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Mazty said:
curl-6 said:
Mazty said:

Mario & Co is seen by a lot of people as kiddy and not core. That is general perception.

Actually the Xbox had 4 pad support without needing multiap as well as network support making it the party console. Timesplitters, Halo and anything else which 4+ players worked perfectly on it - splinter cell etc. 

Yes, but many others see them as core. Melee players can be incredibly competitive, (many of them are about as hardcore as console gamers get) and Sunshine was a core game through and through; it was core to a fault, actually, in that its difficulty and complexity over Mario 64 made it less accessible.

Gamecube had 4 pad support too. To this day I simply cannot fathom why the PS2 didn't, considering the N64 did it 4 years prior.

I'm sure Wii Fit players can be competitive....The issue is that Mario is a cartoon-esque italian plumber, not someone who is "cool". 

GC had the worst pads so the xbox won, as 16 player halo was incredibly good fun. Why the PS2 didn't is beyond me as well. 

Hardline Melee players aren't "Wii Fit" competitive, they're as competitive as pretty much any game following within console gaming. These guys talk about attack times and reaches down to the millisecond and pixel, and have worked out the exploits and windows of every character down to a fine art. It doesn't get more hardcore than that. And a great many gamers don't care if they're playing a super-soldier or a cartoon plumber, they just care about the gameplay.

Gamecube having worse pads is subjective, but in any case, it sure didn't stop 4-player Double Dash and Melee being huge!