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Forums - Microsoft Discussion - Xbox One family sharing works with friends!

g911turbo said:
MCPOxxxAAG said:
VGhippy said:

Sharing between family members is a great feature, but a lot of people are reading what they want into this and hyping it into something it isn't.


As a supporter of the Xbox brand, it has been a torturous month for me and people alike. Where MS does everything wrong, Sony does everything right, you can't help but to want this, which is the only good news coming from MS so far.

Not sure what you mean by a support of a brand.  I have an Xbox 360 and use it the most out of all 3 of my last gen systems.  But I am not a fan of the DRM policies that restrict my used game selling.  I support product by product.

Doesn't mean anything about MS doing everything wrong or have anything to do with Sony.  Don't you think I want to be able to play the next Halo, etc.? 

And believe me, Sony doesn't do everything right LOL.  Far from it.  Same with Nintendo.  Unfortunately, MS is banking on your "brand loyalty" or addiction to Halo.  If they didn't think they could get away with all this DRM stuff, they wouldn't do it.  They probably WILL get away with it, which makes me a little sad.  The next step isn't a used game sale digital market.  Its used game GONE all together (since that works better for them, full control).

yea i dont care if MS is benefiting from my love of Halo and I had an overall good experience with xbox exclusives and their upcoming exclusives interest me alot. By the end of the day, I promised not to convince anyone of anything regarding o what to buy this fall despite my "fanboyism" if you want to call it that. I made up my mind, and I'm gonna buy Xone.



 

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Adinnieken said:
g911turbo said:
maximrace said:
OMG about the two people actually downplaying an awsome feature like this


More like skeptical on the details (which are extremely important).

 

On top of all that, Microsoft can get rid of it completely should they choose (they say right there on the link everyone keeps referencing, it's in plain fucking English), claiming people are abusing it. 

Not entirely.

In the US, there is case law which governs how one can treat a license.  When one purchases a license, they are entitled to the use of that license from that point on.  That includes lending it and the resale of it.

They could certainly change aspects of it, however the legal system has already decided that the sale of a physical copy and the sale of a digital licence to use, are in essence the same. 

The EU legal system, has likewise decided similiarly.

So there is at least a basic legal foundation from which both consumers and content producers have to start with and can rely upon.  An attempt by any company to abridge those rights would be met, as they have been in the past, with a lawsuit.

As I have said elsewhere, digital content and DRM is where things are headed.  People can stick their heads in the sand and say I won't participate, and they can protest, but the reality is that consumer convience rules.  The better option is to figure out what does or doesn't work and be vocal about what doesn't work.

This is a much broader discussion than Microsoft, the Xbox One, and gaming.  Content across all media forms is moving digital and consumers are the ones that should be setting the expectations.  Not by ranting about what possibly could be, because companies will sit there and say "That's not what we're doing, so we're ok.", and not about what misinformation on the subject you heard, because likewise they'll say the same.  But what is it specifically about what they're doing and how they're doing it don't you like, and how would you change or improve it so it would be acceptable to you? 

Until you get there, until you're helping to move toward the goal rather than fighting against it, people won't listen to you.  Like I said, content is going digital.  You can either consider all aspects of your physical media use today, how you'd want a digital content future to fit into that, and communicate that or be a luddite that yells and screams, or bitches and snides about digital content and DRM.

What Microsoft has proposed for DRM on the Xbox One seems reasonable.  It's better than the DRM on Xbox 360, the PS3, and the PS4, with the one exception that of offline and secondary-system play.  And I have personally communicated my issue with that to Microsoft along with how I would solve those problems.

Your purpose isn't to communicate real issues, because what you're talking about isn't a real issue.  It's called F.U.D.;  Fear, Uncertainty, and Doubt.  There is just as much uncertainty with the Xbox One's DRM as there is with the PS4's.  Was Sony not absolute when it said that Online Multiplayer would be free on PSN?  Huh.  Guess such absolute statements aren't as absolute as they really are.  Things change, but unlike the promise of an alternative OS on the PS3 or free multiplayer on PSN, licensing has a legal foundation from which consumers can will, and should take a stand if content providers attempt to abridge or infringe those rights.

TL;DR:  STFU unless you have something constructive to actually say.

I was appreciating your post until you told me to STFU, champ (there, now we're even)... Anyhow, I agree.

I propose that Microsoft allow me to resell my license (once I am done with it), at whatever price I choose.  They can even take a fair and reasonable fee for the developer, say 5 to 15 percent.  That's my expectation, as you put it.

Worst case scenario, I simply buy games once they become cheaper, knowing that my reselling ability is crippled.  I can restrain myself.

 

And by the way, "When one purchases a license, they are entitled to the use of that license from that point on.  That includes lending it and the resale of it."  Explain to me how I can resell a digital download currently (on Xbox 360 or ps3)?



Adinnieken said:
g911turbo said:
maximrace said:
OMG about the two people actually downplaying an awsome feature like this


More like skeptical on the details (which are extremely important).

 

On top of all that, Microsoft can get rid of it completely should they choose (they say right there on the link everyone keeps referencing, it's in plain fucking English), claiming people are abusing it. 

Not entirely.

In the US, there is case law which governs how one can treat a license.  When one purchases a license, they are entitled to the use of that license from that point on.  That includes lending it and the resale of it.

