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Forums - Gaming Discussion - How will the Wii U fit games on the PS4, if the PS4 will have 7GB RAM available?

curl-6 said:
richardhutnik said:
curl-6 said:
richardhutnik said:
curl-6 said:
richardhutnik said:

Levels in the single player capaign were shortened.  The game also didn't get map pack support, and other things were different.  There was a difference involved for a number of reasons.

Black Ops and World at War had level trims, but Modern Warfare 1 & 3 were intact.

So how exactly do you level trim a game that is an open world game, and everything in the world loads once and runs together at once, like the way Crackdown did?  Do you seriously not think that a bunch of open world games won't be done next generation?

Open world games don't have to be loaded at all once; the 7th gen and even the 6th gen had plenty of open world games, achieved by loading sections of the world in and out as the player moves through it. (GTA:SA did open world on the PS2's 32MB of RAM, for instance)

In worlds where the entire environment is simulated and running in memory (like Crackdown) you do.  It depends on the target really.  You see what happened with how Minecraft is set up, and it is done differently.  The reality is that it is different code, not just quickly porting between different systems around an X86 base.  This is an issue the Wii U is going to run into.  

Crackdown ran on less than 500MB of RAM, Wii U currently has 1GB available for games. It does depend on the target, but I'd say the bigger problem is that a lot of devs simply won't bother trying.

So Crackdown wouldn't even work on the Wii then.  I am NOT saying if the Wii U was coded for, that it won't get games, and and others get improved versions, just that if developers work with much larger space, available on the other two, they aren't even going to bother to try to do a target that would fit the Wii U and that is the concern I expressed in this thread.  The issue is games of the future, not what is out now, which the Wii U can more than certainly run.



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EricFabian said:
what I don't understand is that some people insist that the WiiU has 1GB- of memory for games, when the right is 1GB+

The Wii U is reserving 1GB for the operating system, and the rest for games.  1GB is what the developers have to work with.  That is why 1GB is said.  Yes it has 2GB RAM total, but half is set for the OS.  That is why you say 1GB, just like the PS4 is said to have 7GB RAM (1GB for the OS).  Time will see what the next Microsoft console runs with.



Persistantthug said:
Why should it matter?

Most developers aren't making any games for the Wii U anyways.

lol

FOR SOME REASON.  If the issue is the specs meaning not easy to port to, they aren't going to bother.  You don't think Nintendo with a comparible system wouldn't have developers backing away from it?  That is part of it.  It is important to ask if the Wii U can keep up or not.



richardhutnik said:

So Crackdown wouldn't even work on the Wii then.  I am NOT saying if the Wii U was coded for, that it won't get games, and and others get improved versions, just that if developers work with much larger space, available on the other two, they aren't even going to bother to try to do a target that would fit the Wii U and that is the concern I expressed in this thread.  The issue is games of the future, not what is out now, which the Wii U can more than certainly run.

I agree that thjere will certainly be many cases of developers not going to the trouble of recoding their PS4/720 games for the Wii U. But I believe there will still be other cases where it will happen.



curl-6 said:
richardhutnik said:

So Crackdown wouldn't even work on the Wii then.  I am NOT saying if the Wii U was coded for, that it won't get games, and and others get improved versions, just that if developers work with much larger space, available on the other two, they aren't even going to bother to try to do a target that would fit the Wii U and that is the concern I expressed in this thread.  The issue is games of the future, not what is out now, which the Wii U can more than certainly run.

I agree that thjere will certainly be many cases of developers not going to the trouble of recoding their PS4/720 games for the Wii U. But I believe there will still be other cases where it will happen.

Again, I think it depends on the target to code towards, and if they will do it.  The WIi U sells gangbusters, what projects get greenlit fundingwise would change.  But if the target is 8GB RAM PCs, then the Wii U is going to have trouble.  And that is the concern.  There will be some things of course, which also might make for the PS3 and 360 still having added life, and some games do not need that much RAM, as you see with tablet gaming, and I know from my games I design.  But the concern is the top end stuff.



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You got a source saying that PS4 CONSOLES WILL have 7 gb of ram available?

The closest thing I've seen to that is that the DEV KITS MIGHT have 7 gb of ram.

There are many reasons why dev kits would have more ram than release consoles, and it was merely a rumour



scottie said:
You got a source saying that PS4 CONSOLES WILL have 7 gb of ram available?

The closest thing I've seen to that is that the DEV KITS MIGHT have 7 gb of ram.

There are many reasons why dev kits would have more ram than release consoles, and it was merely a rumour

http://ps4daily.com/2013/04/playstation-4-developers-7-gb-ram/

Well word was that 7GB was available to developers.  Sony was making only 4GB available to developers before and doubled the RAM.

 

Ok, then take this thread as a general question of how much a RAM differential does there need to be between the Wii U and Microsoft and Sony's offerings for it to start to matter.



richardhutnik said:
scottie said:
You got a source saying that PS4 CONSOLES WILL have 7 gb of ram available?

The closest thing I've seen to that is that the DEV KITS MIGHT have 7 gb of ram.

There are many reasons why dev kits would have more ram than release consoles, and it was merely a rumour

http://ps4daily.com/2013/04/playstation-4-developers-7-gb-ram/

Well word was that 7GB was available to developers.  Sony was making only 4GB available to developers before and doubled the RAM.

 

Ok, then take this thread as a general question of how much a RAM differential does there need to be between the Wii U and Microsoft and Sony's offerings for it to start to matter.

I'm a little confused as to the question. I think you're asking it under the assumption that RAM sells consoles?

 

The PS3 had somewhere along the lines of 6x the ram the Wii did, and it nearly killed the PS3 whilst the Wii was breaking records. The PS3 having even more RAM would have hurt the PS3 more, it would not have hurt the Wii.

 

To clarify, a PS4 with 16 gb of RAM (and other specs scaled similarly) would sell worse than a PS4 with 8 gb of ram. A PS4 with 4 gb of ram, and other specs scaled down similarly) would sell better than either of them.



What is of far ,ore I,prance to WiiU owners is how well the new Sony and Microsoft systems sell.

If they are slow sellers, then the developers/publishers will have to keep making games for older systems. --and of you want to port to WiiU from those less powerful units, it should not be a problem.

The issue though is that most of these companies are more interested in tech than in business. Mao sell will probably go "all in" on the new systems. And several may fee to exist because of it -- continuing the current trends.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

The games will fit on Wii U because a developer would have to be insane and want to go bankrupt to ignore the rest of the market just to focus on the PS4 which at the time of this thread has a marketshare of ZERO.

Let's think what a smart developer might do.

They would say to themselves.....

Self... I want to ignore 1.2 billion mobile devices.
I want to ignore 150 million potential sales to PS360 owners.
I want to ignore then 4-5 million Wii U owners by next Christmas.
I want to ignore major chunks of the PC market, say any PC with less than 12 gigs of RAM.
I want to spend $150 million or so dollars developing the game and graphics for it that will fill 7 gigs of RAM and then....

somehow make a profit and live to code another day............by only selling to PS4 owners at $60 a pop.

Let's get past specs and get to dollars. Look at the highest grossing games of all time. The list is summed up as Nintendo, Call of Duty, SIM's and World of Warcraft.

Smart developers find a way to put their games everywhere. They treat it like a brand rather than just a game. People keep noting some high end game with specs and goodie for the ten people that actually play it and complete it but the publishers that stay alive are those who make good enough games and grab those dollars from everyone and from everywhere.