I might get a wii u after all, for homebrew of course

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Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.
I might get a wii u after all, for homebrew of course

![]()
Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.
Mnementh said:
Hacking doesn't have to do with the ability to pirate games. I'm pretty sure you will find ISOs of the released WiiU-games already if you search, it should be no problem to copy them. You also don't need a hacked WiiU, an emulator would also suffice to play the pirated games. |
Well, I'm guessing that you'd need some way to execute homebrew to run pirated games don't you. I don't think you could just burn a Wii U disc and play it like early CD based consoles. Or, wait. Are you saying you can play them without homebrew!? Lord have mercy, if that's true! But I will buy all of Nintendo's first partys. I won't pirate those. If there's a Wii U emulator right now on PC does it work?
This looks really bad for Nintendo. On the plus side, it looks like it might play blu-rays soon.
PSN: Osc89
NNID: Oscar89
people who genuinely believe piracy doesnt harm the industry are jarringly mistaken, think of how much additional pressure is put on game servers by players who in no way supported the game, bandwidth costs money, network congestions impacts gameplay for legitimate purchasers, while not every single person who pirates would buy the game theyre pirating if they couldnt download it for free, a fair portion of them would, even if it was a case of them waiting for the game to be on sale, the average game sells between 400,000 and 1.5m, if you take a rough example, and a game were to hit 500,000 lifetime sales but is downloaded illegaly through usenet, public and private torrent trackers, and file sharing websites, p2p applications, shared phyaically on backup media or over networks at colleges, universitys and LAN parties, youre looking at an easy 2m+ people playing a copy of the game, if only ONE IN 20 of those people purchased the game because they couldnt get it free, the game woud sell a whole 100,000 more copies, if you take a high profile game that sells 4m, but is pirated over 20m times (given the number of ways to download a game that arent tracked going off torrent tracking alone is largely inaccurate), a one in 20 sale would knock the game sales up from 4m to 5m.
don't even get me started on counterfiet games sales helping to fund all manner of dark and questionable shit.
really, claiming piracy doesn't do any harm is like saying taking someones car, using up the fuel and wearing out the tyres is okay because you eventually take it back to them - youve used up resources you didnt pay anything for, youre a leech on society and have detrimental effects on honest, paying customers.
I'mma be getting a WII U TOMORROW !!
Seriously, how possible that a recent console could be that easy to crack .. I hope the region-free for 3DS is on the way !
Anyways, Nintendo consoles are vunerable againt Hack, however it doesn't affect them much because of the moral of the targeted userbase.
Well now that Nintendo have joined the 21st Century and have adopted an account system it isn't going to be anywhere near as bad as the situation with the Wii last gen as long as Nintendo find some way of detecting the USB dongle/chip. They can just disable the account or ban the MAC address, effectively killing the console for any online interaction, including Miiverse, Netflix, the browser etc.
Or, even better, disabling the link between the GamePad and the console lol. That would be quite amusing!
The only reason I can see to mod your console would be for brick protection, it's unforgivable that Nintendo didn't implement this for the Wii U straight out of the box. Every time I update any of my consoles apart from my Wii I'm always stressed about a power cut bricking the things!!!
Mnementh said:
The power has nothing to do with the ability to hack the system. You need some entry point, mostly bugs (like Twilight hack), but also different attacks are possible to jailbreak the system. |
i've always thought:the more power a system has the more complicated the security and the harder the encryption codes to be cracked.
to hack a 10bit encription or a 100bit encryption should make some difference.
| DirtyP2002 said: and people wonder why 'always on' might be a requirement... |
I have never pirated my console or games, why should all of us suffer

| Lyrikalstylez said:
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Because companies are greedy, simple as that.
Nintendo and PC gamer

Ljink96 said:
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Not that I'm aware of, that an emulator exists now. That was a more theoretical approach. But if the emulator is ready (and as people pointed out Dolphin should be half of the work) you could play pirated games without jailbreaking a WiiU. Also this hack should enable piracy but not homebrew, homebrew really needs the ability to execute unsigned binaries. As I have no interest in piracy, but in homebrew this hack is of no interest for me. I will wait for the new Twilight-hack.