Kasz216 said:
I said no such thing, and Again i was pointing out the fact that what you claim, about Home being lower Active user base is not clear cut . for instance they said it was over key word "Over 31 million" that could be 31 million +1 or many 100,000's over.
"All that matters is Sony themelves says they won't release active userbase numbers to the public. Therefore that number is clearly not active userbase."
while true Jack stated that back in 2010, that may not be true today! because where is the other interview's with Jack over active user base number's?
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There is not one shred of evidence to suggest there has been a policy change, as they have never stated it as one.
Additionally you seem to be the only person anywhere reporting it as "active user base".
At this point you know your wrong and just don't want to admit it. The numbers taken at face value = Total users.
Also >10 million can still be a huge active userbase. I feel like you REALLY don't understand this stuff.
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i will point out again.. where is an interview with jack for the past 2 or 3 year's about Home's "Active user Intstall base.
2nd..at this point im not saying im wrong or right , you are the one putting word's into my mouth, you are the one saying i am wrong and you are the one that is saying that im admitting something i have not admitted.
Again you state i feel like you Really don't under stand this stuff.
I understand it quite well, as a matter of fact i Use this service every day most of the Time.
a key point you and other's are or may not be taking into account is how does Sony Exclude those with an Active PSN account that has signed up for Home, but your account is not banned or you stop using PSN all together? Simple they can track your usage when and what time's you go in. if you use that once in 4 year's and log into home would Sony consider you and "Active user" playstation Home active user? No, but you are an Active PSN user! so even if your PS3 sit's there collecting dust your account is active but you may not use the service. so why would sony from a buissness stance really count you in their collective number's for you being an Active user base when you are just sitting there? they would not count on you, but on the same token Sony and 3rd party know if you are using the service or not because Sony said they share that info with their publishing partner's. they are not counting you because you are not an active user, because they know it, so why refer to you as one of the number's to count on in PR? YOU KEEP SAYING TO MAKE THE NUMBER'S LOOK GOOD!
BUT sINCE THEY AS YOU STATED NEVER TALK ABOUT PUBLIC NUMBER'S For "Active user's" at least since 2010. I mean you are the one saying there is no way it can be even remotely true, but yet you are the one stating it like its a fact, have you checked? or do you even care to check? its quite easy to see maybe you do not even care to try to get the number for playstation Home to track, I mean there is over 400 exclusive game's that you cannot find anywhere else other than in playstation Home that are not on other social or indie games that people can play that are not on any of the other social networks. since this site does not track network game sales, or the sales of DLC in general or constant user base of "Active user's" on a day by day or month by month. you are the one trying to say its a fact that these are not Active user's when you do not know 100% for a fact that they are not. you cannot have it both way's. you can have an opinion but you cannot say my Opinion is not anymore valid than your's..well you can but you would be wrong until you are proven right!
saying you are right is not the same thing as really being right! and belittiling someone else's view is going to get you no where in my opinion, in this thread you attacked my intelligence on this matter' and it seem's that is what many i have observed do just that here. trying to say that their opinion is fact when it' may not be and belittle the other person in the process. Not once did i attack your intelligence, but you attacked mine.
as an example: you pointed out this:
"I mean heck, Disney would be pumped to get 10 million users on star wars. Hell... 5 Million. 2Million users would still be worth it... maybe even less since we're just talking about a few easy to design polygon items."
this pretty much show's exactly why you may not know really anything about Home as a service or your experience with the service is very much way behind
first of all it's not "we're just talking about a few easy to design polygon items"
no you may be talking about "easy to design polygon items" but there is environment's with real physic's and in game particle effects and real time lighting and Physic's that are not prebaked into the game's on playstation Home, that take's time and development resources to make. and multiple people making such content. For instance you can drop certain item's in a club house that can interact with an avatar's position and shooting an avatar can result with such an item give you dynamic physic's that is not static by dynamic on the fly and not be the same every time.
with on the fly with simulated dynamic physic's collision response!
when this service started out , and one of the first interviews in 2009 the number of Home User's was listed being 5 million!Speaking with GameDaily, Sony's Peter Dille has revealed a few user statistics for the service. Did you know, for example, that the average user spends 55 minutes in Home per session? Or that, since launch late last year, there have been four million "users" (which, in any online service where they don't specify "active users" usually means the total number of registered accounts) in Home? You most certainly do now.
UPDATE - Joey over at Virtual World news was kind of enough to let us know that Peter Dille's numbers are old. According to Jack Buser, SCEA's Director of PlayStation Home (who, really, should know), there are five million users, not four. A healthier figure! He also discloses that of that five, 2.2 million are from the US & Canada, suggesting the service is doing a little better in Europe and Japan than it is in North America.
He also confirms that five million is the number of people who have registered an account in Home, not the number of active users, a figure Sony is yet to disclose.
than in 2010
here was one of the first interviews
IGN: So how big is Home now? How many people use the service and who are they?
Jack Buser: We have 14 million worldwide users. 85% of the people who use Home have been there before. It's a very sticky platform. Another stat that's very important to us is the average session duration, which is 70 minutes. That's up from 60 minutes just a few months ago. And that's an average session, some people are spending a tremendous amount of time in Home. Calendar first quarter revenues are up 3 times from the same period last year, so revenue growth is fantastic.
IGN: How much money does that actually account for?
Jack Buser: We don't say estimates. One thing we do say is that our business model is made up of two aspects, advertising and virtual items. The bulk of our business comes from virtual items, and it's an extremely high margin business for us, it's wonderfully profitable. It has a fixed cost of development, you make a virtual item one time and you can sell a tremendous number of times without scaling your costs. It's one of the highest margin models in the games industry. I think Home was one first platforms in North America to come out and really break open that business model.
IGN: How are you able to bring people into Home? It's always sitting there in the cross media bar, but it seems like there's a lot of content there that could appeal to people who don't already have a PS3, maybe someone playing games on Facebook or somewhere else.
Jack Buser: The PlayStation Home user is the most engaged, most hardcore PlayStation 3 user. They play more games, they buy more games, they watch more movies, and listen to more music than the average PS3 user, who is already an extremely engaged consumer. I think a lot of people might assume Home users are "casual," but they're actually the most engaged consumers we have. We message them in a variety of different ways. The first thing you see when you log in is a Message of the Day. We have a totally new, redesigned navigator that helps people get around and find games to play. We've significantly improved load times and overhauled the user interface. One of the things I tell people if they haven't tried Home in a while, if you tried it in the public Beta but haven't been back in a while, come back and try it. A lot has changed.
Jack Buser:The PlayStation Home user is the most engaged, most hardcore PlayStation 3 user. They play more games, they buy more games, they watch more movies, and listen to more music than the average PS3 user, who is already an extremely engaged consumer. I think a lot of people might assume Home users are "casual," but they're actually the most engaged consumers we have.
GDC: Who the Hell Uses PlayStation Home?
Sony boasts a huge userbase, but who are these players?
by Greg Miller
MARCH 1, 2011
http://www.ign.com/articles/2011/03/01/gdc-who-the-hell-uses-playstation-home