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Forums - Nintendo Discussion - Kynan Pearson(Former Retro Studios Dev, Currently 343) Interview

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Screamapillar said:
curl-6 said:
I'd be interested in what aspects of DKCR pushed the Wii hardware.


Retro has said in the past that DKCR actually pushed twice the amount of polygons as any of the Prime games. 

The actual quote was that a level in DKCR had as many polygons as 3 rooms in Prime 3.



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curl-6 said:
Kaizar said:
curl-6 said:
F0X said:
curl-6 said:
I'd be interested in what aspects of DKCR pushed the Wii hardware.


I don't know, but I think it did reach near-Galaxy levels of cleanliness.

It's definitely a beautiful game, (60fps really helps) I'm just curious about the tech, as cleanliness is more an artistic thing.

It looks amazingly similar to the downloadable 3D trailer of the game, from the trees to the statues to donkey kong himself. Can't wait to see the finish game appearance for the 3D version.

No 3DS game could run worse then Sonic Racing Transformed and that runs at 60 fps with the 3D ON on firmware 5.0.0-11 & up. But the other console versions of Sonic Racing Transformed runs at 30 fps, so that seems to speak about how much Nintendo change the specs by November 2010, besides the fact at they change the CPU to ARM11 and GPU from NIVIDIA to PICA200. But you wouldn't want to play Sonic Racing Transformed on the pre-install firmware of the PS3/360/3DS.

So you're saying no 3DS game could run worse than a 60fps one? I don't believe that for a second, there will be tons of 30fps 3DS games, and ones with unstable framerates, as with every system.

As for: "Well the 3DS can handle MT Framework engine & also Sumo engine, so what does that say?"

It says that the 3DS has a more conventional shader system compared to the Wii's whacky TEV system, that's all.


Sonic & All-Stars Racing Transformed on firmware 1.0.0-0 is like 15 to 20 fps, and that might be with 3D OFF, and the battery overheats even though it's unplugged and in a cool climate.

Cubic Ninja with 3D enable (circle pad mode ON) & 3D ON when you are playing stage 4 (20 different levels) has 5 second frame rate drops that drop down to like 30 fps of less, when playing with Firmware 4.1.0-8 & 4.3.0-10, but has has like 2 to 3 second frame rate drops on firmware 4.2.0-9 & 4.4.0-10 where it it drops to 45 fps or less during those short times that happen once in a while.



F0X said:
Kaizar said:
F0X said:
curl-6 said:
F0X said:
curl-6 said:
I'd be interested in what aspects of DKCR pushed the Wii hardware.


I don't know, but I think it did reach near-Galaxy levels of cleanliness.

It's definitely a beautiful game, (60fps really helps) I'm just curious about the tech, as cleanliness is more an artistic thing.


I'm not completely sure myself. I know it runs on a more advanced game engine than Metroid Prime 3, but that's all.

Well the 3DS can handle MT Framework engine & also Sumo engine, so what does that say?


3DS can run a version of MT Framework specificly aimed at mobile devices and handhelds, which isn't saying much. Wii could run MT Framework Lite, which was used for Resident Evil: The Darkside Chronicles

However, High Voltage Software claimed that the 3DS is, in some ways, more powerful than the Wii. Between the small screen and better texture and shading ability (as well as apparently being easier to develop graphics for in general), it's quite feasible for 3DS games to be graphically superior.


So they said it has better textures as in more polygons then Wii.

They say it has better shaders as in more shader cores too.

And they say it has a small screen which explains the difference between the 1st year 3DS game Spider-Man Edge of Time and the 5th year Wii game Spider-Man Edge of Time.

So the 3DS vs, Wii, well it seems that the 3DS is set to overkill, LOL.



D-Minaj225 said:
F0X said:
curl-6 said:
I'd be interested in what aspects of DKCR pushed the Wii hardware.


