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Forums - Gaming - The Tomb Raider vs Uncharted argument has begun.

Only thing i don't like about TR so far is all the stupid grunting and heavy breathing Lara does...



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Maybe my opinion can be thrown away but here's how I've seen it in the past (multi-platform owner):

God of War>>>>>>>>Dante's Inferno, Conan, etc.
Heavy Rain>>>Alan Wake (not really similar but we made the comparison at the time)
Gears of War/Halo>>>>Killzone/Resistance
Batman>>>>>>>>>inFamous>>>>>>>>Prototype
Forza???Gran Turismo
Tomb Raider>Uncharted

I admit that I do have an anti Sony bias. Still, Sony makes some damn good games. When Sony makes the better game, I give them credit where credit is due. This time, Square Enix just made the better game. Maybe SE copied a bit off of Naughty Dog's paper. I'm almost positive that, without Tomb Raider Legend, Uncharted would have been a different beast and without Uncharted 1-3, Tomb Raider 2013 would not exist as it does or maybe wouldn't exist at all.

How much do I love Tomb Raider? I bought Metal Gear Rising (PS3) the same day and I haven't even touched it, yet! Tomb Raider is fantastic. Whether you feel it's better or worse it your opinion. Mine? Well, you already know. Hopefully, Uncharted 4 kicks things up even more. In the meantime, PLAY TOMB RAIDER! Don't let the comparison to one of gaming's biggest exclusive franchises scare you away.



IMO, Tomb Raider has taken more inspiration from Batman Arkham series this gen, from a gameplay and game design perspective. Uncharted did put hollywood style set pieces on the map as must have sequences for todays blockbuster games but thats it.

The combat and exploration is far superior in Tomb Raider, as is the game design. But Uncharted is unmatched when it comes to the scripted events.



I dunno what the problem is Uncharted is obviously a Tomb Raider clone. And the new Tomb Raider borrows some aspects from uncharted end of story.

The main difference tho is that Tomb Raider has a hot girl and Uncharted has a goofy guy as characters.



KylieDog said:

I'm gonna post a mini review my partner wrote somewhere, I agree with pretty much every word, probably because we dicussed it before it was wrote:

Singleplayer

My main gripe with the game is the story and the gameplay just do not mesh at all and due to this my suspension of disbelief kept getting broken.

Right at the start Lara takes a nasty fall and a stalagmite punches clear through her abdomen which she then has to pull out. She holds it for a while but this is soon forgot about completely. Meanwhile she meets up with other survivors, one has a sprained ankle and gets a bandage put on, Lara just sits by a fire and ignores the set of holes in her gut. Shortly after she gets a bear trap spring on her own ankle and just shrugs it off.

Later on she meets another crew member who has hurt his leg and needs medical supplies, so he sends Lara who at this point has two holes in her gut and had a bear trap spring on her ankle not to mention several very nasty falls, possible stuff I forget too, to go fetch the supplies. Lazy bastard if you ask me. Anyway Lara gets these supplies, gives him treatment...and still ignores her own injuries which are far worse. It is only towards the end of the game she suddenly decides randomy that medical supplies for herself are important and a priority, at which point suddenly you cannot even jump without losing health.

Next up is the normal girl turning into a killer. This was done terribly also, one moment she is hunting a dear and saying sorry to it for killing it, then she is slaying wolves, then soon hundreds of fully armed people like she has been doing it her entire life. It doesn't fit into the character they're trying to portray her as. She is not a survivor, she is a killer, this is especially evident at the end where she takes on an entire army of ancient warriors that even the guys she has been killing all game fear

Everyone Lara knows is dumb, Lara often is too and the twist they leave until near end game is blatently obvious to anyone playing. Despite this the story early on keeps you wondering and remains interesting until end game. Story is a thumbs up overall, though Lara is not.

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As to the gameplay, for the most part it is good but in many ways is inferior to older TR games.

Puzzles - It doesn't really have a lot of them and they a joke compared to older games. If you find a puzzle the answer/everything you need is within 10ft of the puzzle. Compared to older games where a puzzle could be an entire level with multiple puzzles within puzzles and can take a long time to clear, TR2013 having puzzles confined to a small room with everything you need, lasting only 20 seconds is pretty poor.

Those are very few, mostly contained in 'secret tombs' (that aren't even always tombs), you know they are secret because whenever you get remotely close to one a big message you cannot turn off appears on screen telling you "SECRET TOMB NEARBY". They also have big door entrances and plenty of painted signs outside pointing to the entrance. Most of the games 'puzzles' are just masses of collecting items, items that get marked on maps and are completely optional, as are the secret tombs. So puzzles get a massive thumbs down.

