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Forums - Nintendo - X's Graphics are just increibly amazing!!

F0X said:
ninjablade said:
F0X said:

Anyone saying that Red Dead or any other already-released PS360 open-world game looks better... I just don't know what to say.

The Last of Us and Halo 4 are a faulty comparision too. Try to keep comparisons in remotely the same genre, people.

Though I must admit, both games use 2D foliage quite a bit. However, this is common in most open-world titles with a non-tree focus.


you just proved my point, the lighting in red dead is dynamic, the lighting is in X is static, RDR has a huge advantage in lighting, and red dead uses mostly alpha textues on its foilage,unlike x. 


The trade-off is that there is much more foliage in X than Red Dead. Either way, the 2D foliage does nothing to detract from the experience.

As for dynamic lighting, I'll take a look at some more screenshots for comparision, but X does have quite good shadows. It doesn't appear that every object in Red Dead has a shadow, even, unless my eyes are playing tricks on me. Or it could be that since X's foliage isn't as sparse, it's easier to hide a lack of a shadow.

every object in RDR has  shadows and yes 2d foliage is a distaction, when you get close to them they look like cardboard cut outs, anothere thing 2d foilage is not taxing you can have have as much as you want even the 1st wii can be good at it.



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curl-6 said:
F0X said:


The trade-off is that there is much more foliage in X than Red Dead. Either way, the 2D foliage does nothing to detract from the experience.

As for dynamic lighting, I'll take a look at some more screenshots for comparision, but X does have quite good shadows. It doesn't appear that every object in Red Dead has a shadow, even, unless my eyes are playing tricks on me. Or it could be that since X's foliage isn't as sparse, it's easier to hide a lack of a shadow.

You're wasting your time trying to reason with him. You could get a code breakdown of both games showing definitively that X is technically more advanced, and he'd still deny it. His whole purpose for being on this site is to bash Nintendo and everything about Nintendo.


But I haven't even played the "Red Dead Redemption has only a fraction of X's draw distance" card yet! Or the "X's animated, plentiful grass sprites still beats RDR's comparatively static, aplha textured ones!"

And I'm not even talking about the terrain generation. The only other game I've seen that compares is the techincally astounding Just Cause 2.



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

ninjablade said:
F0X said:
ninjablade said:
F0X said:

Anyone saying that Red Dead or any other already-released PS360 open-world game looks better... I just don't know what to say.

The Last of Us and Halo 4 are a faulty comparision too. Try to keep comparisons in remotely the same genre, people.

Though I must admit, both games use 2D foliage quite a bit. However, this is common in most open-world titles with a non-tree focus.


you just proved my point, the lighting in red dead is dynamic, the lighting is in X is static, RDR has a huge advantage in lighting, and red dead uses mostly alpha textues on its foilage,unlike x. 


The trade-off is that there is much more foliage in X than Red Dead. Either way, the 2D foliage does nothing to detract from the experience.

As for dynamic lighting, I'll take a look at some more screenshots for comparision, but X does have quite good shadows. It doesn't appear that every object in Red Dead has a shadow, even, unless my eyes are playing tricks on me. Or it could be that since X's foliage isn't as sparse, it's easier to hide a lack of a shadow.

every object in RDR has  shadows and yes 2d foliage is a distaction, when you get close to them they look like cardboard cut outs, anothere thing 2d foilage is not taxing you can have have as much as you want even the 1st wii can be good at it.


Hmm, I must be missing something. That RDR pic you posted semed to have many objects with missing shadows in it, unless those beloved alpha-textured sprites aren't supposed to have any.

If anything, that's a distraction.



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

I was wonder why this had so many posts all of the sudden. So the VM Ninjablade is back eh?



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

Otakumegane said:
I was wonder why this had so many posts all of the sudden. So the VM Ninjablade is back eh?

Why he hasn't been permabanned is beyond me.

He bashes Nintendo, he gets banned. As soon as he gets back, he immediately starts bashing Nintendo again. Rinse and repeat. It's obvious he'll never learn.



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F0X said:
ninjablade said:
F0X said:
ninjablade said:
F0X said:

Anyone saying that Red Dead or any other already-released PS360 open-world game looks better... I just don't know what to say.

The Last of Us and Halo 4 are a faulty comparision too. Try to keep comparisons in remotely the same genre, people.

Though I must admit, both games use 2D foliage quite a bit. However, this is common in most open-world titles with a non-tree focus.


you just proved my point, the lighting in red dead is dynamic, the lighting is in X is static, RDR has a huge advantage in lighting, and red dead uses mostly alpha textues on its foilage,unlike x. 


