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RolStoppable said:
DanneSandin said:

"And not taking such a risk is bad for what reason exactly?" You're kidding me? You can see and read the risk right in this thread! The back lash is quite big. Not innovating Mario is ALWAYS a big risk. That's why NSMBU isn't doing too well, and why NSMB2 is tracking BEHING SM3DL - which, as it happens, DID take a risk in game play! Nintendo fans WANTS innovation in their Mario games.

I think quite a few people would be disappointed in Galaxy 3 as well. The thing with a new 3D Mario is that it always introduces something new; SM3DW didn't. And the problem here is that SM3DW is a follow up to a handheld game. You HAVE to see the issue here!?

I just wanna make this clear: I don't think SM3DW is a BAD game - I think it'll be good and all, and I hope they make this a new spin off of Mario, but a new 3D Mario on a new Nintendo console needs to be something else than this.

The backlash in this thread comes from people who do not like that this game is similar to a handheld game, you are also saying as much in your second paragraph. It has nothing to do with innovation, because a lack of innovation would be overlooked in other cases. Lack of innovation is just a scapegoat, an excuse to display disappointment in a game that is unwanted. But more troublesome is the desire for very high production values, because otherwise a game apparently cannot be worth buying.

The real issue that could make this game a sales disappointment isn't even considered; and the real issue is also the reason why NSMB2 and NSMBU don't perform as well as Nintendo had hoped; and why SMG2 didn't perform better. It's a lack of world building on Nintendo's part, they keep serving the same game universe without expanding on it. But nobody in this thread raises any concerns that SM3DW might be yet another game that reuses the same world themes, same enemies and all that stuff. It's all just "I don't like the gameplay, the graphics are not good enough, the music isn't orchestrated". From that you can tell that the backlash in this thread is irrelevant to sales; the same people adore SMG2 and that game's sales decreased too. The masses who don't speak up hold way more power.

The backlash is not contained to this thread though... Not only is this game very similar to a handheld game, it is the successor of said title. Had this been a sequel of sorts but with major differences I don't think people would bitch as much. From the looks of it it's not only a sequel to a handheld game, but t doesn't add anything except co-op (more or less). Do you really think that this game is as innovative as Galaxy? Does this make you go "wooow" the same way Galaxy did? (Why am I asking YOU this?! You love everything Mario that resembles 2D Mario... =P j/k ofc) What I'm trying to say is that the issue of this being a sequel and the none-existing innovation goes hand in hand, and is a major disappointment. And of course ppl want to see high production values; it's something Wii U SEVERELY lacks!!

I think you might be partially right about your second paragraph though - and this ties in with what I'm saying; not expanding the Marioverse and lack of innovation/something new is creating a backlash. NSMB2 and NSMBU is more or less simply copy/paste - as is Galaxy 2, as well as SM3DW, and that's not what people wants from their first 3D Mario for Wii U; they want something new.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.