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Forums - Nintendo - Nintendo Fans Same Excuse?

I love with discussions like this how everyone ignores most of the best selling games ever are by Nintendo. I don't give a shot about hardware sales but I do care about the amazing experiences Nintendo has given me over the years. Stop trying to out do Nintendo - PS sales are undeniably awesome but Nintendo inspires the public imagination. Mario is HUGE - no questions asked. Pokemon is HUGE - no questions asked. Stop hounding a company that offers nothing but fun and enjoyment to many people's lives. Sell more, do more, proclaim victory - but allow Nintendo and its fans the right to quite rightly say that Nintendo offers something no other company can.



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curl-6 said:
Mazty said:

Mario & Co is seen by a lot of people as kiddy and not core. That is general perception.

Actually the Xbox had 4 pad support without needing multiap as well as network support making it the party console. Timesplitters, Halo and anything else which 4+ players worked perfectly on it - splinter cell etc. 

Yes, but many others see them as core. Melee players can be incredibly competitive, (many of them are about as hardcore as console gamers get) and Sunshine was a core game through and through; it was core to a fault, actually, in that its difficulty and complexity over Mario 64 made it less accessible.

Gamecube had 4 pad support too. To this day I simply cannot fathom why the PS2 didn't, considering the N64 did it 4 years prior.

I'm sure Wii Fit players can be competitive....The issue is that Mario is a cartoon-esque italian plumber, not someone who is "cool". 

GC had the worst pads so the xbox won, as 16 player halo was incredibly good fun. Why the PS2 didn't is beyond me as well. 



VGKing said:
RazorDragon said:
GC's case actually didn't made any sense. It had games(1st and 3rd party), it had the controller, it had the online features, it had even an add-on that played GBA/GBC games and also GBA connection that allowed new gaming possibilities, it was the smallest and most reliable console of that generation and, most importantly for the gaming forums crowd, it had the graphics.

So, what can we conclude from all that? Gaming market makes no sense.

You still don't know why the Gamecube failed? Let me inform you.

1. It looked like a lunchbox.(WTF is up with that handle?)
2. The controller was ugly and weird.
3. Graphics don't matter when it comes to Nintendo games. So whatever advanatage it had didn't matter since people didn't buy 3rd party games.
4. It was marketed as a kids console while the PS2 was the cool console for all ages.

Have to agree with ya, no offence i love nintendo...but the gamecube was just...hideous :L, as for its controller wid its multicolour buttons. Its like they let a kid choose the colours. 



Bradford City Fan for life

Recent favourite games: Ni No Kuni, Fifa 13, Batman Arkham City

Best games of all time: Pokemon Red, Dragon Warrior 3, The last of us, Uncharted 2 and 3

3ds friend code add me: 1950-8131-6814

PSN ID: Mr_Vezzo_Khanny - add to start a clan in the last of us mutiplayer

So you generalize a fanbase and want a rational discussion to come from it? Alrighty...



KingHades said:
curl-6 said:
Daisuke72 said:
snyps said:
KingHades said:
AgentZorn said:
KingHades said:
snyps said:
am i the only one that thinks dvd functionality is what slaughtered ps2's competition? When ps2 released there was no games for it. But ppl drove up the install base by purchasing it to play dvds. The large install base gave developers reason to get working. Its a perfect storm.

Yes I do think people bought it for the DVD,but you can also say a hefty bunch bought it for the games.

The software sales justify this almost every third party game was guarenteed to sell atleast 1mil on the PS2 if not over 900k atleast lol.

I still think that the PS2 being a DVD player is what made it so succesful. The average person would have had much more use for a DVD player than a video game console.

To be honest the PS2 would have outsold the GameCube regardless of the DVD player.



we'll never know


Bullshit. The Playstation 2 sold mostly because of its library of games, no way in hell more than half of the install base bought it for a DVD player, and without the DVD player it still would've pushed 100M units. The PSX had no DVD player and it DOMINATED the N64. That was so delusional of you to say.

The PS1 had a CD player instead. :p

Oh yea and since you guys think the PS2 sold off the DVD player can you explain the PSX then?

Don't even say the CD player because you could buy a walkman for even cheaper and no one buys a console to listen to CD's so I'm guessing it's safe to say 40mil PS2's were bought for the DVD's+Games?

Okay, first of all, I was joking about the CD player selling the PS1, hence my ":p" smilie.

DVD was a big hook for PS2 as the medium was taking off and few (none for a while, I think) players were as cheap as the PS2. Rebuys due to the disc read error also sold quite a few PS2s. However, the PS2 would still have won comfortably without them , thanks to brand power, a year's headstart, and third party support.

As for the PS1, its success can be chalked up to lower game prices versus the N64, and again, more third party support and a headstart.



