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Forums - Nintendo Discussion - How much will Dragon Quest X impact Wii U sales?

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axumblade said:
F0X said:
axumblade said:

The next closest to the DQX in sales was DQV (which still has 1 million in sales more than DQX).


Japan disappoints me. Dragon Quest V is a masterpiece.

Actually, that was my bad. The PS2 remake sold 1.65 million. The SNES version sold 2.79 million. If you total them all up (plus the DS version) its over 6 million. :)


Thank goodness. For a second there I thought that the Japanese actually favored Dragon Quest VI (worst $40 I've ever spent) or something.



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Hopefully the bundle might do something, but looking at MH3 I can't say I'm sure.



You'll get a hundred thousand sales for the upgraders alone, a couple hundred thousand more that will just want the game because it's Dragon Quest. Then a few hundred thousand more who were holding off for the definitive version of the game on Wii U. So I think sales will be fairly high.

The main reason sales are lower than other Dragon Quest games is because most fans of traditional style RPGs don't like Online games. The reason why Warcraft was successful was because the Warcraft/Starcraft fanbase like online games.

People who don't think a Dragon quest game will do well in Japan obviously are unaware of the popularity of the franchise in that country.

The real question is how much value will this attention will bring to the Wii U in a time when Nintendo has no other big games on the schedule to build on that attention.



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i agree with most everyone, it won't do much. it was already out on wii and wii was about as successful of a console as a console can be so i don't see it pulling in any new audience that has a wiiU but never had a wii.

it will sell some. probably on par with the success of batmanAC and mass effect 3. late port status. as an MMO it might to a smidgen better with "upgraders" but overall it will be capped at "lower than wii" sales.



The game comes with Wii U hardware bundle, so I expect japanese Wii U sales to rise over 25,000 that week (Game & Wario releasing the same week, too @ on 28/3).

Also, I think DQX U total sales in Japan will reach 100K+ mark (original FFXI on PS2 sold ~120K in Japan) in a few weeks and then game to sold slowly in upcoming months (original DQX for Wii still selling -- every week in MC Top 50, registration codes also popping up on weekly charts of stores like TSUTAYA; 400K users playing it online as of march)

Square Enix planning to protote DQX like 10 years, so new versions and expansion packs would help reach new users in upcoming years.



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Meret said:

The game comes with Wii U hardware bundle, so I expect japanese Wii U sales to rise over 25,000 that week (Game & Wario releasing the same week, too @ on 28/3).

Also, I think DQX U total sales in Japan will reach 100K+ mark (original FFXI on PS2 sold ~120K in Japan) in a few weeks and then game to sold slowly in upcoming months (original DQX for Wii still selling -- every week in MC Top 50, registration codes also popping up on weekly charts of stores like TSUTAYA; 400K users playing it online as of march)

Square Enix planning to protote DQX like 10 years, so new versions and expansion packs would help reach new users in upcoming years.


Oh, so 2 games in the same week. Then we won't be able to see the real impact of DQX.



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I wonder if DQ X will go on to be the best source of revenue for the entire series like Final Fantasy XI ended up to be.



IsawYoshi said:

Hopefully the bundle might do something, but looking at MH3 I can't say I'm sure.

? MH played its role during launch week of Wii U. There's reports about bundle sold out and its not selling anymore in many stores like regular bundles.

Also, it's a third version of MH3 (Wii, 3DS, WiiU). Everbody tired of MH3 already (I'm even not counting 3rd and 3rd HD games was released on Sony platforms). But even so, It sold 200K on Wii U (not counting digital sales from eShop) with userbase of 800K users, and Capcom said its a "hit". For example, MH 3rd HD sold 500K on PS3 with userbase of 6,5 -7 million.

"it will sell some. probably on par with the success of batmanAC and mass effect 3."

Lol what? We're talking about Japan here. There's no one care about ME or Batman. And those games aren't MMOs, they're not going to be promoted in years.

"so i don't see it pulling in any new audience that has a wiiU but never had a wii."

Funny, but even with HUGE Wii userbase in Japan, people bought 40,000 Wiis in the week of DQX release. Game atracted new audience even on such a "big" platform. So...



@Pavolink Yeah, but maybe Media Create will provide data w/full analyse of console perfomance that week. How much DQX bundle sold, etc (Usually MC post such a data about games/systems in a few days after regular weekly charts). For example, PS Vita Ice Cilver sold 15K last week (Sony shipped 30K).



Jumpin said:

The main reason sales are lower than other Dragon Quest games is because most fans of traditional style RPGs don't like Online games. The reason why Warcraft was successful was because the Warcraft/Starcraft fanbase like online games.


I'm sure that helped a lot with early adoption, but World of Warcraft's success came from far more than just targetting a pre-existing fanbase.  It stayed close enough to MMO roots to attract Runescape/Everquest players while shaking things up enough to attract people who would've never considered buying an MMO before - people like me (I've still to this day never played any other MMO's, or any other Warcraft games).

I'm sure DQX isn't helped by being an MMO in a series of traditionally single player JRPG's, and I'm sure it can reach FF XI levels of success easily.  But to go any futher than that, I think it needs to be a different type of MMO that it actually is.