curl-6 said:
richardhutnik said:
curl-6 said:
richardhutnik said:
curl-6 said:
richardhutnik said:
Levels in the single player capaign were shortened. The game also didn't get map pack support, and other things were different. There was a difference involved for a number of reasons.
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Black Ops and World at War had level trims, but Modern Warfare 1 & 3 were intact.
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So how exactly do you level trim a game that is an open world game, and everything in the world loads once and runs together at once, like the way Crackdown did? Do you seriously not think that a bunch of open world games won't be done next generation?
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Open world games don't have to be loaded at all once; the 7th gen and even the 6th gen had plenty of open world games, achieved by loading sections of the world in and out as the player moves through it. (GTA:SA did open world on the PS2's 32MB of RAM, for instance)
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In worlds where the entire environment is simulated and running in memory (like Crackdown) you do. It depends on the target really. You see what happened with how Minecraft is set up, and it is done differently. The reality is that it is different code, not just quickly porting between different systems around an X86 base. This is an issue the Wii U is going to run into.
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Crackdown ran on less than 500MB of RAM, Wii U currently has 1GB available for games. It does depend on the target, but I'd say the bigger problem is that a lot of devs simply won't bother trying.
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So Crackdown wouldn't even work on the Wii then. I am NOT saying if the Wii U was coded for, that it won't get games, and and others get improved versions, just that if developers work with much larger space, available on the other two, they aren't even going to bother to try to do a target that would fit the Wii U and that is the concern I expressed in this thread. The issue is games of the future, not what is out now, which the Wii U can more than certainly run.