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Forums - Gaming - Which console launch was handled worse, PS3 or Wii U?

 

Worse launch?

PS3 394 56.85%
 
Wii U 299 43.15%
 
Total:693

Definitely PS3.



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curl-6 said:
Mazty said:
curl-6 said:
Mazty said:

All those games showed an improvment over the existing consoles. Not a single Wii U game shows an improvement in the slightest. In fact, a lot of the games perform worse. The fact that it's so hard to make games look better than current games should make you wonder just how much better the games will actually get. 

Trine 2 Director's Cut exceeds PS3/360 capabilities, developer Frozenbyte has confirmed this.

If you port a game made for one system onto another with a very different architecture, without taking the time and effort to optimise your work, it will perform worse. The PS3 struggled with Half Life 2 back in the day, does that make it weaker than a circa 2004 PC?

Links plx. Frankly I really couldn't tell. 

The fact that BLOPS II can be ported from the 360 to the PS3 just fine, and performs worse on the Wii U is worrying. You really can't use the excuse of different architecture when the games been ported to the freakin' cell. 

http://www.geek.com/articles/games/ps3-360-cant-cope-with-trine-2-wii-u-graphics-20121010/
http://www.eurogamer.net/articles/digitalfoundry-trine-2-face-off

Developers have had 6 years to learn the PS3's architecture. They've only just had their first experienvce with Wii U's.

Uhoh:

"We also understand that the game's architectural underpinnings favour stronger graphics hardware and that the code is relatively light in terms of its CPU requirement - a good match for Wii U hardware, in other words."



I will answer for this question from a European point of view. I have choosen the Wii U.

Ok, the PS3 had a hard time. But I want to point out a few things that have to be taken into consideration.

1) The PS3 offered HD visuals while almost all households did not own a HD TV yet. The Football World CHampionship 2010 in Germany was the first big Event where HD TVs where heavily advertised so that people could enjoy HD entertainment for the first time. Up to this date most TV stations still broadcast in SD although some are braodcasting in SD and HD at the same time.

2) Bluray. Sony invested into Bluray and the market for Bluray was very limited.

So the PS3 tried to adopt technology that was ahead of its time in Europe. So one can say that the PS3 tried to be future proof and that made the console more expensive. It was a decision by Sony, that hurted the launch, but makes the PS3 still viable in 2013. One could say that this was a calculated risk for Sony that ended up well in the end.

So, while the launchwas very bad, there were some points that have partly redeemed the PS3 launch. The Transition to Bluray surely has hurt Sony and the PS3.

The WII U however has some problems that could have been avoided from the start.

1) Nintendo launched it too late in my opinion. The Wii started to drop already in 2010 and if you look at the top 100 sold games of the Wii you will not find many games from 2011 or 2012 there. If you compare that to the HD twins you will see that they have many games from 2011 or 2012 in the top 100 and they will still have some heavy hitters in 2013 and maybe even in 2014. So the Wii has lost steam relatively early and Nintendo waited too long to either keep the WII going or to push the WII U.

The last two years people simply lost interest in the Wii. Ok, there is still the next generation of children getting their first console but aside from the few Wii Evergreens people simply stopped buying new games. The Wii got some heavy media coverage and in Germany some newspapers promoted the Wii as a means of losing weight while playing for overweight kids. It was a media sensation and it caught the interest of former Non-gamers... but it simply failed to keep that interest. I doubt that many of the Wii buyers will buy a new console ever again... simply because they were non-gamers from the start.

The Wii was a success saleswise. But the motion controls alienated many of the core gamers. The novelty wore off very fast and I had several games like Silent Hill where to controls simply limited the game experience. I would have prefered if they were purely optional like the PS Move. I have grown up with a standard controller and I think it is the best solution for dedicated gaming.

So in my opinion Nintendo got lazy. They relied on the Success of the Wii and thought that it would be enough to bring a new gimmick as a controller and have a 2d Mario game from the beginning. But as the 3D in the 3DS did not get the crowd excited from the start, the tablet controller failed to impress the masses.

It was the first tv advertising where I have seen the shuriken mingame with the touch screen where I lost interest in the Wii U. I have had high hopes that the transition to HD and the use of a proper controller would solve my personal problems I had with the Wii. I just don't want touch screen mingames or motion control minigames in my games. The Vita suffers from the same problem. Uncharted and Assassin's Creed Liberations were at the Core great games, but the touch screen minigames simply were immersion breakers for me.

