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Forums - Nintendo - Nintendo Fans Same Excuse?

curl-6 said:
Mazty said:

I'm sure Wii Fit players can be competitive....The issue is that Mario is a cartoon-esque italian plumber, not someone who is "cool". 

GC had the worst pads so the xbox won, as 16 player halo was incredibly good fun. Why the PS2 didn't is beyond me as well. 

Hardline Melee players aren't "Wii Fit" competitive, they're as competitive as pretty much any game following within console gaming. These guys talk about attack times and reaches down to the millisecond and pixel, and have worked out the exploits and windows of every character down to a fine art. It doesn't get more hardcore than that. And a great many gamers don't care if they're playing a super-soldier or a cartoon plumber, they just care about the gameplay.

Gamecube having worse pads is subjective, but in any case, it sure didn't stop 4-player Double Dash and Melee being huge!

Yet they are still using dated characters who have a very limited appeal, which is the issue in selling SSB to a large audience, whereas Halo doesn't have that issue. I'm not saying they aren't good players, just the game they are playing isn't generally seen as core due to appearances. 

Dude, if people really cared about gameplay, the CoD series would have died after number 5. 



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Mazty said:
curl-6 said:
Mazty said:

I'm sure Wii Fit players can be competitive....The issue is that Mario is a cartoon-esque italian plumber, not someone who is "cool". 

GC had the worst pads so the xbox won, as 16 player halo was incredibly good fun. Why the PS2 didn't is beyond me as well. 

Hardline Melee players aren't "Wii Fit" competitive, they're as competitive as pretty much any game following within console gaming. These guys talk about attack times and reaches down to the millisecond and pixel, and have worked out the exploits and windows of every character down to a fine art. It doesn't get more hardcore than that. And a great many gamers don't care if they're playing a super-soldier or a cartoon plumber, they just care about the gameplay.

Gamecube having worse pads is subjective, but in any case, it sure didn't stop 4-player Double Dash and Melee being huge!

Yet they are still using dated characters who have a very limited appeal, which is the issue in selling SSB to a large audience, whereas Halo doesn't have that issue. I'm not saying they aren't good players, just the game they are playing isn't generally seen as core due to appearances. 

Dude, if people really cared about gameplay, the CoD series would have died after number 5. 

I'm not sure you can say SSB has trouble selling to a wide audience when its latest game has sold on par to the highest selling Halo game, especially since you're claiming Halo also sells to a wide audience.



Mazty said:
curl-6 said:
Mazty said:

I'm sure Wii Fit players can be competitive....The issue is that Mario is a cartoon-esque italian plumber, not someone who is "cool". 

GC had the worst pads so the xbox won, as 16 player halo was incredibly good fun. Why the PS2 didn't is beyond me as well. 

Hardline Melee players aren't "Wii Fit" competitive, they're as competitive as pretty much any game following within console gaming. These guys talk about attack times and reaches down to the millisecond and pixel, and have worked out the exploits and windows of every character down to a fine art. It doesn't get more hardcore than that. And a great many gamers don't care if they're playing a super-soldier or a cartoon plumber, they just care about the gameplay.

Gamecube having worse pads is subjective, but in any case, it sure didn't stop 4-player Double Dash and Melee being huge!

Yet they are still using dated characters who have a very limited appeal, which is the issue in selling SSB to a large audience, whereas Halo doesn't have that issue. I'm not saying they aren't good players, just the game they are playing isn't generally seen as core due to appearances. 

Dude, if people really cared about gameplay, the CoD series would have died after number 5. 

7 million isn't "limited appeal," and it is a "large audience." It's actually a bigger audience than Halo: Comat Evolved, and I don't think you'd argue that has "limited appeal" or that it doesn't have a "large audience."

And appearances don't define what is core/casual; they're gameplay styles, and while Melee, like most highly successful games (incluidng Halo) straddles both, its core side skews very, very core.

People still buy COD for the gameplay, even if people like you and me might find it awful since #5. They've grown to like its mass-produced, safe, and predictable sameness, it's like the McDonalds of gaming.



KingHades said:
Pavolink said:
curl-6 said:

Not to get into this spin cycle again, but really? FABLE (3 million) a stronger exclusive than Melee (7 million) Double Dash (7 million) and Sunshine? (5.5 million)

Halo sold the Xbox, it didn't have any other big movers.