Combat is a step up from older games, I guess needed be as the clear focus of the gameplay is combat this game. The dodge move is pretty overpowered though especially with the counter attack upgrades. Combat gets a thumbs up though combat shouldn't be a focus.

Platforming has also taken big steps backwards, as expected has ditched the need for timing, judging run-ups, even aiming the jumps isn't very important, general direction needed only. There is a fair amount of platforming but the path to climb is always clear, the entire island looks like someone run around with a can of bright white paint to mark all the climbable ledges, no working out where to climb, no challenge to it. Only involved parts to it are timing your hook on wall jumps. Platforming gets big thumbs down.

The action set pieces are ok but compared to Uncharted they don't quite measure up, Uncharted also does a great job of keeping the player playing during the set pieces while in TR when they get too action packed they tend to cut away player control to a scripted sequence so nothing to do but watch.

Multiplayer

Shameful really. The quality of the campaign just isn't there, the matchmaking is bad, balance is bad, hitboxes are dodgy, melee system is terrible, the perks they added don't work well with the game modes they created, the animations are terrible. If you get a full game it is just barely playable. The traps are a nice addition to what Uncharted offers but otherwise if you want a platforming TPS stick to Uncharted 3, better in every way. MP isn't worth anymore words.

Overall I enjoyed the game a lot, it is a good game, but a number of disappointments and missing extras like chapter select, new game+, alt costumes, infinite ammo. Starting the game from scratch at the beginning every time kind of sucks.


*reads review*

Man.  I hope that's just a sample of the review!  I could barely find anything positive about the game at all! 



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Seems like quite a few people enjoyed this more than UC3. Now I have to get it.



I will state it again. I loved this new Lara Craft game, and I hated the Uncharted game.

I never played the old Lara Craft games. I have played the Prince of Persia games, which I love. Those games don't get enough credit, when talking about this genre. If you want to bring up a climbing game then those games top the list as the best.

I dont' know what it is exactly that makes me like this game and hate uncharted, but I do.

And whats with people and their exclusiveness. If this game was exclusive, I swear the Uncharted lovers would be praising it. But since someone else can play it, they want Uncharted to have the "crown". Um hello PS3 owners, you get to play Lara Craft. It's on your system too.



irstupid said:
I will state it again. I loved this new Lara Craft game, and I hated the Uncharted game.

I never played the old Lara Craft games. I have played the Prince of Persia games, which I love. Those games don't get enough credit, when talking about this genre. If you want to bring up a climbing game then those games top the list as the best.

I dont' know what it is exactly that makes me like this game and hate uncharted, but I do.

And whats with people and their exclusiveness. If this game was exclusive, I swear the Uncharted lovers would be praising it. But since someone else can play it, they want Uncharted to have the "crown". Um hello PS3 owners, you get to play Lara Craft. It's on your system too.

Totally agree with you about Prince of Persia when it comes to "Jump Puzzles".  You actually had to think about how you were going to get where you wanted to go in that series AND the controls were fluid.  In this current gen, climbing is just there to show off the graphics.  Often times, in games like Uncharted and Enslaved (not so much in Tomb Raider), you couldn't make the wrong move if you wanted to.  You feel like a badass pulling off these magnificent feats but really, it's like training wheels.  You where never able to do anything but succeed.



KylieDog said:

I'm gonna post a mini review my partner wrote somewhere, I agree with pretty much every word, probably because we dicussed it before it was wrote:

.........


Great review, reminds me a somewhat of Gametrailers and Eurogamer's reviews, though in their cases they both had high final scores (8.5 and 8), but I'm guessing $quare €nix had something to do with that.



KylieDog said:


Next up is the normal girl turning into a killer. This was done terribly also, one moment she is hunting a dear and saying sorry to it for killing it, then she is slaying wolves, then soon hundreds of fully armed people like she has been doing it her entire life. It doesn't fit into the character they're trying to portray her as. She is not a survivor, she is a killer, this is especially evident at the end where she takes on an entire army of ancient warriors that even the guys she has been killing all game fear

I don't get people complaining about that first killing reaction at all.  It's not even 10 minutes later when she is randomly talking to herself, or in her journal or to a survivor (I don't recall exactly), but she is frightened and scared "NOT" because of the fact that she killed one person, but because she found it soo easy to kill.

She's scared and freaking out because she see's herself as this killer that doesn't seem to have remorse.  She killed him, wanted to kill him and is killing others and doing it easily.  That is what is freaking her out.  Not the act of killing, but that she is doing it so casually.

The whole deer thing is simple.  The deer she sees as innocent, wolves and these humans she does not.  She easily and with no remorse can kill them, and that is what frightens her.  She wishes that it was harder to kill someone than it is for her.