Oh well. You can't pleas everybody, Lara. :(
Why are we even comparing the two to begin with? Tomb Raider=exploration/platforming/puzzles while Uncharted=story/cinematic moments/emotion.
I find it funny too that some people can't get over the fact that some people like TR better and some people like UC better. Get over it. I've played probably 8 or so hours of Tomb Raider and it is great. If a new TR game and an UC game came out on the same day I would easily buy the new Uncharted first because, in my opinion(keyword people), it is a better game. But, I like them both, so whatever.
S.T.A.G.E. said:
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Ever play any Tomb Raider games? Lara has always been more of a scholar/artistocrat than she has been a "tomb raider". The franchise has always given you nice little details about almost everything you find in games as far as relics and treasure goes, proving there's a lot more to her than simply treasure hunting or "boredom". And even in this new reboot, if you've really watched 2/3 of your friend playing or whatever, has he actually raided any tombs? Her reactions to the tombs and the set pieces are bigger than her reaction to the treasure chests she opens.
Both of them clearly treasure hunt for both historical and personal satisfaction. They both care a lot about the myths and legacies and both are greedy and want the treasures. And in both franchises, when they either get or fail to get that first treasure, a sinister supernatural/superpower plot is revealed and they have to span the globe to basically save the day.
I'm a huge fan of both (played Uncharted 1-3 and all Tomb Raider games) and I'm very impressed with the new Tomb Raider.
Whilst they've both taken influence from each other they're also aiming for different things. Uncharted goes for an epic experience with tongue in cheek characters and focussed gunplay. The new Tomb Raider on the other hand aims for a darker story with greater emphasis on Lara as a character in both personality and gameplay development. It also has far more exploration than Uncharted.
Uncharted could focus on directing the player down a linear path creating epic set pieces, directed banter and small set "arenas" for gunplay. Whilst Tomb Raider directs you down a path for story heavy moments, it also gives you much larger open areas to explore with multiple paths of discovery and platforming rather than a single narrow path. In some ways these areas are a bit like the design philosophy of Crysis but with added puzzles and platforming.
My only real complaint about Tomb Raider is that the puzzles just aren't as large in scale or as challenging as in the past. The optional tombs are a nice touch but could have been much larger in scale.
KylieDog said:
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Yes, it took a lot from uncharted, but there is quite a bit of exploration and platforming. At least to me there is. To me I see two similar games but also two very distinct games. But, to each his own.