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Forums - Sales - Will the PS4 outsell the XBox One and WiiU?

Zero999 said:
Tachikoma said:
snowdog said:
Epic will bring tools and support for UE4 to the Wii U when publishers demand it, unless it's easier to port a title on UE4 for the PC lead SKU to UE3 for the Wii U SKU.

The Wii U should have an installed userbase around 8-10m+ before the end of the year, and like I've already mentioned publishers aren't going to leave that sort of money on the table now that there's a Nintendo console with a superior marketshare and a standard rendering pipeline. Unless of course they don't want to stay in business.


Really? tell me of these 3rd party publishers that have survived off of Nintendo game sales!, I'd love to know which of them aren't making 80%+ of their money off of the PS3 and 360.

P.s. once developers move to UE4 from UE3, the PS3 and 360 versions will stop appearing, and a direct result of that is the WiiU versions will stop too, leaving the WiiU with first and second party titles - If on the off chance someone DOES port UE4 (which i very much doubt for the reasons i've already outlined multiple times), it's not like theyre just going to give out their work to other third parties - earning money on a nintendo console as a third party is hard enough without giving away code you've spend hundreds of thousands to produce, to the competition.

ubisoft did. I don't think the amount of money 3rd party's make on ps360 are relevant to the case because we are talking about wii u having an install base that can't be ignored at a time like this. and no matter what you say, wii u can decently run anything developed with the future consoles in mind.

Ubisoft did because they catered towards the Wii adience with Just Dance. They never bothered making a Assasins Creed for the Wii though because they knew it wouldn't be worth it even if the Wii had the biggest install base. You have to agree that no game, that sold big on the ps3/ 360, made a dent in Wii sales when they did a watered down port. 

With the Wii-U, developers will probably have learned their lesson. There is a market for Dance, party, fitness and platform games for 3rd party developers but we can already see that the Nintendo audience don't care for core games. Even Metroid didn't sell more then 1,6m copies on the Wii with a 70m install base and COD Black Ops 2 sold like 100k copies on the Wii-U (while Nintendo Land sold almost 2m). Black Ops 2 wasn't a watered down port and still didn't sell, so how is this going to get better when the new consoles come out that will make Wii-U ports look like SNES games in comparison? 



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Tachikoma said:
snowdog said:
Epic will bring tools and support for UE4 to the Wii U when publishers demand it, unless it's easier to port a title on UE4 for the PC lead SKU to UE3 for the Wii U SKU.

The Wii U should have an installed userbase around 8-10m+ before the end of the year, and like I've already mentioned publishers aren't going to leave that sort of money on the table now that there's a Nintendo console with a superior marketshare and a standard rendering pipeline. Unless of course they don't want to stay in business.


Really? tell me of these 3rd party publishers that have survived off of Nintendo game sales!, I'd love to know which of them aren't making 80%+ of their money off of the PS3 and 360.

P.s. once developers move to UE4 from UE3, the PS3 and 360 versions will stop appearing, and a direct result of that is the WiiU versions will stop too, leaving the WiiU with first and second party titles - If on the off chance someone DOES port UE4 (which i very much doubt for the reasons i've already outlined multiple times), it's not like theyre just going to give out their work to other third parties - earning money on a nintendo console as a third party is hard enough without giving away code you've spend hundreds of thousands to produce, to the competition.



Last gen most publishers were more successful publishing for the Wii than the PS3 and 360. Have a look at the number of PS3 and 360 titles that sold less than 500K and the number of Wii titles that sold less than 300K. Of course, AAA third party titles such as CoD sold way more on the other two consoles but can you honestly say there's ever been a AAA title for the Wii from third parties..?

Wii development last gen is probably the only thing that's kept Sega afloat, and Capcom, Ubisoft and EA have all done well on the platform.

If Nintendo had ditched the TEV Unit from Hollywood last gen we would have seen scaled down ports of AAA titles, just as we're going to see for the Wii U this gen.



Daisuke72 said:
Zero999 said:
Tachikoma said:
snowdog said:
Epic will bring tools and support for UE4 to the Wii U when publishers demand it, unless it's easier to port a title on UE4 for the PC lead SKU to UE3 for the Wii U SKU.

The Wii U should have an installed userbase around 8-10m+ before the end of the year, and like I've already mentioned publishers aren't going to leave that sort of money on the table now that there's a Nintendo console with a superior marketshare and a standard rendering pipeline. Unless of course they don't want to stay in business.


Really? tell me of these 3rd party publishers that have survived off of Nintendo game sales!, I'd love to know which of them aren't making 80%+ of their money off of the PS3 and 360.

P.s. once developers move to UE4 from UE3, the PS3 and 360 versions will stop appearing, and a direct result of that is the WiiU versions will stop too, leaving the WiiU with first and second party titles - If on the off chance someone DOES port UE4 (which i very much doubt for the reasons i've already outlined multiple times), it's not like theyre just going to give out their work to other third parties - earning money on a nintendo console as a third party is hard enough without giving away code you've spend hundreds of thousands to produce, to the competition.

ubisoft did. I don't think the amount of money 3rd party's make on ps360 are relevant to the case because we are talking about wii u having an install base that can't be ignored at a time like this. and no matter what you say, wii u can decently run anything developed with the future consoles in mind.