So in my opinion, Nintendos launch is worse than the PS3. Sony has introduced new technology that was simply ahead of its time for the masses and so you had to pay for features that you could not really use at that time. (HD with no HD TV, Bluray Drive, but only a very limited and expensive offering for Blurays). Nintendo however has let the Wii slowly dying and they did not use the time well to find something really impressive. Nintendo even failed to offer a Trophy Service ( I bet there are many hardcore fans out there who would go for things like "I want to Platinum every Zelda game available),

The PS3 could rebound as People started to buy HD TVs and Blurays became more common. Sony could finally cut the Price and the games were coming... The Wii U simply does not contain technology that has yet to shine. Nintendo is already losing games due to the weak sales numbers. If Mario Kart and Smash Brothers are out there and the sales numbers are still not picking up the Wii U will be in troubles and will have a hard time in being relevant to third party developers. The sad thing is that NIntendo easily could have done better... they just did not and for me it felt like being lazy and overconfident.



Mazty said:
curl-6 said:
Mazty said:
curl-6 said:
Mazty said:

All those games showed an improvment over the existing consoles. Not a single Wii U game shows an improvement in the slightest. In fact, a lot of the games perform worse. The fact that it's so hard to make games look better than current games should make you wonder just how much better the games will actually get. 

Trine 2 Director's Cut exceeds PS3/360 capabilities, developer Frozenbyte has confirmed this.

If you port a game made for one system onto another with a very different architecture, without taking the time and effort to optimise your work, it will perform worse. The PS3 struggled with Half Life 2 back in the day, does that make it weaker than a circa 2004 PC?

Links plx. Frankly I really couldn't tell. 

The fact that BLOPS II can be ported from the 360 to the PS3 just fine, and performs worse on the Wii U is worrying. You really can't use the excuse of different architecture when the games been ported to the freakin' cell. 

http://www.geek.com/articles/games/ps3-360-cant-cope-with-trine-2-wii-u-graphics-20121010/
http://www.eurogamer.net/articles/digitalfoundry-trine-2-face-off

Developers have had 6 years to learn the PS3's architecture. They've only just had their first experienvce with Wii U's.

Uhoh:

"We also understand that the game's architectural underpinnings favour stronger graphics hardware and that the code is relatively light in terms of its CPU requirement - a good match for Wii U hardware, in other words."

And yet the elements that rely on the CPU, like physics and destructables, are superior on Wii U compared to the PS3 and 360.

So it has:

- Better physics

- Better textures

- Better AA

- Better screen resolution

- Better normal map compression

- Better water simulation

And all this in a launch title versus a game that arrived on PS3 and 360 when they were mature.

-



curl-6 said:
Mazty said:
curl-6 said:
Mazty said:
curl-6 said:
Mazty said:

All those games showed an improvment over the existing consoles. Not a single Wii U game shows an improvement in the slightest. In fact, a lot of the games perform worse. The fact that it's so hard to make games look better than current games should make you wonder just how much better the games will actually get. 

Trine 2 Director's Cut exceeds PS3/360 capabilities, developer Frozenbyte has confirmed this.

If you port a game made for one system onto another with a very different architecture, without taking the time and effort to optimise your work, it will perform worse. The PS3 struggled with Half Life 2 back in the day, does that make it weaker than a circa 2004 PC?

Links plx. Frankly I really couldn't tell. 

The fact that BLOPS II can be ported from the 360 to the PS3 just fine, and performs worse on the Wii U is worrying. You really can't use the excuse of different architecture when the games been ported to the freakin' cell. 

http://www.geek.com/articles/games/ps3-360-cant-cope-with-trine-2-wii-u-graphics-20121010/
http://www.eurogamer.net/articles/digitalfoundry-trine-2-face-off

Developers have had 6 years to learn the PS3's architecture. They've only just had their first experienvce with Wii U's.

Uhoh:

"We also understand that the game's architectural underpinnings favour stronger graphics hardware and that the code is relatively light in terms of its CPU requirement - a good match for Wii U hardware, in other words."

And yet the elements that rely on the CPU, like physics and destructables, are superior on Wii U compared to the PS3 and 360.

So it has:

- Better physics

- Better textures

- Better AA

- Better screen resolution

- Better normal map compression

- Better water simulation

And all this in a launch title versus a game that arrived on PS3 and 360 when they were mature.

-


Lolwut, how'd you come to the conclusion that the CPU based parts are better on the Wii U?! The article clearly stated that the Wii U is not good with CPU intensive games...



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Mazty said:
curl-6 said:
Mazty said:
curl-6 said:
Mazty said:
curl-6 said:
Mazty said:

All those games showed an improvment over the existing consoles. Not a single Wii U game shows an improvement in the slightest. In fact, a lot of the games perform worse. The fact that it's so hard to make games look better than current games should make you wonder just how much better the games will actually get. 

Trine 2 Director's Cut exceeds PS3/360 capabilities, developer Frozenbyte has confirmed this.

