Daisuke72 said:
Zero999 said:
Tachikoma said:
snowdog said: Epic will bring tools and support for UE4 to the Wii U when publishers demand it, unless it's easier to port a title on UE4 for the PC lead SKU to UE3 for the Wii U SKU. The Wii U should have an installed userbase around 8-10m+ before the end of the year, and like I've already mentioned publishers aren't going to leave that sort of money on the table now that there's a Nintendo console with a superior marketshare and a standard rendering pipeline. Unless of course they don't want to stay in business. |
Really? tell me of these 3rd party publishers that have survived off of Nintendo game sales!, I'd love to know which of them aren't making 80%+ of their money off of the PS3 and 360.
P.s. once developers move to UE4 from UE3, the PS3 and 360 versions will stop appearing, and a direct result of that is the WiiU versions will stop too, leaving the WiiU with first and second party titles - If on the off chance someone DOES port UE4 (which i very much doubt for the reasons i've already outlined multiple times), it's not like theyre just going to give out their work to other third parties - earning money on a nintendo console as a third party is hard enough without giving away code you've spend hundreds of thousands to produce, to the competition.
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ubisoft did. I don't think the amount of money 3rd party's make on ps360 are relevant to the case because we are talking about wii u having an install base that can't be ignored at a time like this. and no matter what you say, wii u can decently run anything developed with the future consoles in mind.
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Right, which is why it can't even decently run Black Ops 2.
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And of course it's very sensible to judge the performance potential of any console on a port from a lead platform with completely different architecture that's rushed to make launch day, right..?
The most important 2 things that Nintendo have done is to get rid of the TEV Unit from Flipper and Hollywood, giving the console a standard rendering pipeline, and have chosen a similar architecture to the PS4 and 720. Porting between the Wii U/PS4/720 is going to be a great deal easier than porting between the Wii U/PS3/360.
I still think that Nintendo have included some sort of evolution of the TEV Unit or some other 'secret sauce' because there's over a third of the silicone from the die shot that's a complete mystery, and Nintendo were well aware of a ballpark figure that the specs of the PS4 and 720 were going to be. I think a great deal of people are going to be surprised when Nintendo release their AAA titles.
Like I've said before the proof is going to be in the proverbial pudding.