Zero999 said:
Tachikoma said:
snowdog said: Epic will bring tools and support for UE4 to the Wii U when publishers demand it, unless it's easier to port a title on UE4 for the PC lead SKU to UE3 for the Wii U SKU. The Wii U should have an installed userbase around 8-10m+ before the end of the year, and like I've already mentioned publishers aren't going to leave that sort of money on the table now that there's a Nintendo console with a superior marketshare and a standard rendering pipeline. Unless of course they don't want to stay in business. |
Really? tell me of these 3rd party publishers that have survived off of Nintendo game sales!, I'd love to know which of them aren't making 80%+ of their money off of the PS3 and 360.
P.s. once developers move to UE4 from UE3, the PS3 and 360 versions will stop appearing, and a direct result of that is the WiiU versions will stop too, leaving the WiiU with first and second party titles - If on the off chance someone DOES port UE4 (which i very much doubt for the reasons i've already outlined multiple times), it's not like theyre just going to give out their work to other third parties - earning money on a nintendo console as a third party is hard enough without giving away code you've spend hundreds of thousands to produce, to the competition.
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ubisoft did. I don't think the amount of money 3rd party's make on ps360 are relevant to the case because we are talking about wii u having an install base that can't be ignored at a time like this. and no matter what you say, wii u can decently run anything developed with the future consoles in mind.
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Ubisoft did because they catered towards the Wii adience with Just Dance. They never bothered making a Assasins Creed for the Wii though because they knew it wouldn't be worth it even if the Wii had the biggest install base. You have to agree that no game, that sold big on the ps3/ 360, made a dent in Wii sales when they did a watered down port.
With the Wii-U, developers will probably have learned their lesson. There is a market for Dance, party, fitness and platform games for 3rd party developers but we can already see that the Nintendo audience don't care for core games. Even Metroid didn't sell more then 1,6m copies on the Wii with a 70m install base and COD Black Ops 2 sold like 100k copies on the Wii-U (while Nintendo Land sold almost 2m). Black Ops 2 wasn't a watered down port and still didn't sell, so how is this going to get better when the new consoles come out that will make Wii-U ports look like SNES games in comparison?