Adinnieken said:
Not entirely. They could certainly change aspects of it, however the legal system has already decided that the sale of a physical copy and the sale of a digital licence to use, are in essence the same. As I have said elsewhere, digital content and DRM is where things are headed. People can stick their heads in the sand and say I won't participate, and they can protest, but the reality is that consumer convience rules. The better option is to figure out what does or doesn't work and be vocal about what doesn't work. This is a much broader discussion than Microsoft, the Xbox One, and gaming. Content across all media forms is moving digital and consumers are the ones that should be setting the expectations. Not by ranting about what possibly could be, because companies will sit there and say "That's not what we're doing, so we're ok.", and not about what misinformation on the subject you heard, because likewise they'll say the same. But what is it specifically about what they're doing and how they're doing it don't you like, and how would you change or improve it so it would be acceptable to you? Your purpose isn't to communicate real issues, because what you're talking about isn't a real issue. It's called F.U.D.; Fear, Uncertainty, and Doubt. There is just as much uncertainty with the Xbox One's DRM as there is with the PS4's. Was Sony not absolute when it said that Online Multiplayer would be free on PSN? Huh. Guess such absolute statements aren't as absolute as they really are. Things change, but unlike the promise of an alternative OS on the PS3 or free multiplayer on PSN, licensing has a legal foundation from which consumers can will, and should take a stand if content providers attempt to abridge or infringe those rights. |
I was appreciating your post until you told me to STFU, champ (there, now we're even)... Anyhow, I agree.
I propose that Microsoft allow me to resell my license (once I am done with it), at whatever price I choose. They can even take a fair and reasonable fee for the developer, say 5 to 15 percent. That's my expectation, as you put it.
Worst case scenario, I simply buy games once they become cheaper, knowing that my reselling ability is crippled. I can restrain myself.
And by the way, "When one purchases a license, they are entitled to the use of that license from that point on. That includes lending it and the resale of it." Explain to me how I can resell a digital download currently (on Xbox 360 or ps3)?