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Forums - Nintendo Discussion - Kynan Pearson(Former Retro Studios Dev, Currently 343) Interview

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F0X said:
curl-6 said:
I'd be interested in what aspects of DKCR pushed the Wii hardware.


I don't know, but I think it did reach near-Galaxy levels of cleanliness.

woah I never noticed that giant Donkey Kong holding the wii remote at the top right 



 

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F0X said:
curl-6 said:
I'd be interested in what aspects of DKCR pushed the Wii hardware.


I don't know, but I think it did reach near-Galaxy levels of cleanliness.

It's definitely a beautiful game, (60fps really helps) I'm just curious about the tech, as cleanliness is more an artistic thing.



curl-6 said:
F0X said:
curl-6 said:
I'd be interested in what aspects of DKCR pushed the Wii hardware.


I don't know, but I think it did reach near-Galaxy levels of cleanliness.

It's definitely a beautiful game, (60fps really helps) I'm just curious about the tech, as cleanliness is more an artistic thing.

It looks amazingly similar to the downloadable 3D trailer of the game, from the trees to the statues to donkey kong himself. Can't wait to see the finish game appearance for the 3D version.

No 3DS game could run worse then Sonic Racing Transformed and that runs at 60 fps with the 3D ON on firmware 5.0.0-11 & up. But the other console versions of Sonic Racing Transformed runs at 30 fps, so that seems to speak about how much Nintendo change the specs by November 2010, besides the fact at they change the CPU to ARM11 and GPU from NIVIDIA to PICA200. But you wouldn't want to play Sonic Racing Transformed on the pre-install firmware of the PS3/360/3DS.



curl-6 said:
F0X said:
curl-6 said:
I'd be interested in what aspects of DKCR pushed the Wii hardware.


I don't know, but I think it did reach near-Galaxy levels of cleanliness.

It's definitely a beautiful game, (60fps really helps) I'm just curious about the tech, as cleanliness is more an artistic thing.


I'm not completely sure myself. I know it runs on a more advanced game engine than Metroid Prime 3, but that's all.



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

F0X said:
curl-6 said:
F0X said:
curl-6 said:
I'd be interested in what aspects of DKCR pushed the Wii hardware.


I don't know, but I think it did reach near-Galaxy levels of cleanliness.

It's definitely a beautiful game, (60fps really helps) I'm just curious about the tech, as cleanliness is more an artistic thing.


I'm not completely sure myself. I know it runs on a more advanced game engine than Metroid Prime 3, but that's all.

Well the 3DS can handle MT Framework engine & also Sumo engine, so what does that say?



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Kaizar said:
F0X said:
curl-6 said:
F0X said:
curl-6 said:
I'd be interested in what aspects of DKCR pushed the Wii hardware.


I don't know, but I think it did reach near-Galaxy levels of cleanliness.

It's definitely a beautiful game, (60fps really helps) I'm just curious about the tech, as cleanliness is more an artistic thing.


I'm not completely sure myself. I know it runs on a more advanced game engine than Metroid Prime 3, but that's all.

Well the 3DS can handle MT Framework engine & also Sumo engine, so what does that say?


3DS can run a version of MT Framework specificly aimed at mobile devices and handhelds, which isn't saying much. Wii could run MT Framework Lite, which was used for Resident Evil: The Darkside Chronicles

However, High Voltage Software claimed that the 3DS is, in some ways, more powerful than the Wii. Between the small screen and better texture and shading ability (as well as apparently being easier to develop graphics for in general), it's quite feasible for 3DS games to be graphically superior.



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

Kaizar said:
curl-6 said:
F0X said:
curl-6 said:
I'd be interested in what aspects of DKCR pushed the Wii hardware.


I don't know, but I think it did reach near-Galaxy levels of cleanliness.

It's definitely a beautiful game, (60fps really helps) I'm just curious about the tech, as cleanliness is more an artistic thing.

It looks amazingly similar to the downloadable 3D trailer of the game, from the trees to the statues to donkey kong himself. Can't wait to see the finish game appearance for the 3D version.

No 3DS game could run worse then Sonic Racing Transformed and that runs at 60 fps with the 3D ON on firmware 5.0.0-11 & up. But the other console versions of Sonic Racing Transformed runs at 30 fps, so that seems to speak about how much Nintendo change the specs by November 2010, besides the fact at they change the CPU to ARM11 and GPU from NIVIDIA to PICA200. But you wouldn't want to play Sonic Racing Transformed on the pre-install firmware of the PS3/360/3DS.

So you're saying no 3DS game could run worse than a 60fps one? I don't believe that for a second, there will be tons of 30fps 3DS games, and ones with unstable framerates, as with every system.

As for: "Well the 3DS can handle MT Framework engine & also Sumo engine, so what does that say?"

It says that the 3DS has a more conventional shader system compared to the Wii's whacky TEV system, that's all.



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Just the fact that multiple Retro developers worked on Halo 4 make me want to play it



     
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curl-6 said:
I'd be interested in what aspects of DKCR pushed the Wii hardware.


Retro has said in the past that DKCR actually pushed twice the amount of polygons as any of the Prime games. 



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