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Forums - Gaming - What Determines a Console Will be a Success?

SonOfLiberty said:
Kaizar said:

NOT strong message to consumers, because that just builds up fluff (hollow hype) like PS Vita.

You need 1 of 2 things:

1) a much more interactive video game experience that's logically reasonable for people to play like so for its kind of further interactive gaming, i.e. Wii & 3DS & Wii U.

 2) out of this world good quality 3rd Party support left & right like crazy........i.e. PS2 & 3DS.

 

As you can tell, the 3DS has the best of both worlds with an upcoming life time sales ending in 200 million or more

if all you need is 1/2 of the factors, and according to you Wii U has factor 1, why is it struggling immensely.  And I agree 3DS will do great,  but 200 million Lol

The Wii U has already started to sale near 10,000 a week in Japan, and Monster Hunter 3 definitive for Wii U has made the 12th spot in UK Software sales.

I don't know March 23 week for Wii U Hardware in Europe & US, yet.

The 3DS is selling much faster then the PS2 & DS, so yeah, that's why I said 200 million, plus theres the 3DS XL as well as downloading 60 fps 3D Movies (like 1954 "Dial M for Murder") and having option for physical copy of HFR 3D Movies, as well as Hulu Plus getting 3D streaming movies this year, and Netflix wanting to keep up with the competition in Library & other factors as well.



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D-Minaj225 said:

a console that creates the most buzz with it's features

 

hmm, interesting answer. But what creates "buzz"...?... That's the $1million dollar question.



Marucha said:
D-Minaj225 said:

a console that creates the most buzz with it's features

 

hmm, interesting answer. But what creates "buzz"...?... That's the $1million dollar question.

for the PS2 I think it was the dvd player but i'm not too sure if that's the reason, for the Wii it was motion controls which grabbed everybodies attention for a little while



 

D-Minaj225 said:

3D TVs have also sold more then HD TV for:

1st year sales

2nd year sales

3rd year sales

You get the idea.

i swear I'll never understand why 3D TV is so popular


Well, 3D TVs do 60 fps per image since 1930's but 3D TVs have been out since 1920's.

3D Movies have been recorded at 60 fps per camera since 1930's, but 2D is recorded in 24 fps to this date.

Plus 3D makes movies & shows look much more crisper looking then HD could ever do.

And 3D also makes graphics look much more crisper looking then HD graphics. (i.e. 3DS with 3D ON vs. 2D HD graphics on Wii U/PS4/720)



bananaking21 said:
KungKras said:
Good indicators that a console will be a success are:

No hardware flaws, such as faulty processors, being a hardware addon, unnessecary difficulty of programming, etc.

Acceptable price level.

Breadth of game library. (How many genres are adequately represented on the system)

Killer apps. (Games that become so popular, that people buy the system in droves for them, like Sonic 2, Halo, Tetris, Super Mario Bros or Wii Sports)

honestly, that really doesnt matter much. look at the ps2, a bitch to develop for. ps vita, one of the easiest consoles to develop for. now look at the sales.


Maybe the correct variable might be 'too damn costly to develop for'... of course I have no idea between the PS2 or PS3 for example which is more "costly" to develop for. I would assume PS3 because of the whole graphics thing and well, programming is one thing, but then you have to put a lot of money 3D to keep it 'cutting edge'... and if that is cumbersome, then it becomes time-consuming and designers paid by the hour = expensive.

Just a thought.



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Kaizar said:
D-Minaj225 said:

3D TVs have also sold more then HD TV for:

1st year sales

2nd year sales

3rd year sales

You get the idea.

i swear I'll never understand why 3D TV is so popular


Well, 3D TVs do 60 fps per image since 1930's but 3D TVs have been out since 1920's.

3D Movies have been recorded at 60 fps per camera since 1930's, but 2D is recorded in 24 fps to this date.

Plus 3D makes movies & shows look much more crisper looking then HD could ever do.