I don't know, but I think it did reach near-Galaxy levels of cleanliness.

woah I never noticed that giant Donkey Kong holding the wii remote at the top right 


And you were playing in 2D, tisk tisk. (LOL)

Well maybe 3D will make it more noticible, oh the irony.

I love how extreme the 3D is in this game as shown in the downloadable trailer & eShop trailer.



Kaizar said:
F0X said:
Kaizar said:
F0X said:
curl-6 said:
F0X said:
curl-6 said:
I'd be interested in what aspects of DKCR pushed the Wii hardware.


I don't know, but I think it did reach near-Galaxy levels of cleanliness.

It's definitely a beautiful game, (60fps really helps) I'm just curious about the tech, as cleanliness is more an artistic thing.


I'm not completely sure myself. I know it runs on a more advanced game engine than Metroid Prime 3, but that's all.

Well the 3DS can handle MT Framework engine & also Sumo engine, so what does that say?


3DS can run a version of MT Framework specificly aimed at mobile devices and handhelds, which isn't saying much. Wii could run MT Framework Lite, which was used for Resident Evil: The Darkside Chronicles

However, High Voltage Software claimed that the 3DS is, in some ways, more powerful than the Wii. Between the small screen and better texture and shading ability (as well as apparently being easier to develop graphics for in general), it's quite feasible for 3DS games to be graphically superior.


So they said it has better textures as in more polygons then Wii.

They say it has better shaders as in more shader cores too.

And they say it has a small screen which explains the difference between the 1st year 3DS game Spider-Man Edge of Time and the 5th year Wii game Spider-Man Edge of Time.

So the 3DS vs, Wii, well it seems that the 3DS is set to overkill, LOL.

Spiderman was a rushjob, hence it would obviously be better on the system that's easier to program for, which is the 3DS. Also, 1st year Wii games like Mario Galaxy and Metroid Prime 3 most likely couldn't be replicated on 3DS. (In fact, they automatically couldn't because the 3DS can't output 480x640 like Wii can)

And High Voltage said the 3DS had better shading and texturing ability. (Due to newer GPU techniques and more RAM) Never did hey say it pushed more polygons, and we already know it's screen resolution is lower than the Wii, even in 3D. 



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curl-6 said:
Kaizar said:
F0X said:
Kaizar said

Well the 3DS can handle MT Framework engine & also Sumo engine, so what does that say?


3DS can run a version of MT Framework specificly aimed at mobile devices and handhelds, which isn't saying much. Wii could run MT Framework Lite, which was used for Resident Evil: The Darkside Chronicles

However, High Voltage Software claimed that the 3DS is, in some ways, more powerful than the Wii. Between the small screen and better texture and shading ability (as well as apparently being easier to develop graphics for in general), it's quite feasible for 3DS games to be graphically superior.


So they said it has better textures as in more polygons then Wii.

They say it has better shaders as in more shader cores too.

And they say it has a small screen which explains the difference between the 1st year 3DS game Spider-Man Edge of Time and the 5th year Wii game Spider-Man Edge of Time.

So the 3DS vs, Wii, well it seems that the 3DS is set to overkill, LOL.

Spiderman was a rushjob, hence it would obviously be better on the system that's easier to program for, which is the 3DS. Also, 1st year Wii games like Mario Galaxy and Metroid Prime 3 most likely couldn't be replicated on 3DS. (In fact, they automatically couldn't because the 3DS can't output 480x640 like Wii can)

And High Voltage said the 3DS had better shading and texturing ability. (Due to newer GPU techniques and more RAM) Never did hey say it pushed more polygons, and we already know it's screen resolution is lower than the Wii, even in 3D. 


So that's what it is. So the 3DS has better architecture in its GPU & CPU & RAM, as well as more clockspeed power in its CPU (4-core 400 MHz a core probably) & GPU (400 MHz).

