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people who genuinely believe piracy doesnt harm the industry are jarringly mistaken, think of how much additional pressure is put on game servers by players who in no way supported the game, bandwidth costs money, network congestions impacts gameplay for legitimate purchasers, while not every single person who pirates would buy the game theyre pirating if they couldnt download it for free, a fair portion of them would, even if it was a case of them waiting for the game to be on sale, the average game sells between 400,000 and 1.5m, if you take a rough example, and a game were to hit 500,000 lifetime sales but is downloaded illegaly through usenet, public and private torrent trackers, and file sharing websites, p2p applications, shared phyaically on backup media or over networks at colleges, universitys and LAN parties, youre looking at an easy 2m+ people playing a copy of the game, if only ONE IN 20 of those people purchased the game because they couldnt get it free, the game woud sell a whole 100,000 more copies, if you take a high profile game that sells 4m, but is pirated over 20m times (given the number of ways to download a game that arent tracked going off torrent tracking alone is largely inaccurate), a one in 20 sale would knock the game sales up from 4m to 5m.
don't even get me started on counterfiet games sales helping to fund all manner of dark and questionable shit.

really, claiming piracy doesn't do any harm is like saying taking someones car, using up the fuel and wearing out the tyres is okay because you eventually take it back to them - youve used up resources you didnt pay anything for, youre a leech on society and have detrimental effects on honest, paying customers.