Meret said:
Even if XBX won't reach 100K at retail, I think it can do that with digital sales. Usually digital sales of console games in Japan are low, like 5-15%, BUT with Xenoblade X Nintendo heavily promoted the game at eShop and developers advertised digital version. What interesting here is.. Xenoblade was actually available for purchase and pre-load from february 6th (so, like 3 months of digital sales till game's official launch). It charted pretty high every week from february 6th on japanese eshop charts til this days (last two weeks it was #1, and most expensive game on the list). http://www.nintendo.co.jp/wiiu/software/ranking.html So, I wonder how many digital copies were sold from february til the end of the april. Maybe like, 20K? It would be cool and with those numbers it can actually open at 100K FW (highter than first XBC, even with Nintendo's decision not to promote the game on TV). We'll know about digital sales when Famitsu'll publish monthly chart. |
A nice find!