But we know it's 40 Mtriangles at 100 MHz and 160 Mtriangles at 400 MHz, so resident evil revelations must have done at least 110 million triangles until Devs can push new games further. And the difference between the 3DS & HD version doesn't look that different from the screenshots I have seen of the HD version.

Plus Spider-Man Edge of Time wasn't rush, well maybe it was on the 3DS. I know that Sonic Generations was rush on the 3DS version of the game, but it still came out real good looking. And I know Super Mario 3D Land & Mario Kart 7 was rush to meet the first November.

Plus even though the 3DS is much more easy to develop for, it takes a lot more longer to develop games then it would for the Wii. So basically the 3DS is easier to develop for, for faster development but also takes a lot more longer to develop for. I believe this speaks volumes.

Another example is Rodea the Sky Soldier which had the Wii version finish development back in June or July 2011, but the 3DS version is still in development. So comparing Rodea the Sky Soldier on both the Wii & 3DS to each other should be the best way to show the difference.



Kaizar said:
curl-6 said:
Kaizar said:
F0X said:
Kaizar said

Well the 3DS can handle MT Framework engine & also Sumo engine, so what does that say?


3DS can run a version of MT Framework specificly aimed at mobile devices and handhelds, which isn't saying much. Wii could run MT Framework Lite, which was used for Resident Evil: The Darkside Chronicles

However, High Voltage Software claimed that the 3DS is, in some ways, more powerful than the Wii. Between the small screen and better texture and shading ability (as well as apparently being easier to develop graphics for in general), it's quite feasible for 3DS games to be graphically superior.


So they said it has better textures as in more polygons then Wii.

They say it has better shaders as in more shader cores too.

And they say it has a small screen which explains the difference between the 1st year 3DS game Spider-Man Edge of Time and the 5th year Wii game Spider-Man Edge of Time.

So the 3DS vs, Wii, well it seems that the 3DS is set to overkill, LOL.

Spiderman was a rushjob, hence it would obviously be better on the system that's easier to program for, which is the 3DS. Also, 1st year Wii games like Mario Galaxy and Metroid Prime 3 most likely couldn't be replicated on 3DS. (In fact, they automatically couldn't because the 3DS can't output 480x640 like Wii can)

And High Voltage said the 3DS had better shading and texturing ability. (Due to newer GPU techniques and more RAM) Never did hey say it pushed more polygons, and we already know it's screen resolution is lower than the Wii, even in 3D. 


So that's what it is. So the 3DS has better architecture in its GPU & CPU & RAM, as well as more clockspeed power in its CPU (4-core 400 MHz a core probably) & GPU (400 MHz).

But we know it's 40 Mtriangles at 100 MHz and 160 Mtriangles at 400 MHz, so resident evil revelations must have done at least 110 million triangles until Devs can push new games further. And the difference between the 3DS & HD version doesn't look that different from the screenshots I have seen of the HD version.

Plus Spider-Man Edge of Time wasn't rush, well maybe it was on the 3DS. I know that Sonic Generations was rush on the 3DS version of the game, but it still came out real good looking. And I know Super Mario 3D Land & Mario Kart 7 was rush to meet the first November.

Plus even though the 3DS is much more easy to develop for, it takes a lot more longer to develop games then it would for the Wii. So basically the 3DS is easier to develop for, for faster development but also takes a lot more longer to develop for. I believe this speaks volumes.

Another example is Rodea the Sky Soldier which had the Wii version finish development back in June or July 2011, but the 3DS version is still in development. So comparing Rodea the Sky Soldier on both the Wii & 3DS to each other should be the best way to show the difference.

Where's your proof 3DS has "better" (as in more powerful) architecture?

Or that game development takes longer than the Wii? Rodea doesn't prove it, the 3DS version was likely added after Wii production had already begun. There's no reason for 3DS development to take longer than Wii. The 3DS uses industry-standard shaders devs are familiar with, Wii uses a weird different method, hence Wii is harder.