This is actually a very good point. If the Nintendo core fans only allows a console to sell like the GC with software sales as those and for example Zelda WW with 4 millions or DK games only 1 million, then who bought those more millions in almost every core franchise in the Wii installments considering casuals only get WiiSports/Play/Fit/Party?

Zelda WW 4m --> Zelda TP 6m + 1.5m in GC

Sunshine 5.5m --> Galaxy 10m

Melee 7m --> Brawl 11m

MP4 to 7 2-3m --> MP8 8m

DD 7m --> MKWii 33m

DK 1m --> DKCR 5m

The Wii had a bigger install base to work with so I don't know about that one.

Then this means that the Nintendo core userbase have grown or those franchises get the mass appeal which leds to believe that once the next installments hit the console the sales could improve.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


KingHades said:
Pavolink said:
curl-6 said:

Not to get into this spin cycle again, but really? FABLE (3 million) a stronger exclusive than Melee (7 million) Double Dash (7 million) and Sunshine? (5.5 million)

Halo sold the Xbox, it didn't have any other big movers.


This is actually a very good point. If the Nintendo core fans only allows a console to sell like the GC with software sales as those and for example Zelda WW with 4 millions or DK games only 1 million, then who bought those more millions in almost every core franchise in the Wii installments considering casuals only get WiiSports/Play/Fit/Party?

Zelda WW 4m --> Zelda TP 6m + 1.5m in GC

Sunshine 5.5m --> Galaxy 10m

Melee 7m --> Brawl 11m

MP4 to 7 2-3m --> MP8 8m

DD 7m --> MKWii 33m

DK 1m --> DKCR 5m

The Wii had a bigger install base to work with so I don't know about that one.

Install bases matter little in this case. The appeal of the games drive hardware adoption. Install base only helps games that are too weak to actually sell hardware



Monster Hunter: pissing me off since 2010.

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Pavolink said:
KingHades said:
Pavolink said:
curl-6 said:

Not to get into this spin cycle again, but really? FABLE (3 million) a stronger exclusive than Melee (7 million) Double Dash (7 million) and Sunshine? (5.5 million)

Halo sold the Xbox, it didn't have any other big movers.


This is actually a very good point. If the Nintendo core fans only allows a console to sell like the GC with software sales as those and for example Zelda WW with 4 millions or DK games only 1 million, then who bought those more millions in almost every core franchise in the Wii installments considering casuals only get WiiSports/Play/Fit/Party?

Zelda WW 4m --> Zelda TP 6m + 1.5m in GC

Sunshine 5.5m --> Galaxy 10m

Melee 7m --> Brawl 11m

MP4 to 7 2-3m --> MP8 8m

DD 7m --> MKWii 33m

DK 1m --> DKCR 5m

The Wii had a bigger install base to work with so I don't know about that one.

Then this means that the Nintendo core userbase have grown or those franchises get the mass appeal which leds to believe that once the next installments hit the console the sales could improve.

I'm guessing people who aren't sticking around for another installment

NSMB Wii 27m -> NSMB U 2m

Seriously though, if the next best selling game after Kart couldn't get the Wii U off the ground, how can any other Nintendo franchise guarantee sales? Does this look like mass appeal to you?



PSN: Osc89

NNID: Oscar89

oniyide said:
Majora said:
I love with discussions like this how everyone ignores most of the best selling games ever are by Nintendo. I don't give a shot about hardware sales but I do care about the amazing experiences Nintendo has given me over the years. Stop trying to out do Nintendo - PS sales are undeniably awesome but Nintendo inspires the public imagination. Mario is HUGE - no questions asked. Pokemon is HUGE - no questions asked. Stop hounding a company that offers nothing but fun and enjoyment to many people's lives. Sell more, do more, proclaim victory - but allow Nintendo and its fans the right to quite rightly say that Nintendo offers something no other company can.


If you dont want to talk console sales, why even come to this thread? It is about a console after all. I get where you are coming from but it doesnt contribute anything to the discussion

I come to this discussion because I'm interested in supporting my console of choice and the company it represents. I do not feel it is either logical or necessary to bash WiiU to achieve a point. I am a HUGE Nintendo fan no doubt about it but I LOVE my experience with my PS3. What I find vulgar is people's inability to see what Nintendo are doing or at least trying to do. There are some ugly decisions made regarding this console that I openly acknowledge but there are things they are trying to do that are wonderful. NintendoLand is awesome; a brilliant game given no chance of exposure which is Nintenso's fault. However hating on it and saying words is also counter intuitive. Nintendo's excellence comes from the fact that their games sell like hot cakes regardless of install base whilst other company's cannot match that success regardless of massive console sales. I would not and will not bash other companies and I kindly ask that the sane is not done to a console manufacturer that create experiences memorable to those who haven't even bought a console. Mario is timeless; GTA is not. My mother who has no compulsion toward video games has played Mario Party with me and loved it. Just cut some slack.



