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Daisuke72 said:
Zero999 said:
Tachikoma said:
snowdog said:
Epic will bring tools and support for UE4 to the Wii U when publishers demand it, unless it's easier to port a title on UE4 for the PC lead SKU to UE3 for the Wii U SKU.

The Wii U should have an installed userbase around 8-10m+ before the end of the year, and like I've already mentioned publishers aren't going to leave that sort of money on the table now that there's a Nintendo console with a superior marketshare and a standard rendering pipeline. Unless of course they don't want to stay in business.


Really? tell me of these 3rd party publishers that have survived off of Nintendo game sales!, I'd love to know which of them aren't making 80%+ of their money off of the PS3 and 360.

P.s. once developers move to UE4 from UE3, the PS3 and 360 versions will stop appearing, and a direct result of that is the WiiU versions will stop too, leaving the WiiU with first and second party titles - If on the off chance someone DOES port UE4 (which i very much doubt for the reasons i've already outlined multiple times), it's not like theyre just going to give out their work to other third parties - earning money on a nintendo console as a third party is hard enough without giving away code you've spend hundreds of thousands to produce, to the competition.

ubisoft did. I don't think the amount of money 3rd party's make on ps360 are relevant to the case because we are talking about wii u having an install base that can't be ignored at a time like this. and no matter what you say, wii u can decently run anything developed with the future consoles in mind.

Right, which is why it can't even decently run Black Ops 2. 



And of course it's very sensible to judge the performance potential of any console on a port from a lead platform with completely different architecture that's rushed to make launch day, right..?

The most important 2 things that Nintendo have done is to get rid of the TEV Unit from Flipper and Hollywood, giving the console a standard rendering pipeline, and have chosen a similar architecture to the PS4 and 720. Porting between the Wii U/PS4/720 is going to be a great deal easier than porting between the Wii U/PS3/360.

I still think that Nintendo have included some sort of evolution of the TEV Unit or some other 'secret sauce' because there's over a third of the silicone from the die shot that's a complete mystery, and Nintendo were well aware of a ballpark figure that the specs of the PS4 and 720 were going to be. I think a great deal of people are going to be surprised when Nintendo release their AAA titles.

Like I've said before the proof is going to be in the proverbial pudding.