And 3D also makes graphics look much more crisper looking then HD graphics. (i.e. 3DS with 3D ON vs. 2D HD graphics on Wii U/PS4/720)

thanks for the info, i never knew that no wonder people complained about the The Hobbit's 48fps in 3D



 

Marucha said:

I wanted to share a few thoughts and hear what others think on this topic. I have no general argument, just some thoughts I have had over time as I have read some other people's thoughts that often gets me thinking on this topic:

I have a few observations on this topic, but mainly since I've been reading the site since early 2012, this has really got me thinking:

What exactly guarantees a console will be a success at launch as well as overall?

I don't have a fixed argument on the subject, but I think in the nuetral sense of the word, are one of the more fickle consumer bases out there and determining what we want at any period of time can be difficult. That is to say, we go from one thing to the next, aiming to feed one desire and satisfy another, all in an attempt to feed our overall general gaming appetite.

So what decides what we want more of? Once we find that one thing that has us hooked and feeds that appetite as consumers, do we generally consume the first thing then move onto the next? It seems like hype is only maintained with a series/IP for example if we still desire more of the last thing we just consumed. Outside of that, we are always looking for something new to lust over, or maybe just to hold us over until that next big game in the series we still lust for comes out. Or maybe we are just buying, catching up older games we may have missed (or may not have felt like spending $40-60 bucks on) until the next console generation starts.

What exactly determines what that next 'must have' IP will be? Isn't generating hype from basically nothing for attracting large amounts of gamer interest generally difficult?

In the past, outside of games, consoles have generated a lot of interest in advertising how many "bits" the console has. That is, how graphically advanced will this be over the last generation and what does this mean for my favorite IP or game genre that I like to play?

With all the advances in technology over the years, aren't we are virtually spoiled by good graphics, beautiful soundtracks and full motion video at this point that now that that cat is out of the bag, what next can they do to capture and impress us? It used to be graphics did encourage a lot of purchases, because who wants the crappy 8-bit pixel system version now, when we can have 16-bit, or 32-bit? Or 64? Or 128? Voice acting, mouths moving, downloadable updates, etc. Now we can have all the things we love(d) about the games we've played, reimagined in more beautiful bits. Now, we are entering the "looks uncanny" graphic capabiilties territory. Yeah, everything looks nicer, but what really stands out now?

Even worse, it's hard to get us to want to try anything that is too different from things we have already experienced previously, or rather is just too different from our general tastes. That's why nostalgia is such a good market. All the classic remakes... Donkey Kong Returns, Duck Tales, Kirby's Return to Dreamland, among many others. It's easy for us to imagine wanting to play those. I mean aren't we generally specific in what we like, even critical at times (see any gaming site comment board) and we've shown that it takes a LOT to keep us incredibly loyal... much less hooked.

So, when we think about what generates consumer interest in terms of game launches, there are so many variables involved and so many different things that each of us desire at any one moment that it almost makes us almost something like a variable. What is determined as a successful console launch in a single period depends greatly on whether or not it can capture our desire and interest... much less lust for it to the point that we will invest the money pretty much right away as soon as we can. If we could determine that, we could determing what will help a console launch become more likely to succeed versus saying what exactly will certainly make it successful. Determing what makes or breaks a console launch seems to depend on a variety of factors versus just a few... timing one being of them.

That's why sometimes I have a problem with logic that a console "must have this new game released" or "this must happen or else" to be a successful launch. The only problem I can see with that thinking is that it is missing the important timing variable that captures gamer's interest at it's height. Interest can fade very quickly because one moment we could hooked, but then another moment the "next big thing" comes out and we start to look for that on the horizon.

A good example would be with the Wii U. We know what to expect now because there's a release schedule and a console. Obviously, Mario, Zelda, other Nintendo IPs are pretty much guaranteed. However with PS4 around the corner, there's still a mystery to solve and much that can surprise us. I'm sure there are more than a few people holding off thinking "Well, I really want to be excited so I will hold out and wait to see what the PS4 will come up with".

I know some of us are gaming connoiseurs who spend enormous chunks of our income on gaming and buy many of the consoles and new releases just about. I'm sure the 3 three take those people into account because they are mainly the ones who have both the income and the dedication to buy consoles at launch. However, there are many of us who have to be more selective with our money since it's in shorter supply. This is why I wonder at times just how important exactly is the launch period of a console to it's overall performance? Sure, it generates hype and a healthier customer base initially... but in examining numbers as people interested in sales, what exactly does this period tell us about the overall consumer?


