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Forums - Sales - COMG! Japan Pre-order Chart Thread - Daily updates!

I guess its worth noting that both LEs are sold out on both Amazon Japan and Gamecity...so I guess we will likely only see pre-orders of the regular edition from here on out



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flagstaad said:
Tlozjb said:

Don't forget that the Scarf bundle should also be accounted for, so it could reach a 100k opening week, and maybe have some 10k-20k digital sales, since that version is 1,000 yen cheaper.

The treasure box edition... I don't think they created too many of those, maybe 7k-10k tops, Digital is usually around 5-10% of the disc based rate, even if we are optimistic because this version is cheaper, I would not go beyond 20% and that is way higher than usual, so lets calculate using the average...

58.5k for regular and limited edition available in COMG

8.5k for treasure box edition not in COMG

10k for digital distribution

TOTAL for 1st week: 77k

Optimistic total: 104k

Pessimistic total: 52k

All based on a constant rate of 2 points for the remaining 6 days, if the game starts to get big numbers calculations will improve, if it does not move at all, they will go down.

Now I am more interested on the Hardware boost, will long time Musou fans buy the console for this game? or it will only be purchased by people who already own the console? Will this game be the tipping point for some that are still on the line?


7k-10k seems like a kinda small quantity when it is available in 2 retailers, maybe 10k-20k, but 7k-10k, sounds like too little.  And unless tha game pulls a Donkey Kong on us, I doubt, it will stay in 2 points per day, it will probably go up, as the final days come.



COMG guide to points: 1 point = Raging. 2 points = Beasting. 3 points = Tearing it up. 4 points = Berzerk. 7 points = Rampage. 12 points = Burst. 15 points = god mode. 20+ points = DIVIDING BY ZERO!!! 40+ points = Youkai (originally Pokemon).

-1 = Negabeasting. -5= NegaRampage. -10 = NegaBurst

Tlozjb said:

7k-10k seems like a kinda small quantity when it is available in 2 retailers, maybe 10k-20k, but 7k-10k, sounds like too little.  And unless tha game pulls a Donkey Kong on us, I doubt, it will stay in 2 points per day, it will probably go up, as the final days come.

It is a very expensive edition, and is sold out in both retailers (I think), so is unlikely that they produced too many of it, I stick with my 7k-10k units estimate. About the 2 points per day... you never know, it may have some good 4 points a day and compensate with a 1 point day, what is the average that you think will keep for these 6 days? 3 points per day? more?

With 3 points per day, the optimistic sales will be 113k for the first week. The average will be 85k.



Kresnik said: first day sellthrough {2014.08.07} [3DS] Senran Kagura 2: Crimson # - 30-40%

Kresnik said:
[PSV+PS3] Lost Dimension - 20%

ktay95 said:
Umm... Senran Kagura?? DA FUCK HAPPENED?? Overshipped or overflopped??

Overbombed! Overbombed! The victory day is nigh!!!!!!!!!!!!!



Augen said:
ryuzaki57 said:
Kresnik said: Senran Kagura 2 limited version sold out. But the standard version had a slow start.

Very good news! My dream might come true after all. Can't wait for 1st day sellthrough!

Is this because you dislike Senran Kagura or because you like it and want it on Vita?

It's because I HIGHLY dislike the fact that Takaki and Marvelous ditched us Vita players like we were some soulless pawns, and just after we bought TWO HUNDRED THOUSAND FU** COPIES of Shinobi Versus.



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Kongfucius said:
Kresnik said: [3DS] Senran Kagura 2: Crimson # - 30-40%

Should've been on Vita perhaps? As far as I remember Shinovi Versus did better than expected and matched the 3DS game at retail despite being a spin-off, plus Vita tends to do a little better digitally compared to 3DS so that might edge it as well. If you think about it 3DS isn't an obvious platform for something as fan-servicey as Senran Kagura, you'd think the audience might be bigger on Vita. 

You have it all wrong. Shinobi Versus wasn't a spin-off but the genuine sequel of Senran Kagura 1 : Burst was the spin-off. And Shinobi Versus didn't match Burst's sales, it far exceeded it.

But the rest of your analysis is right =)



Hooray for Hyrule Warriors, but I do wonder if it will manage to get 10 points in a single day!



                
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I guess Hyrule Warriors won't be a complete bomb after all.



Sigs are dumb. And so are you!

Tlozjb said:
flagstaad said:
Tlozjb said:

Don't forget that the Scarf bundle should also be accounted for, so it could reach a 100k opening week, and maybe have some 10k-20k digital sales, since that version is 1,000 yen cheaper.

The treasure box edition... I don't think they created too many of those, maybe 7k-10k tops, Digital is usually around 5-10% of the disc based rate, even if we are optimistic because this version is cheaper, I would not go beyond 20% and that is way higher than usual, so lets calculate using the average...

58.5k for regular and limited edition available in COMG

8.5k for treasure box edition not in COMG

10k for digital distribution

TOTAL for 1st week: 77k

Optimistic total: 104k

Pessimistic total: 52k

All based on a constant rate of 2 points for the remaining 6 days, if the game starts to get big numbers calculations will improve, if it does not move at all, they will go down.

Now I am more interested on the Hardware boost, will long time Musou fans buy the console for this game? or it will only be purchased by people who already own the console? Will this game be the tipping point for some that are still on the line?


7k-10k seems like a kinda small quantity when it is available in 2 retailers, maybe 10k-20k, but 7k-10k, sounds like too little.  And unless tha game pulls a Donkey Kong on us, I doubt, it will stay in 2 points per day, it will probably go up, as the final days come.

Treasure Box is purposefully limited. I would be very surprised to it over 10k.



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