a console like the Wii U offers.

It's not going to fall short because it's not Galaxy, it's going to fall short because based on what we've seen so far it seems generic, cheap, unambitious and lazy.



RolStoppable said:
DanneSandin said:

"And not taking such a risk is bad for what reason exactly?" You're kidding me? You can see and read the risk right in this thread! The back lash is quite big. Not innovating Mario is ALWAYS a big risk. That's why NSMBU isn't doing too well, and why NSMB2 is tracking BEHING SM3DL - which, as it happens, DID take a risk in game play! Nintendo fans WANTS innovation in their Mario games.

I think quite a few people would be disappointed in Galaxy 3 as well. The thing with a new 3D Mario is that it always introduces something new; SM3DW didn't. And the problem here is that SM3DW is a follow up to a handheld game. You HAVE to see the issue here!?

I just wanna make this clear: I don't think SM3DW is a BAD game - I think it'll be good and all, and I hope they make this a new spin off of Mario, but a new 3D Mario on a new Nintendo console needs to be something else than this.

The backlash in this thread comes from people who do not like that this game is similar to a handheld game, you are also saying as much in your second paragraph. It has nothing to do with innovation, because a lack of innovation would be overlooked in other cases. Lack of innovation is just a scapegoat, an excuse to display disappointment in a game that is unwanted. But more troublesome is the desire for very high production values, because otherwise a game apparently cannot be worth buying.

The real issue that could make this game a sales disappointment isn't even considered; and the real issue is also the reason why NSMB2 and NSMBU don't perform as well as Nintendo had hoped; and why SMG2 didn't perform better. It's a lack of world building on Nintendo's part, they keep serving the same game universe without expanding on it. But nobody in this thread raises any concerns that SM3DW might be yet another game that reuses the same world themes, same enemies and all that stuff. It's all just "I don't like the gameplay, the graphics are not good enough, the music isn't orchestrated". From that you can tell that the backlash in this thread is irrelevant to sales; the same people adore SMG2 and that game's sales decreased too. The masses who don't speak up hold way more power.

The backlash is not contained to this thread though... Not only is this game very similar to a handheld game, it is the successor of said title. Had this been a sequel of sorts but with major differences I don't think people would bitch as much. From the looks of it it's not only a sequel to a handheld game, but t doesn't add anything except co-op (more or less). Do you really think that this game is as innovative as Galaxy? Does this make you go "wooow" the same way Galaxy did? (Why am I asking YOU this?! You love everything Mario that resembles 2D Mario... =P j/k ofc) What I'm trying to say is that the issue of this being a sequel and the none-existing innovation goes hand in hand, and is a major disappointment. And of course ppl want to see high production values; it's something Wii U SEVERELY lacks!!

I think you might be partially right about your second paragraph though - and this ties in with what I'm saying; not expanding the Marioverse and lack of innovation/something new is creating a backlash. NSMB2 and NSMBU is more or less simply copy/paste - as is Galaxy 2, as well as SM3DW, and that's not what people wants from their first 3D Mario for Wii U; they want something new.



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curl-6 said:
RolStoppable said:
curl-6 said:

It's the resemblence to the early levels to 3D Land that makes it a good chance the rest will play out the same way.

This approach isn't a risk, it's the same approach as NSMB, NSMBW, NSMBU, and 3D Land; 4 of the last 6 Mario platformers. A risk would have been something NEW.

In that case the problem is more that you simply don't like the approach of Super Mario 3D Land at all. You are basically saying that such a game doesn't require effort and cannot be creative.

I don't agree on the risk issue, especially because you are contradicting yourself. You said that a risk would be something new, but SM3DL was something new. Yet you did put it into the same category as NSMBW, NSMB2 (which you meant) and NSMBU. This leads me to believe that the real issue here is that Nintendo didn't show Super Mario Galaxy 3. I don't see much coherence in the arguments that have been presented by you and others in this thread, but "SM3DW isn't SMG3, so I want this game to fail" ties things together perfectly.

3D Land is great by handheld standards, but that doesn't cut it as console 3D Mario material.

3D Land was new in 2011, the same approach in 2013 on a home console is no longer new. I lumped Land in with the NSMB games because it's essenially NSMB in 3D; it tries to apply 2D Mario's trappings and structure to a 3D game. This works for a handheld, but for World it is an inherently limited approach as it's not taking advantage of the possibilities a 3D Mario on a console like the Wii U offers.

It's not going to fall short because it's not Galaxy, it's going to fall short because based on what we've seen so far it seems generic, cheap, unambitious and lazy.

I think you're wrong in some aspects - but right in others. If it's going to "all short because based on what we've seen so far it seems generic, cheap, unambitious and lazy", then why didn't NSMWii fall short as well? That's essentially a copy/paste from the DS title, isn't it? This is the EXACT same situation, only we had already gotten our Galaxy before we got NSMBWii (that and the fact that we hadn't seen a 2D Mario on a home console for 20 years). This game would not be considered lazy and unambitious had we gotten a "proper" 3D Mario beforehand.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.