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Forums - Nintendo - How would Gamecube have done if

The Gamecube was one of the best console in the way they handle game exclusives.

The controller was perfect, the machine was powerful but small, and they had all the genres and franchises you could dream off.

The problem was for some part, the head start they left to PS2, and second it was marketing : the PS2 was already kind of already oriented toward casual games, not the family/woman/kid type but the couch potato type who likes sports, cars, and action/war games.



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The Gamecube got the last laugh. Its reskin sold 100 millions.



I liked the gamecube but I see several problems.

PS2 had alot of buyers because it was the cheapest DVD player when it released. (or one of the cheapest with a free gaming system build in)

Xbox also had the DVD player inside.

GC had not.


The gamecube was purple the black gamecube was note available before summer 2002 not at launch which was somewhat of a bad decision especially when you want adults to buy the system.

The controller had lego buttons compared to the simple/plain PS2 controller and the stylish-transparent xbox1 controller

Mario was strange with his water pump.
Mario Kart was strange with the 2-driver-karts.
StarFox was strange because it was an adventure.
Metroid was strange because it was the first fist-person-adventure.
Zelda was strange because of its art-style

The Gamecube was some kind of guinea-pig console.



All they needed to do in that generation is make a Nintendo system that all could enjoy instead of a lunchbox shaped Playstation aimed at kids.



I describe myself as a little dose of toxic masculinity.

burninmylight said:
Lyrikalstylez said:
I'm looking for luigis mansion and windwaker for the gamecube, but them games are ridiculously expensive!

You mean for an unplayed, factory sealed copy of Wind Waker? Yeah, but I see that it's $37 used on Amazon. I'd gladly sell you my near-mint copy of  WW for the price of whatever the coming HD remake is. ;)

 

For some reason I have to think twice before paying $40 for an old game, here's hoping with the release of windwaker Hd the value goes down 



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Lyrikalstylez said:
burninmylight said:
Lyrikalstylez said:
I'm looking for luigis mansion and windwaker for the gamecube, but them games are ridiculously expensive!

You mean for an unplayed, factory sealed copy of Wind Waker? Yeah, but I see that it's $37 used on Amazon. I'd gladly sell you my near-mint copy of  WW for the price of whatever the coming HD remake is. ;)

 

For some reason I have to think twice before paying $40 for an old game, here's hoping with the release of windwaker Hd the value goes down 


I also hope Wind Waker HD isnt $60, 40-50 would be nice



When the herd loses its way, the shepard must kill the bull that leads them astray.


Yeah design choices hurt them (hardware and software wise) along with a late launch.

A GameCube with the following

- Launches in November 2000
- $299.99 MSRP, plays full-size DVDs (through seperate DVD remote add-on for $20-$30)
- Available in Jet Black and Silver, no handle, slightly more mature design cues.
- Zelda: Majora's Mask, Perfect Dark, Sin & Punishment, and Conker's Bad Fur Day moved off the N64 and made into first wave GameCube titles.


Would've done well. At that more expensive price point, I think they could've even bumped the main system RAM to 48MB 1T-SRAM, and made the GCN the hands down better hardware than the PS2.

If Zelda: Majora's Mask had been moved to the GameCube (with upgraded graphics of course), I think people would've freaked out less about Wind Waker, as they already would've gotten a Zelda game that looked a bit more like Ocarina of Time too and they could've taken more time in developing Wind Waker also.



Soundwave said:


Yeah design choices hurt them (hardware and software wise) along with a late launch.

A GameCube with the following

- Launches in November 2000
- $299.99 MSRP, plays full-size DVDs (through seperate DVD remote add-on for $20-$30)
- Available in Jet Black and Silver, no handle, slightly more mature design cues.
- Zelda: Majora's Mask, Perfect Dark, Sin & Punishment, and Conker's Bad Fur Day moved off the N64 and made into first wave GameCube titles.


Would've done well. At that more expensive price point, I think they could've even bumped the main system RAM to 48MB 1T-SRAM, and made the GCN the hands down better hardware than the PS2.

If Zelda: Majora's Mask had been moved to the GameCube (with upgraded graphics of course), I think people would've freaked out less about Wind Waker, as they already would've gotten a Zelda game that looked a bit more like Ocarina of Time too and they could've taken more time in developing Wind Waker also.


If that had happened im certain it would have sold 40-60 million and probably made Microsoft back out of the console market



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
Soundwave said:


Yeah design choices hurt them (hardware and software wise) along with a late launch.

A GameCube with the following

- Launches in November 2000
- $299.99 MSRP, plays full-size DVDs (through seperate DVD remote add-on for $20-$30)
- Available in Jet Black and Silver, no handle, slightly more mature design cues.
- Zelda: Majora's Mask, Perfect Dark, Sin & Punishment, and Conker's Bad Fur Day moved off the N64 and made into first wave GameCube titles.


Would've done well. At that more expensive price point, I think they could've even bumped the main system RAM to 48MB 1T-SRAM, and made the GCN the hands down better hardware than the PS2.

If Zelda: Majora's Mask had been moved to the GameCube (with upgraded graphics of course), I think people would've freaked out less about Wind Waker, as they already would've gotten a Zelda game that looked a bit more like Ocarina of Time too and they could've taken more time in developing Wind Waker also.


If that had happened im certain it would have sold 40-60 million and probably made Microsoft back out of the console market


Yeah that's what I think too, MS would've had no chance in this scenario, Nintendo would've been too far ahead. Launching late and supporting the N64 needlessly with so many big releases towards the end of its life left Nintendo thin to start the GameCube generation and gave MS a big window of oppurtunity.

Things like Perfect Dark barely ran on the N64 anyway, let them stretch their legs on the N64, wouldn't have been such a big deal IMO. That game could've ran at 60 fps solid on the GameCube and had the poly count upped.



The gamecube didn't have kiddy software. It was the kiddy image that it had. Once people actually sat down and played some gamecube exclusives they realized how awesome it really was. But everyone else turned to PS2



     
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