zorg1000 said:
Soundwave said:
Yeah design choices hurt them (hardware and software wise) along with a late launch. A GameCube with the following - Launches in November 2000 - $299.99 MSRP, plays full-size DVDs (through seperate DVD remote add-on for $20-$30) - Available in Jet Black and Silver, no handle, slightly more mature design cues. - Zelda: Majora's Mask, Perfect Dark, Sin & Punishment, and Conker's Bad Fur Day moved off the N64 and made into first wave GameCube titles. Would've done well. At that more expensive price point, I think they could've even bumped the main system RAM to 48MB 1T-SRAM, and made the GCN the hands down better hardware than the PS2.
If Zelda: Majora's Mask had been moved to the GameCube (with upgraded graphics of course), I think people would've freaked out less about Wind Waker, as they already would've gotten a Zelda game that looked a bit more like Ocarina of Time too and they could've taken more time in developing Wind Waker also.
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If that had happened im certain it would have sold 40-60 million and probably made Microsoft back out of the console market
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Yeah that's what I think too, MS would've had no chance in this scenario, Nintendo would've been too far ahead. Launching late and supporting the N64 needlessly with so many big releases towards the end of its life left Nintendo thin to start the GameCube generation and gave MS a big window of oppurtunity.
Things like Perfect Dark barely ran on the N64 anyway, let them stretch their legs on the N64, wouldn't have been such a big deal IMO. That game could've ran at 60 fps solid on the GameCube and had the poly count upped.