naznatips said:
ArtznCraphs said:
Final Fantasy games are different in terms of setting, not in gameplay or interaction. It's go into battle screen, order off a menu. Scant NPC interaction, no choice of going for or against a particular action, no thief skills usable outside of combat, no pre emptive attacks. Same as Dragon Quest. Same damn thing since Dragon Warrior and Phantasy Star. FF12 was a step forward in some ways, but it's poo-pooed by the supposed fanbase on the internet, even though every adult JRPG fan I know of in the real world thinks it's the best thing to happen to the series in a long time. Why should the genre even progress when it's fanbase wants FF7 everytime. And if you're going to include Kingdom Hearts, you might as well include Deus Ex. In Deus Ex your performance and options and even the story itself are effected by numbers and character interactions to a FAR greater degree than Kingdom Hearts, or any SquareEnix game for that matter. Not to mention it's infinitely more immersive than any of the so called traditional RPGs on either side. But I do agree that WRPGs need a serious injection of art and style. |
Very few FF games share an identical combat system. While it's true they share a similar combat system, you are comparing within series. Many FF games let you completely customize the class of your character, and don't limit you to the pre-defined classes people seem to think they do.
FFXII is panned by fans because it's ridiculously easy (I rarely even picked up the controller in battle), has a ridiculous cliche plot (George Lucas needs to sue), and the worst characters in the history of video games (Vaan needs to die a horrible death). Apparently the people you know in the "real world" prefers pretty graphics over good gameplay and plot. That said, getting rid of random encounters was certainly a step in the right direction. Pre-emptive strikes are possible in recent Dragon Quest games such as Dragon Quest Monsters: Joker on the DS, which has no random encounters. Gameplay variety in the Dragon Quest series is always turn based, but does have a lot of variety in that depending on what you are playing. To use DQM:J as an example again, you select tactics patterns and combination attacks for every member of your party before the turn begins. Sort of hard to describe, but it's an interesting unique system. And again, if you are going to add in more games, how about games like Baten Kaitos with card based battle systems? Or Tales, with active time linear motion battle systems. There is tons of variety in RPG gameplay. |
Final Fantasy has still been go into battle mode, order off menu. I'm not commenting on class customization, though thieves still cannot operate outside of battle mode, mages can't go throw a fireball into a room full of enemies before combat begins, healers can't buff before combat begins, etc. On the other hand, the FF job system is still my favorite mechanic in all of the genre.
FFXII isn't any easier than the series normally is, which is very. It's that in FFXII the work is done before the fight, which is not any less demanding , or more difficult, than ordering off of a menu. Plus I have the choice not to use gambits at all and can issue commands on the fly, which ramps the up the pressure beyond the series norm. The other games have had no less ridiclous, overwrought anime fan-fiction plots. Lets not pretend that any of these games are accomplished writing or storytelling. FXII had as good gameplay and plot as can be expected of this series, and the plot was less eye rolling than the normal dewy claptrap. Wakka has to be one of the most annoying, hideously designed characters there is, and FFX is the worse for it, other than that the series has seen better days, and I don't meen FVII which in terms of character personality was a huge step down from FFVI.
At any rate if I want that kind of experience, I find the ShinMegaTen games to be more challenging on all fronts
And George Lucas needs to sue quite a few game devs as his influence is all over gaming, not least of all RPGs.
At any rate, I'm not against JRPGs; it's pretty much the bulk of what I played 8bit through PS1, but I am against the idea that they are somehow the real deal and WRPGs are not, when WRPG detractors can't muster examples going back further than Oblivion. You can't pull that shit with me