Right, which is why it can't even decently run Black Ops 2. 



And of course it's very sensible to judge the performance potential of any console on a port from a lead platform with completely different architecture that's rushed to make launch day, right..?

The most important 2 things that Nintendo have done is to get rid of the TEV Unit from Flipper and Hollywood, giving the console a standard rendering pipeline, and have chosen a similar architecture to the PS4 and 720. Porting between the Wii U/PS4/720 is going to be a great deal easier than porting between the Wii U/PS3/360.

I still think that Nintendo have included some sort of evolution of the TEV Unit or some other 'secret sauce' because there's over a third of the silicone from the die shot that's a complete mystery, and Nintendo were well aware of a ballpark figure that the specs of the PS4 and 720 were going to be. I think a great deal of people are going to be surprised when Nintendo release their AAA titles.

Like I've said before the proof is going to be in the proverbial pudding.



Daisuke72 said:
Zero999 said:

ubisoft did. I don't think the amount of money 3rd party's make on ps360 are relevant to the case because we are talking about wii u having an install base that can't be ignored at a time like this. and no matter what you say, wii u can decently run anything developed with the future consoles in mind.

Right, which is why it can't even decently run Black Ops 2. 

wich is the same reason xbox 360 couldn't even run ps2 games decently.



goopy20 said:
Zero999 said:
Tachikoma said:
snowdog said:
Epic will bring tools and support for UE4 to the Wii U when publishers demand it, unless it's easier to port a title on UE4 for the PC lead SKU to UE3 for the Wii U SKU.

The Wii U should have an installed userbase around 8-10m+ before the end of the year, and like I've already mentioned publishers aren't going to leave that sort of money on the table now that there's a Nintendo console with a superior marketshare and a standard rendering pipeline. Unless of course they don't want to stay in business.


Really? tell me of these 3rd party publishers that have survived off of Nintendo game sales!, I'd love to know which of them aren't making 80%+ of their money off of the PS3 and 360.

P.s. once developers move to UE4 from UE3, the PS3 and 360 versions will stop appearing, and a direct result of that is the WiiU versions will stop too, leaving the WiiU with first and second party titles - If on the off chance someone DOES port UE4 (which i very much doubt for the reasons i've already outlined multiple times), it's not like theyre just going to give out their work to other third parties - earning money on a nintendo console as a third party is hard enough without giving away code you've spend hundreds of thousands to produce, to the competition.

ubisoft did. I don't think the amount of money 3rd party's make on ps360 are relevant to the case because we are talking about wii u having an install base that can't be ignored at a time like this. and no matter what you say, wii u can decently run anything developed with the future consoles in mind.

Ubisoft did because they catered towards the Wii adience with Just Dance. They never bothered making a Assasins Creed for the Wii though because they knew it wouldn't be worth it even if the Wii had the biggest install base. You have to agree that no game, that sold big on the ps3/ 360, made a dent in Wii sales when they did a watered down port. 

With the Wii-U, developers will probably have learned their lesson. There is a market for Dance, party, fitness and platform games for 3rd party developers but we can already see that the Nintendo audience don't care for core games. Even Metroid didn't sell more then 1,6m copies on the Wii with a 70m install base and COD Black Ops 2 sold like 100k copies on the Wii-U (while Nintendo Land sold almost 2m). Black Ops 2 wasn't a watered down port and still didn't sell, so how is this going to get better when the new consoles come out that will make Wii-U ports look like SNES games in comparison

bolded 1:you are comparing something that can't even be considered a port (the wii version of multiplats) with future wii u ports that only graphic whores will see relevant differences.

bolded2: so far blops 2 shold be around 200k. that's already enough to profit and considering the 3M install base, future games will sell more.

bolded3: wii u vs ps4/nextbox versions will probably need a close look to notice any graphical difference unless haters develop curé syndrome anytime soon, but I wouldn't count on that.



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goopy20 said:
snowdog said:
Epic will bring tools and support for UE4 to the Wii U when publishers demand it, UNLESS it's easier to port a title on UE4 for the PC lead SKU to UE3 for the Wii U SKU.

The Wii U should have an installed userbase around 8-10m+ before the end of the year, and like I've already mentioned publishers aren't going to leave that sort of money on the table now that there's a Nintendo console with a superior marketshare and a standard rendering pipeline. Unless of course they don't want to stay in business.

You said it yourself, it's easier and less expensive to port the wii-u version to UE3, which is the way it should be. Personally I consider myself a graphic whore and I want to see stuff like UE4 being pushed next gen. Worse thing that could happen is the Wii-U reaching a 70m installbase and developers using it as the lead platform. The "real next gen machines" would only use a fraction of what they are capable of in multiplatform games and we would be looking at the same graphics we got now for another 6 to 7 years. I pray to the gaming gods that this won't happen and I don't think it will either. 

