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Kaizar said:
F0X said:
Kaizar said:
F0X said:
curl-6 said:
F0X said:
curl-6 said:
I'd be interested in what aspects of DKCR pushed the Wii hardware.


I don't know, but I think it did reach near-Galaxy levels of cleanliness.

It's definitely a beautiful game, (60fps really helps) I'm just curious about the tech, as cleanliness is more an artistic thing.


I'm not completely sure myself. I know it runs on a more advanced game engine than Metroid Prime 3, but that's all.

Well the 3DS can handle MT Framework engine & also Sumo engine, so what does that say?


3DS can run a version of MT Framework specificly aimed at mobile devices and handhelds, which isn't saying much. Wii could run MT Framework Lite, which was used for Resident Evil: The Darkside Chronicles

However, High Voltage Software claimed that the 3DS is, in some ways, more powerful than the Wii. Between the small screen and better texture and shading ability (as well as apparently being easier to develop graphics for in general), it's quite feasible for 3DS games to be graphically superior.


So they said it has better textures as in more polygons then Wii.

They say it has better shaders as in more shader cores too.

And they say it has a small screen which explains the difference between the 1st year 3DS game Spider-Man Edge of Time and the 5th year Wii game Spider-Man Edge of Time.

So the 3DS vs, Wii, well it seems that the 3DS is set to overkill, LOL.

Spiderman was a rushjob, hence it would obviously be better on the system that's easier to program for, which is the 3DS. Also, 1st year Wii games like Mario Galaxy and Metroid Prime 3 most likely couldn't be replicated on 3DS. (In fact, they automatically couldn't because the 3DS can't output 480x640 like Wii can)

And High Voltage said the 3DS had better shading and texturing ability. (Due to newer GPU techniques and more RAM) Never did hey say it pushed more polygons, and we already know it's screen resolution is lower than the Wii, even in 3D.