They could certainly change aspects of it, however the legal system has already decided that the sale of a physical copy and the sale of a digital licence to use, are in essence the same. 

The EU legal system, has likewise decided similiarly.

So there is at least a basic legal foundation from which both consumers and content producers have to start with and can rely upon.  An attempt by any company to abridge those rights would be met, as they have been in the past, with a lawsuit.

As I have said elsewhere, digital content and DRM is where things are headed.  People can stick their heads in the sand and say I won't participate, and they can protest, but the reality is that consumer convience rules.  The better option is to figure out what does or doesn't work and be vocal about what doesn't work.

This is a much broader discussion than Microsoft, the Xbox One, and gaming.  Content across all media forms is moving digital and consumers are the ones that should be setting the expectations.  Not by ranting about what possibly could be, because companies will sit there and say "That's not what we're doing, so we're ok.", and not about what misinformation on the subject you heard, because likewise they'll say the same.  But what is it specifically about what they're doing and how they're doing it don't you like, and how would you change or improve it so it would be acceptable to you? 

Until you get there, until you're helping to move toward the goal rather than fighting against it, people won't listen to you.  Like I said, content is going digital.  You can either consider all aspects of your physical media use today, how you'd want a digital content future to fit into that, and communicate that or be a luddite that yells and screams, or bitches and snides about digital content and DRM.

What Microsoft has proposed for DRM on the Xbox One seems reasonable.  It's better than the DRM on Xbox 360, the PS3, and the PS4, with the one exception that of offline and secondary-system play.  And I have personally communicated my issue with that to Microsoft along with how I would solve those problems.

Your purpose isn't to communicate real issues, because what you're talking about isn't a real issue.  It's called F.U.D.;  Fear, Uncertainty, and Doubt.  There is just as much uncertainty with the Xbox One's DRM as there is with the PS4's.  Was Sony not absolute when it said that Online Multiplayer would be free on PSN?  Huh.  Guess such absolute statements aren't as absolute as they really are.  Things change, but unlike the promise of an alternative OS on the PS3 or free multiplayer on PSN, licensing has a legal foundation from which consumers can will, and should take a stand if content providers attempt to abridge or infringe those rights.

TL;DR:  STFU unless you have something constructive to actually say.


Actually you bring up a good point in that while Microsoft is taking disc based transfers back a notch, they are improving digital transfers.  You can at least transfer a digital download once, and share with family.  You can't do anything like that with the current digital distribution model.

 

Could prove genius for Microsoft IF DD (dig distribution) really takes off.  Right now on my 30Mbit pipe i can download 15 gigs of game in under 1.5 hours let say.  That might improve in 3-5 years too.

 

I still propose that Microsoft allow for open trade of licenses, DD or disc based.  Offer this market place as part of Xbox live services, and allow me to set the price, taking a fee. 



I wonder how it works for physical vs digital games. Can you install a friends game without the disk? Giving you access to their whole library whenever? Can you do it with digital titles? This is like PS3's game sharing taken to an extreme, but only one person per game at a time.



Before the PS3 everyone was nice to me :(

Fifaguy360 said:
10 friends buy 1 copy and digitally share among themselves means 9 less copies are potentially not sold. This is GREAT for the gamers...yet not so great for publishers. Multiply this by 10 games and suddenly you have 90 unsold copies.

True, but on the other hand: the same problem already applies to the current system, where you can simply pass/lend/rent/sell physical discs, but unlimited times. So even if it works just like people expect right now, it would still rather be a limitation compared to the current practice.

Fifaguy360 said:
People can start their own rental business by taking some payment over paypal and giving them the family share access for a limited time.

And that's just one of the reasons why the disappointment will be big when people realize that there are certain catches they aren't aware of yet. And there are more question marks.



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Sort of defeats the purpose of the whole thing, but great for the owners I guess. It can't be an easy process. We have to wait for more info. 



ArnoldRimmer said:
Fifaguy360 said:
10 friends buy 1 copy and digitally share among themselves means 9 less copies are potentially not sold. This is GREAT for the gamers...yet not so great for publishers. Multiply this by 10 games and suddenly you have 90 unsold copies.

True, but on the other hand: the same problem already applies to the current system, where you can simply pass/lend/rent/sell physical discs, but unlimited times. So even if it works just like people expect right now, it would still rather be a limitation compared to the current practice.

Yeah, but physically passing discs creates the incentive for others to buy their own copy whereas in this system, all I have to do is check if the game on my friends list is not in use and just play it. This creates less incentive to get my own copy because the sharing is so instant.

Good for gamers, but knowing MS...they probably have some tricks up the sleeve to stop that from happening.



Considering how firmly they have stated their stance on used games and DRM, I remain heavily skeptical on this... What surprises me more is how many people are jumping onto this without questioning it at all.



They should come out again and explain everything down to the tiniest detail. This is useless. You really think they will allow 10 people to play the single player campaign this easy? They won't, for the simple fact that this defeats the whole purpose of implementing DRM and a daily internet authentication.



KHlover said:
Finally some good news. Why did they wait so long to clarify this, though? IMO the biggest mistake of the Xbone marketing. They let rumors grow far too long before shooting them down (if at all).


simple to explain-there was nothing to clarify in the past days.But now they have reacted and changed some rules.