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Mazty said:
curl-6 said:
Mazty said:

I'm sure Wii Fit players can be competitive....The issue is that Mario is a cartoon-esque italian plumber, not someone who is "cool". 

GC had the worst pads so the xbox won, as 16 player halo was incredibly good fun. Why the PS2 didn't is beyond me as well. 

Hardline Melee players aren't "Wii Fit" competitive, they're as competitive as pretty much any game following within console gaming. These guys talk about attack times and reaches down to the millisecond and pixel, and have worked out the exploits and windows of every character down to a fine art. It doesn't get more hardcore than that. And a great many gamers don't care if they're playing a super-soldier or a cartoon plumber, they just care about the gameplay.

Gamecube having worse pads is subjective, but in any case, it sure didn't stop 4-player Double Dash and Melee being huge!

Yet they are still using dated characters who have a very limited appeal, which is the issue in selling SSB to a large audience, whereas Halo doesn't have that issue. I'm not saying they aren't good players, just the game they are playing isn't generally seen as core due to appearances. 

Dude, if people really cared about gameplay, the CoD series would have died after number 5. 

7 million isn't "limited appeal," and it is a "large audience." It's actually a bigger audience than Halo: Comat Evolved, and I don't think you'd argue that has "limited appeal" or that it doesn't have a "large audience."

And appearances don't define what is core/casual; they're gameplay styles, and while Melee, like most highly successful games (incluidng Halo) straddles both, its core side skews very, very core.

People still buy COD for the gameplay, even if people like you and me might find it awful since #5. They've grown to like its mass-produced, safe, and predictable sameness, it's like the McDonalds of gaming.