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Forums - Nintendo - How would Gamecube have done if

echoesfromthepast said:
The gamecube didn't have kiddy software. It was the kiddy image that it had. Once people actually sat down and played some gamecube exclusives they realized how awesome it really was. But everyone else turned to PS2


Thats very true, games like Eternal Darkness, Geist, Resident Evil Zero/REmake/4 and a bunch of multiplats were mature, people just didnt give it a chance



When the herd loses its way, the shepard must kill the bull that leads them astray.

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zorg1000 said:
echoesfromthepast said:
The gamecube didn't have kiddy software. It was the kiddy image that it had. Once people actually sat down and played some gamecube exclusives they realized how awesome it really was. But everyone else turned to PS2


Thats very true, games like Eternal Darkness, Geist, Resident Evil Zero/REmake/4 and a bunch of multiplats were mature, people just didnt give it a chance


Well that's what happens when you make design/marketing mistakes and just give away the FPS market to the XBox.

The system launches in 2000 in black/silver only with DVD playback (make it optional through remote control add-on to offset the royalty fees) and Perfect Dark and Zelda as launch games, then things like Eternal Darkness and the Resident Evil exclusivity would've paid off big time later on.



Soundwave said:
zorg1000 said:
echoesfromthepast said:
The gamecube didn't have kiddy software. It was the kiddy image that it had. Once people actually sat down and played some gamecube exclusives they realized how awesome it really was. But everyone else turned to PS2


Thats very true, games like Eternal Darkness, Geist, Resident Evil Zero/REmake/4 and a bunch of multiplats were mature, people just didnt give it a chance


Well that's what happens when you make design/marketing mistakes and just give away the FPS market to the XBox.

The system launches in 2000 in black/silver only with DVD playback (make it optional through remote control add-on to offset the royalty fees) and Perfect Dark and Zelda as launch games, then things like Eternal Darkness and the Resident Evil exclusivity would've paid off big time later on.

Perfect Dark as a launch game could have stolen some of Halos thunder and Majoras Mask at launch would have given fans the muture Zelda everybody expected. In this scenario I could picture Remake and Zero selling more like 2-2.5 million each and RE4 around 3.5-4 million which would have been good enough to keep exclusive



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
Soundwave said:
zorg1000 said:
echoesfromthepast said:
The gamecube didn't have kiddy software. It was the kiddy image that it had. Once people actually sat down and played some gamecube exclusives they realized how awesome it really was. But everyone else turned to PS2


Thats very true, games like Eternal Darkness, Geist, Resident Evil Zero/REmake/4 and a bunch of multiplats were mature, people just didnt give it a chance


Well that's what happens when you make design/marketing mistakes and just give away the FPS market to the XBox.

The system launches in 2000 in black/silver only with DVD playback (make it optional through remote control add-on to offset the royalty fees) and Perfect Dark and Zelda as launch games, then things like Eternal Darkness and the Resident Evil exclusivity would've paid off big time later on.

Perfect Dark as a launch game could have stolen some of Halos thunder and Majoras Mask at launch would have given fans the muture Zelda everybody expected. In this scenario I could picture Remake and Zero selling more like 2-2.5 million each and RE4 around 3.5-4 million which would have been good enough to keep exclusive


Probably more even, the GameCube would've had a much larger userbase. Note too I'm talking about Novemeber 2000 launch, which would be a full year earlier and basically launching alongside the PS2 in North America/Europe.

There are a lot of late gen N64 projects that I think I'd probably move to the GameCube launch window instead on top of Perfect Dark, Zelda: Majora's Mask, Conker's Bad Fur Day, and Sin & Punishment. I'd also add

Kobe Bryant NBA Courtside 2, Starcraft 64 (GC), and Mario Party 3 into the GameCube launch window and move those projects off the N64. I'd cancel Star Wars: Battle for Naboo and get Factor 5 working on Rogue Squadron II earlier also.

I'd let the N64 ride off into the sunset as more of a kids machine with the Pikachu N64, various Pokemon games, Banjo-Tooie, Mickey Speedway USA, Paper Mario, etc. There was no need to over do it with all the N64 games late in the life cycle.

Who knows ... with games like Perfect Dark (the FPS crowd), Starcraft (PC gamers), and Kobe Bryant NBA Courtside (jock gamers), maaaaaybe the GCN might have actually taken the US market even above the PS2, because it might've in effect taken the role the XBox eventually established. Especially if Nintendo allowed online play for Perfect Dark and Starcraft and NBA.



Lyrikalstylez said:
burninmylight said:
Lyrikalstylez said:
I'm looking for luigis mansion and windwaker for the gamecube, but them games are ridiculously expensive!

