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ArtznCraphs said:

And we arrive at complete agreement, especially about FFIX. And I have to say that the learning abilities through equipment was something that really appealed to me. Just a classic FF mechanic. The World Map was the best of the lot, as was the art. IMO, Square and JRPGs in general hit a peak during the PS1 days. I mean you can't beat FFIX, Vagrant Story, LUnar:SSC, Lunar Blue, Suikoden 1 and 2, Chrono Cross, etc.

And in the name of equality, traditional WRPGs peaked in the days of the Infinitey Engine (Baldur's Gate 2, Fallout 2, Planescape: Torment)

And Morrowind makes a pretty damn good FP stealth game. Lots of places to break into and containers to lockpick. Nowhere near Deus Ex, and it fails in combat and magic.



Well, I prefered a lot of Square's 2D work. Especially Chrono Trigger and FFVI, but I definitely liked the games you just mentioned. Although, while it was a good game, Chrono Cross really lacked the atmosphere of Chrono Trigger.

And yeah, I just couldn't get over the combat systems of Morrowind and Oblivion. Oblivion was much worse though. Not only did it have a really bad combat system, but it added to it a gigantic and practically empty world just to give the illusion of unique content, when in fact it was mostly repetitive and completely lacked variety.  That, and making things overly complex doesn't make them good...