Anyway, these are just a few of my thoughts and are in a state of flux. What are your thoughts? What generates interest and what guarantees a sales success for a console?

well its very easy, first you have to make a brand for yourself all three have done this already, keep your brand strong, like playstation 2, that means good tech, great third party support, good pricing, and good marketing, really ps3 would have sold over 100 million by now had they released the ps3 at 299-399$, but they screwed up big time by making a console that cost them 800-840$



PDF said:
Kaizar said:
PDF said:
Price
Marketing
Delivering value


Thats really it but finding the right price, marketing strategy and how to continue to deliver value is really tough. It also helps a lot if a competitor screws up any one of these three things.


Both price & marketing are proven False factors.

The PS2 sold at $300 and well at that.

The 3DS took 1 month to sale more then 3 million at $250, and the only reason the price drop was because of "Stolk Holders" and no other reason. The PSP sold far less better at $250.

 

Delivering value is the only accurate thing there..........i.e. PS2 & 3DS.

 

3D TVs have also sold more then HD TV for:

1st year sales

2nd year sales

3rd year sales

You get the idea.

I did not say cheapest nor did I say you can do just one of these things.  All three need to be done.   

Marketing is very important as its how you let consumers know about your product.  They don't know about it they wont buy it.  To say marketing does not play a role in a consoles success is delusional.  

The 3DS has done the littlest of marketing, and so do a lot of 3D movies, but the 3D movies make #1 in the box office with a fraction of the marketing as 2D movies. (i.e. Hansel and Gretel Witch Hunters 3D & Jack the giant Slayer 3D).

The DSi has had more marketing, and the PS vita marketing has been so much greater, with even free giveaways around release at Taco Bell which also advertise the PS vita, let alone all the PS Vita ads by themselves. The 3DS has done a fraction of a fraction of the marketing compare to any other Nintendo System ever release, let alone a fraction of a fraction of the marketing compare to PS vita.

2D does much more marketing then 3D in movies, but the 2D movies make a fraction as much money as the 3D movies, and we have seen similar with the 3DS vs. any 2D system, as well as HD TVs vs. 3D TVs, where the 2D product has clearly done so much much more marketing, but falls behind in how much it sales compare to the 3D product. (even HD TVs marketing compare to 3D TVs marketing, but 3D TVs make so much more sales.......and also over 99% of the worlds TVs manufacture today are 3D TVs, so they really need to unload the remaing 2D TVs at stores)



D-Minaj225 said:
Kaizar said:
D-Minaj225 said:

3D TVs have also sold more then HD TV for:

1st year sales

2nd year sales

3rd year sales

You get the idea.

i swear I'll never understand why 3D TV is so popular


Well, 3D TVs do 60 fps per image since 1930's but 3D TVs have been out since 1920's.

3D Movies have been recorded at 60 fps per camera since 1930's, but 2D is recorded in 24 fps to this date.

Plus 3D makes movies & shows look much more crisper looking then HD could ever do.

And 3D also makes graphics look much more crisper looking then HD graphics. (i.e. 3DS with 3D ON vs. 2D HD graphics on Wii U/PS4/720)

thanks for the info, i never knew that no wonder people complained about the The Hobbit's 48fps in 3D

Well at least they show the high frame rate version of the Hobbit, plus a lot of today's 3D movies are recorded in 24 fps, but they can make CGI Movies 60 fps including already formatted ones by re-rendering the CGI Movie.

But people are making Live Action 3D movies in 60 fps again, like Avatar 2. It's to get rid of the strobe effect in action sequences. But it also makes the non-action scenes look cheesy looking.

What I personally think they should do for Live-action 3D movies is record it in 24 fps, and then double the frame rate thru editing with the original 24 fps they got. (converting original Live-Action frame-rate to double the frame rate, like converting 24 fps to 48 fps......now if only someone would do it and pay me for the idea, LOL)



It's usually software. For Nintendo, it dependant on if they can produce games that consumers want. For any other manufacturer, it depends on who secures the most and/or best third parties. That's been the trend so far at least. With increasing emphasis on multimedia functionality, the importance of games will decrease slightly while the importance of "secondary" features will increase dramatically, I think.