RazorDragon said:
GC's case actually didn't made any sense. It had games(1st and 3rd party), it had the controller, it had the online features, it had even an add-on that played GBA/GBC games and also GBA connection that allowed new gaming possibilities, it was the smallest and most reliable console of that generation and, most importantly for the gaming forums crowd, it had the graphics.

So, what can we conclude from all that? Gaming market makes no sense.


Actually it made sense. Lets have a look at electronics in general. Design is a huge factor when it comes to success. While PS2 wasn't that pretty it looked not like a toy. Now the Gamecube looked totally like a toy. Nintendo learned and all their stuff looks not like a kiddy toy now.

 

I think it was a huge factor in its demise. No DVD and Kiddy Design. People want mature looking stuff even if they run Mario on it.



Osc89 said:
Pavolink said:
KingHades said:
Pavolink said:
curl-6 said:

Not to get into this spin cycle again, but really? FABLE (3 million) a stronger exclusive than Melee (7 million) Double Dash (7 million) and Sunshine? (5.5 million)

Halo sold the Xbox, it didn't have any other big movers.


This is actually a very good point. If the Nintendo core fans only allows a console to sell like the GC with software sales as those and for example Zelda WW with 4 millions or DK games only 1 million, then who bought those more millions in almost every core franchise in the Wii installments considering casuals only get WiiSports/Play/Fit/Party?

Zelda WW 4m --> Zelda TP 6m + 1.5m in GC

Sunshine 5.5m --> Galaxy 10m

Melee 7m --> Brawl 11m

MP4 to 7 2-3m --> MP8 8m

DD 7m --> MKWii 33m

DK 1m --> DKCR 5m

The Wii had a bigger install base to work with so I don't know about that one.

Then this means that the Nintendo core userbase have grown or those franchises get the mass appeal which leds to believe that once the next installments hit the console the sales could improve.

 

I'm guessing people who aren't sticking around for another installment

NSMB Wii 27m -> NSMB U 2m

Seriously though, if the next best selling game after Kart couldn't get the Wii U off the ground, how can any other Nintendo franchise guarantee sales? Does this look like mass appeal to you?

 

Wii U is priced above the market NSMBU is aimed at, and even if it wasn't, even casuals need more than one appealing game before they drop hundreds of dollars on a console. Kart will help because it will help build such a library.



Osc89 said:
Pavolink said:
KingHades said:
Pavolink said:
curl-6 said:

Not to get into this spin cycle again, but really? FABLE (3 million) a stronger exclusive than Melee (7 million) Double Dash (7 million) and Sunshine? (5.5 million)

Halo sold the Xbox, it didn't have any other big movers.


This is actually a very good point. If the Nintendo core fans only allows a console to sell like the GC with software sales as those and for example Zelda WW with 4 millions or DK games only 1 million, then who bought those more millions in almost every core franchise in the Wii installments considering casuals only get WiiSports/Play/Fit/Party?

Zelda WW 4m --> Zelda TP 6m + 1.5m in GC

Sunshine 5.5m --> Galaxy 10m

Melee 7m --> Brawl 11m

MP4 to 7 2-3m --> MP8 8m

DD 7m --> MKWii 33m

DK 1m --> DKCR 5m

The Wii had a bigger install base to work with so I don't know about that one.

Then this means that the Nintendo core userbase have grown or those franchises get the mass appeal which leds to believe that once the next installments hit the console the sales could improve.

 

I'm guessing people who aren't sticking around for another installment

NSMB Wii 27m -> NSMB U 2m

Seriously though, if the next best selling game after Kart couldn't get the Wii U off the ground, how can any other Nintendo franchise guarantee sales? Does this look like mass appeal to you?

 

You realize NSMB Wii launched when the Wii had a huge install base and it's been selling since 2009, while NSMBU was release on the Wii U's launch day (meaning no install base) and it's been selling for only 4 months. There's no point in comparing those 2 games, at least not for now.



Nintendo and PC gamer