You mean for an unplayed, factory sealed copy of Wind Waker? Yeah, but I see that it's $37 used on Amazon. I'd gladly sell you my near-mint copy of  WW for the price of whatever the coming HD remake is. ;)

 

For some reason I have to think twice before paying $40 for an old game, here's hoping with the release of windwaker Hd the value goes down 

I'm sure it will. I just thought I'd offer.



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Most people, when they are describing what they think the Gamecube should have been, they essentially are saying in paragraph form "I want it to be a more powerful Playstation 2."

I don't think simply making the console more of an expensive Playstation clone aimed at adults would solve Nintendo's problem. They would have still been sacrificing their market of Nintendo fans, just in a different way. This different way would have ended up with even lower home console sales.

 

What Nintendo should have done was make the console more like a true Nintendo system, one which advanced upon the interface in a significant way, one which catered toward the family living room. One which was centered around fun software that drew the family to the living room. NES, SNES, N64 and Wii all did this. The main reason for N64 failure was expensive games on expensive cartridges. It also wouldn't have hurt if the controllers didn't break so easily.



I describe myself as a little dose of toxic masculinity.

zorg1000 said:
Lyrikalstylez said:
burninmylight said:
Lyrikalstylez said:
I'm looking for luigis mansion and windwaker for the gamecube, but them games are ridiculously expensive!

You mean for an unplayed, factory sealed copy of Wind Waker? Yeah, but I see that it's $37 used on Amazon. I'd gladly sell you my near-mint copy of  WW for the price of whatever the coming HD remake is. ;)

 

For some reason I have to think twice before paying $40 for an old game, here's hoping with the release of windwaker Hd the value goes down 


I also hope Wind Waker HD isnt $60, 40-50 would be nice

29.99 seems fairest!  Wasn't that what the PS3 GOW 1+2 collection released for?



This happens all the time. If a console is obsolete to another console and Power Hungry companies want space and graphics, the 3rd parties will skip it. Or they will release cheap shovelware for it. If the Gamecube had a 4GB disc capacity I think it would have done well. Dragon Quest 8 was originally planned for GameCube and due to space, not graphical problems, the game was moved to PS2.(I'm actually glad about that decision though.) Same thing with Dragon Quest VII. It was supposed to be for Nintendo 64 but got changed to PS1 due to space restrictions and sound problems. GameCube had a good life. Nintendo made profit off of it and that's all that matters. But the PS2 was just the console to have I mean, it boasts probably the greatest game collection ever.



g911turbo said:
zorg1000 said:
Lyrikalstylez said:
burninmylight said:
Lyrikalstylez said:
I'm looking for luigis mansion and windwaker for the gamecube, but them games are ridiculously expensive!

You mean for an unplayed, factory sealed copy of Wind Waker? Yeah, but I see that it's $37 used on Amazon. I'd gladly sell you my near-mint copy of  WW for the price of whatever the coming HD remake is. ;)

 

For some reason I have to think twice before paying $40 for an old game, here's hoping with the release of windwaker Hd the value goes down 


I also hope Wind Waker HD isnt $60, 40-50 would be nice

29.99 seems fairest!  Wasn't that what the PS3 GOW 1+2 collection released for?


Ya but WW HD is completely redesigned. Everything was redone. It's my understanding that the Sony HD collections aren't redone, but just shifted to HD. Correct me if I'm wrong.



     
Games can and should tell stories and share ideas through their mechanics. This is the intrinsic element of the medium and this is how experiences should be crafted in video games. No company does this as well as Nintendo and their echoes from the past.
  Aurum Ring  Delano7  Ocarinahero032

echoesfromthepast said:
g911turbo said:
zorg1000 said:
Lyrikalstylez said:
burninmylight said:
Lyrikalstylez said:
I'm looking for luigis mansion and windwaker for the gamecube, but them games are ridiculously expensive!

You mean for an unplayed, factory sealed copy of Wind Waker? Yeah, but I see that it's $37 used on Amazon. I'd gladly sell you my near-mint copy of  WW for the price of whatever the coming HD remake is. ;)

 

For some reason I have to think twice before paying $40 for an old game, here's hoping with the release of windwaker Hd the value goes down 


I also hope Wind Waker HD isnt $60, 40-50 would be nice

29.99 seems fairest!  Wasn't that what the PS3 GOW 1+2 collection released for?


Ya but WW HD is completely redesigned. Everything was redone. It's my understanding that the Sony HD collections aren't redone, but just shifted to HD. Correct me if I'm wrong.

Sounds right on the Sony side.  I suppose if they add some of the cut dungeons then it will be worth 40-50.