Ideal sitiuation for me is Wii-U having the Mario's and other iconic Nintendo franchises that will rock, sell loads of copies but don't require cutting edge rendering effects. And have Sony and MS try to beat each other in nextgen-eyeball-melting-graphics. It's not that I want to hate on Nintendo and I can understand that loads of people are excited about it's upcoming games. However it's pretty pointless to keep defending the Wii-U specs when everyone knows that we aren't going to see stuff like real time GI on the Wii U.

Go check what UNLESS mean, I'll wait.



The big mistake that Activision made with Black Ops 2 is not making it available in the eShop for digital distribution. I don't understand it myself, because retail titles available to download from the eShop work out a shitload more expensive than hard copies, but plenty of people appear to buy buying retail games from the eShop going by Miiverse comments.



Zero999 said:
goopy20 said:
Zero999 said:
Tachikoma said:
snowdog said:
Epic will bring tools and support for UE4 to the Wii U when publishers demand it, unless it's easier to port a title on UE4 for the PC lead SKU to UE3 for the Wii U SKU.

The Wii U should have an installed userbase around 8-10m+ before the end of the year, and like I've already mentioned publishers aren't going to leave that sort of money on the table now that there's a Nintendo console with a superior marketshare and a standard rendering pipeline. Unless of course they don't want to stay in business.


Really? tell me of these 3rd party publishers that have survived off of Nintendo game sales!, I'd love to know which of them aren't making 80%+ of their money off of the PS3 and 360.

P.s. once developers move to UE4 from UE3, the PS3 and 360 versions will stop appearing, and a direct result of that is the WiiU versions will stop too, leaving the WiiU with first and second party titles - If on the off chance someone DOES port UE4 (which i very much doubt for the reasons i've already outlined multiple times), it's not like theyre just going to give out their work to other third parties - earning money on a nintendo console as a third party is hard enough without giving away code you've spend hundreds of thousands to produce, to the competition.

ubisoft did. I don't think the amount of money 3rd party's make on ps360 are relevant to the case because we are talking about wii u having an install base that can't be ignored at a time like this. and no matter what you say, wii u can decently run anything developed with the future consoles in mind.

Ubisoft did because they catered towards the Wii adience with Just Dance. They never bothered making a Assasins Creed for the Wii though because they knew it wouldn't be worth it even if the Wii had the biggest install base. You have to agree that no game, that sold big on the ps3/ 360, made a dent in Wii sales when they did a watered down port. 

With the Wii-U, developers will probably have learned their lesson. There is a market for Dance, party, fitness and platform games for 3rd party developers but we can already see that the Nintendo audience don't care for core games. Even Metroid didn't sell more then 1,6m copies on the Wii with a 70m install base and COD Black Ops 2 sold like 100k copies on the Wii-U (while Nintendo Land sold almost 2m). Black Ops 2 wasn't a watered down port and still didn't sell, so how is this going to get better when the new consoles come out that will make Wii-U ports look like SNES games in comparison

bolded 1:you are comparing something that can't even be considered a port (the wii version of multiplats) with future wii u ports that only graphic whores will see relevant differences.

bolded2: so far blops 2 shold be around 200k. that's already enough to profit and considering the 3M install base, future games will sell more.

bolded3: wii u vs ps4/nextbox versions will probably need a close look to notice any graphical difference unless haters develop curé syndrome anytime soon, but I wouldn't count on that.

The problem with ur logic is that you believe Wii-U ports from ps4/ Next box games will not show a relevant difference like we see today with the Wii ports. I guess you have to see with your own eyes before you believe otherwise, but even if the ports do look almost identical, then there still isn't really a market for core games on a Nintendo console. The biggest franchise, Black Ops 2, being outsold 10:1 by Nintendo Land should give you a idea.



Have you really just compared the sales of a first party title bundled with the majority of consoles sold with a third party late port that has a huge multiplayer component dependant on Friends Lists..? Really..?

I'd be quite interested to see someone work out the attach rates for Black Ops 2 for each platform. Sales of 200K for a console with a 3m installed userbase as an attach rate percentage isn't going to be too far off the other consoles, certainly less than 10% difference.



snowdog said:
Have you really just compared the sales of a first party title bundled with the majority of consoles sold with a third party late port that has a huge multiplayer component dependant on Friends Lists..? Really..?

I'd be quite interested to see someone work out the attach rates for Black Ops 2 for each platform. Sales of 200K for a console with a 3m installed userbase as an attach rate percentage isn't going to be too far off the other consoles, certainly less than 10% difference.

Lets be honest now, the Wii-U is the only console were Sonic All-Stars Racing can actually outsell a game like Black Ops 2. Those are the type of games that sell well on a Nintendo console and every developer probably knows this by now. It's not exactly a mystery why most 3rd party developers are ignoring the Wii-U (no Bioshock Infinite, Dead Space 3, Tomb Raider, MGS Rising, GTA5, MGS5 etc.)

The Wii U doesn't really need them as Nintendo fans only seem to care about games that have Mario in the title, and 3rd party developers push their core games on consoles with a core audience.