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Majora said:
I love with discussions like this how everyone ignores most of the best selling games ever are by Nintendo. I don't give a shot about hardware sales but I do care about the amazing experiences Nintendo has given me over the years. Stop trying to out do Nintendo - PS sales are undeniably awesome but Nintendo inspires the public imagination. Mario is HUGE - no questions asked. Pokemon is HUGE - no questions asked. Stop hounding a company that offers nothing but fun and enjoyment to many people's lives. Sell more, do more, proclaim victory - but allow Nintendo and its fans the right to quite rightly say that Nintendo offers something no other company can.


If you dont want to talk console sales, why even come to this thread? It is about a console after all. I get where you are coming from but it doesnt contribute anything to the discussion



The WiiU has been out for four months. A the first thing is that everyone should learn is not to make rash predictions. People wrote off the PS3. People wrote off the DS/proclaimed the victory of the PSP. Peope wrote off the 3DS. All of those were wrong.

Second, there is hesitation in the market place. People do not know what the competition will bring to the table. And they don't know if Nintendo will lower the WiiU price point for the 2013 holidays.

Third, the WiiU finally got a unique game this week with Lego City Undercover. For its first four months, there was really nothing, except for the deluxe model pack in NintnedoLand that reached out as a "must have" to the non-hard-edged gamer. (The other most unique game is ZombiU which is rate M by ESRB, putting it out of the reach of many of those for whom Nintendo systems are typically targeted.). New Super Mario Bros. was thought to be that game, but it has been done several times already (DS, Wii, 3DS), so its new appeal is somewhat limited.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

curl-6 said:

Not to get into this spin cycle again, but really? FABLE (3 million) a stronger exclusive than Melee (7 million) Double Dash (7 million) and Sunshine? (5.5 million)

Halo sold the Xbox, it didn't have any other big movers.


This is actually a very good point. If the Nintendo core fans only allows a console to sell like the GC with software sales as those and for example Zelda WW with 4 millions or DK games only 1 million, then who bought those more millions in almost every core franchise in the Wii installments considering casuals only get WiiSports/Play/Fit/Party?

Zelda WW 4m --> Zelda TP 6m + 1.5m in GC

Sunshine 5.5m --> Galaxy 10m

Melee 7m --> Brawl 11m

MP4 to 7 2-3m --> MP8 8m

DD 7m --> MKWii 33m

DK 1m --> DKCR 5m



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Mazty said:
curl-6 said:
Mazty said:

Mario & Co is seen by a lot of people as kiddy and not core. That is general perception.

Actually the Xbox had 4 pad support without needing multiap as well as network support making it the party console. Timesplitters, Halo and anything else which 4+ players worked perfectly on it - splinter cell etc. 

Yes, but many others see them as core. Melee players can be incredibly competitive, (many of them are about as hardcore as console gamers get) and Sunshine was a core game through and through; it was core to a fault, actually, in that its difficulty and complexity over Mario 64 made it less accessible.

Gamecube had 4 pad support too. To this day I simply cannot fathom why the PS2 didn't, considering the N64 did it 4 years prior.

I'm sure Wii Fit players can be competitive....The issue is that Mario is a cartoon-esque italian plumber, not someone who is "cool". 

GC had the worst pads so the xbox won, as 16 player halo was incredibly good fun. Why the PS2 didn't is beyond me as well. 

Hardline Melee players aren't "Wii Fit" competitive, they're as competitive as pretty much any game following within console gaming. These guys talk about attack times and reaches down to the millisecond and pixel, and have worked out the exploits and windows of every character down to a fine art. It doesn't get more hardcore than that. And a great many gamers don't care if they're playing a super-soldier or a cartoon plumber, they just care about the gameplay.

Gamecube having worse pads is subjective, but in any case, it sure didn't stop 4-player Double Dash and Melee being huge!



Pavolink said:
curl-6 said:

Not to get into this spin cycle again, but really? FABLE (3 million) a stronger exclusive than Melee (7 million) Double Dash (7 million) and Sunshine? (5.5 million)

Halo sold the Xbox, it didn't have any other big movers.


This is actually a very good point. If the Nintendo core fans only allows a console to sell like the GC with software sales as those and for example Zelda WW with 4 millions or DK games only 1 million, then who bought those more millions in almost every core franchise in the Wii installments considering casuals only get WiiSports/Play/Fit/Party?

Zelda WW 4m --> Zelda TP 6m + 1.5m in GC

Sunshine 5.5m --> Galaxy 10m

Melee 7m --> Brawl 11m

MP4 to 7 2-3m --> MP8 8m

DD 7m --> MKWii 33m

DK 1m --> DKCR 5m

The Wii had a bigger install base to work with so I don't know about that one.