RolStoppable said:
Gunman Clive definitely looks like a Jump&Shoot game in the veins of Mega Man, but my comment was refering to the expected quality. I was bringing up better alternatives to Gunman Clive. In other words, games that people should look into before Gunman Clive. Although I won't be upset, if people ignore my recommendations. It's their money and their choice.
I didn't value your arguments, because you tried to pass off your opinion as an objective measure on the topic. You claimed that NSMB's graphics don't appeal to adults, then you had adults coming in your thread to tell you that the graphics are fine. Things would have been different if you just said that the graphics don't appeal to you, but then there wouldn't be much to say. "Alright, that's your opinion." - End of the thread after a couple of posts. But you chose to make broad statements like the aforementioned.
You can't go around and impose your perception of presentation on everyone else while expecting no backlash, because different people see things differently. In extremely simplified terms, someone could start a thread stating that the best color in existence is green and give reasons why. Will everyone agree? Obviously they won't, because many people favor red, blue, yellow etc. over green, because they find those colors more visually appealing than green. Now the thread starter could either tell those people that they are wrong or accept that the topic is a matter of taste. You usually went with the first option, that's why your threads garnered hundreds of replies.
By the way, the second half of SMB3's world 5 is clouds, not snow.
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I tried to express why I thought, objectively speaking, the style in the NSMB games wasn't pleasing to adults in general. Of course there would be some for who it's okay, but it was my understanding that certain styles appeal more to adults than others. Also, a lot of the people who entered that thread didn't really display an honest intent on discussing the topic but more to simply defend NSMB no matter the arguments. It would be that had NSMB taken the approach I was calling for, they would have defended that.
Ultimately I was trying to bring out points about style. It would be the same thing if we were talking clothing fashion/style or musical grooves. A lot of us aren't used to talking in those terms because we're not familiar with that kind of topic, myself included. Though some of us have potential to talk about it, some here are completely oblivious to notions of style and what objectively could describe a visual direction as "in style" or "out of style".
Whether Nintendo applies this to NSMB or not, what mostly matters to me is that they at least are aware of the direction they took for NSMB to the detriment of style, consciously, at least it gives me piece of mind that they could pull it off if they wanted to, but simply opted not to in favor of a more sound business direction to them. But in the long run it's my opinion that money and safe business directions would only take them so far in face of emerging competition. (this kind of answers your question the_dengle).
Ultimately I hope you know that the reason this matters to me is because I have longed for the Nintendo of old to lead the industry but I've come to be disillusioned to that hope.
As for world 5, you're right. World 6 was the ice level.