The HD version of Revelations doesn't look much better because they're not making the effort to bring it up to high level PS3/360/Wii U standards.

And spiderman was definitely a rush; if they'd actually tried it wouldn't look so far behind the Wii's best looking games.



curl-6 said:
Kaizar said:
curl-6 said:
Kaizar said:
F0X said:
Kaizar said

Well the 3DS can handle MT Framework engine & also Sumo engine, so what does that say?


3DS can run a version of MT Framework specificly aimed at mobile devices and handhelds, which isn't saying much. Wii could run MT Framework Lite, which was used for Resident Evil: The Darkside Chronicles

However, High Voltage Software claimed that the 3DS is, in some ways, more powerful than the Wii. Between the small screen and better texture and shading ability (as well as apparently being easier to develop graphics for in general), it's quite feasible for 3DS games to be graphically superior.


So they said it has better textures as in more polygons then Wii.

They say it has better shaders as in more shader cores too.

And they say it has a small screen which explains the difference between the 1st year 3DS game Spider-Man Edge of Time and the 5th year Wii game Spider-Man Edge of Time.

So the 3DS vs, Wii, well it seems that the 3DS is set to overkill, LOL.

Spiderman was a rushjob, hence it would obviously be better on the system that's easier to program for, which is the 3DS. Also, 1st year Wii games like Mario Galaxy and Metroid Prime 3 most likely couldn't be replicated on 3DS. (In fact, they automatically couldn't because the 3DS can't output 480x640 like Wii can)

And High Voltage said the 3DS had better shading and texturing ability. (Due to newer GPU techniques and more RAM) Never did hey say it pushed more polygons, and we already know it's screen resolution is lower than the Wii, even in 3D. 


So that's what it is. So the 3DS has better architecture in its GPU & CPU & RAM, as well as more clockspeed power in its CPU (4-core 400 MHz a core probably) & GPU (400 MHz).

But we know it's 40 Mtriangles at 100 MHz and 160 Mtriangles at 400 MHz, so resident evil revelations must have done at least 110 million triangles until Devs can push new games further. And the difference between the 3DS & HD version doesn't look that different from the screenshots I have seen of the HD version.

Plus Spider-Man Edge of Time wasn't rush, well maybe it was on the 3DS. I know that Sonic Generations was rush on the 3DS version of the game, but it still came out real good looking. And I know Super Mario 3D Land & Mario Kart 7 was rush to meet the first November.

Plus even though the 3DS is much more easy to develop for, it takes a lot more longer to develop games then it would for the Wii. So basically the 3DS is easier to develop for, for faster development but also takes a lot more longer to develop for. I believe this speaks volumes.

Another example is Rodea the Sky Soldier which had the Wii version finish development back in June or July 2011, but the 3DS version is still in development. So comparing Rodea the Sky Soldier on both the Wii & 3DS to each other should be the best way to show the difference.

Where's your proof 3DS has "better" (as in more powerful) architecture?

Or that game development takes longer than the Wii? Rodea doesn't prove it, the 3DS version was likely added after Wii production had already begun. There's no reason for 3DS development to take longer than Wii. The 3DS uses industry-standard shaders devs are familiar with, Wii uses a weird different method, hence Wii is harder.

The HD version of Revelations doesn't look much better because they're not making the effort to bring it up to high level PS3/360/Wii U standards.

And spiderman was definitely a rush; if they'd actually tried it wouldn't look so far behind the Wii's best looking games.


Well, Mario & Sonic at the 2012 London Olympic Games, both versions started development at the sametime, but the 3DS version toke 4 or so months more to develop.



Kaizar said:

Well, Mario & Sonic at the 2012 London Olympic Games, both versions started development at the sametime, but the 3DS version toke 4 or so months more to develop.

Most likely not due to graphics though, probably gameplay being redone for the touchscreen. 3DS has  a more standard graphics setup, easier to work with than Wii.