The trade-off is that there is much more foliage in X than Red Dead. Either way, the 2D foliage does nothing to detract from the experience.

As for dynamic lighting, I'll take a look at some more screenshots for comparision, but X does have quite good shadows. It doesn't appear that every object in Red Dead has a shadow, even, unless my eyes are playing tricks on me. Or it could be that since X's foliage isn't as sparse, it's easier to hide a lack of a shadow.

every object in RDR has  shadows and yes 2d foliage is a distaction, when you get close to them they look like cardboard cut outs, anothere thing 2d foilage is not taxing you can have have as much as you want even the 1st wii can be good at it.


Hmm, I must be missing something. That RDR pic you posted semed to have many objects with missing shadows in it, unless those beloved alpha-textured sprites aren't supposed to have any.

If anything, that's a distraction.

go play the game every object reflects realisticly http://www.youtube.com/watch?v=pROWml_4sYQ here is proof, you think X looks better thats fine by, but some of u guys seem to have a problem with me because i think RDR looks better, when i gave clear reasons to why i think looks better.



ninjablade said:

go play the game every object reflects realisticly http://www.youtube.com/watch?v=pROWml_4sYQ here is proof, you think X looks better thats fine by, but some of u guys seem to have a problem with me because i think RDR looks better, when i gave clear reasons to why i think looks better.


at least you try to be funny



curl-6 said:
superspeedybull said:

X isn't impressivie visually maybe it's because on Nintendo graphically inferior games have just become the norm and now it makes this game look like the Wii U's Uncharted. However I couldn't care less about the graphics the game looks awesome to play regardless what it looks like. 

It's visually impressive because it's enormous in scale, highly detailed, but most importantly, has great art direction. I'd be impressed by this on any platform, being on a Nintendo system has nothing to do with it.

And no PS3 exclusive I've seen can match this, not even The Last of Us.


The Draw distance is above the PS3 but the Last Of Us, Uncharted and Beyond: Two Souls look visually far better.



ninjablade said:
F0X said:
ninjablade said:
F0X said:
ninjablade said:
F0X said:

Anyone saying that Red Dead or any other already-released PS360 open-world game looks better... I just don't know what to say.

The Last of Us and Halo 4 are a faulty comparision too. Try to keep comparisons in remotely the same genre, people.

Though I must admit, both games use 2D foliage quite a bit. However, this is common in most open-world titles with a non-tree focus.


you just proved my point, the lighting in red dead is dynamic, the lighting is in X is static, RDR has a huge advantage in lighting, and red dead uses mostly alpha textues on its foilage,unlike x. 


The trade-off is that there is much more foliage in X than Red Dead. Either way, the 2D foliage does nothing to detract from the experience.

As for dynamic lighting, I'll take a look at some more screenshots for comparision, but X does have quite good shadows. It doesn't appear that every object in Red Dead has a shadow, even, unless my eyes are playing tricks on me. Or it could be that since X's foliage isn't as sparse, it's easier to hide a lack of a shadow.

every object in RDR has  shadows and yes 2d foliage is a distaction, when you get close to them they look like cardboard cut outs, anothere thing 2d foilage is not taxing you can have have as much as you want even the 1st wii can be good at it.


Hmm, I must be missing something. That RDR pic you posted semed to have many objects with missing shadows in it, unless those beloved alpha-textured sprites aren't supposed to have any.

If anything, that's a distraction.

go play the game every object reflects realisticly http://www.youtube.com/watch?v=pROWml_4sYQ here is proof, you think X looks better thats fine by, but some of u guys seem to have a problem with me because i think RDR looks better, when i gave clear reasons to why i think looks better.


Nothing wrong with thinking that RDR looks better, because a lot of that comes down to taste. Some people might find RDR's environments bland is comparison to X's. Some will see it the other way.

I'm not so sure how anyone can say it's a more technically advanced game, especially given X's much longer draw distances. Assuming that nothing goes particularly wrong with pop-in and loading once X is released (should be quite a feat with those fast-moving vehicles), the only real rival on PS360 I see is GTAV, a game with a much bigger budget and longer development time. Even if X doesn't end up topping that, I can't deny that Monolith knows how to squeeze a system.



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

Yeah man, the visual are amazing. Really can't wait to play this :3



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— 

Here a little quote I want for those to keep memorize in your head for this coming next gen.                            

 By: Suke