If you port a game made for one system onto another with a very different architecture, without taking the time and effort to optimise your work, it will perform worse. The PS3 struggled with Half Life 2 back in the day, does that make it weaker than a circa 2004 PC?

Links plx. Frankly I really couldn't tell. 

The fact that BLOPS II can be ported from the 360 to the PS3 just fine, and performs worse on the Wii U is worrying. You really can't use the excuse of different architecture when the games been ported to the freakin' cell. 

http://www.geek.com/articles/games/ps3-360-cant-cope-with-trine-2-wii-u-graphics-20121010/
http://www.eurogamer.net/articles/digitalfoundry-trine-2-face-off

Developers have had 6 years to learn the PS3's architecture. They've only just had their first experienvce with Wii U's.

Uhoh:

"We also understand that the game's architectural underpinnings favour stronger graphics hardware and that the code is relatively light in terms of its CPU requirement - a good match for Wii U hardware, in other words."

And yet the elements that rely on the CPU, like physics and destructables, are superior on Wii U compared to the PS3 and 360.

So it has:

- Better physics

- Better textures

- Better AA

- Better screen resolution

- Better normal map compression

- Better water simulation

And all this in a launch title versus a game that arrived on PS3 and 360 when they were mature.

-


Lolwut, how'd you come to the conclusion that the CPU based parts are better on the Wii U?! The article clearly stated that the Wii U is not good with CPU intensive games...

Because the article clearly says that the more advanced physics of the PC build are present in the Wii U build, but not on PS3/360.

The article's claim that the Wii U isn't good at CPU intensive games is based on CPU intensive games so far, which have all been rushed, badly optimised launch ports built on crappy devkits. That's like using Half Life 2's often single-digit framerate on PS3 to say the Cell is weak.



Games wise both had a horrible start but PS3 did better...but the amount of money Sony lost that first year while PSP and PS2 were making money was horrible....And please don't let we forget that sony did not advertise it as an gaming console but as an blu ray player. At the end Nintendo did better with Wii U.



 

Someone got shot!!!!  Need I say more?  Someone got shot!



Tough one. Both were terrible launches, but I do think Wii U has been slightly worse, due to the utter lack of marketing here. It's been out for months now, yet nobody who doesn't follow games closely even knows it exsist. Nintendo has always had bad marketing in europe, but this time it's extreme.



curl-6 said:
TheJimbo1234 said:

You say bridge, me and the business world say confused.

He makes good points, though some are wrong or flawed. It isn't powerful. That's a simple fact and seeing that I know a thing or two about computing, I am right when I say it isn't powerful and has problems. The 3rd party games have problens already with gimped dev kits and poor sales. I can't see how or why this would change. But point 6 is critical. Nintendo, succeed or fail with the WiiU will last. It has the IP and captial to support this and the next 2 generations of hardware to fail.

1. This is a debate, not a childish playground spat. Rather than spouting inane retort, reason why a touch pad is a selling point.

2.Those who don't are less well off and a poor choice of target customers, and lets be honest, if you can afford a new concolse, you can afford another TV/own another gaming device (phone/tablet/laptop).

3.The PS4 is not costly. To buy the equal hardware for a PC comes in at ~ £450, and this will crash by £100 within a year, and more so afterwards. Then you factor in the bulk purchase; it's cheap.

4.Motion controls was a gimmick, not gameplay changing. Did it add depth? Nope. Allow you to do something in the game a pad wouldn't allow? Nope. Thus it added nothing bar changing how the person physically interacts with the console. That is different from being innovative within a game eg. cover mechanics, 2 weapon systems etc. This is why all major games still opt for pads, not motion controls, where as how much did Halo affect the FPS genre? See the difference?  

5. Such as??????? I could say "The ps4 will cure cancer!". Sadly, just saying so does not make it true. You have to reason why.

Unless you're a developer who's worked with the Wii U hardware, (and how could you prove it if you are?) your opinion that it's not powerful isn't going to change many people's minds. Of course rushed launch games made with crappy devkits will look bad. That doesn't mean the system is weak. Look at the PS3's early games.

1. You've forgotten what this point was even about. It was about people relating to a touchpad. In today's world, people can. They are commonplace.

2. Why buy a second TV when you already have one? Many people in this economy could afford a second TV if they wanted but don't see the point. Being able to play off screen is a valuable and convenient feature, I can just switch to the pad mid game, and still share the couch with my girlfriend.

3. 450 pounds for PC that equals PS4? Sorry, I'm going to call BS on that.

4. Motion controls did add depth. They changed the fundamental way people interact with their games, that's more significant than some relatively minor feature like differing cover mechanics or a 2 weapon limit. Being able to  interact with a virtual world with your own bodily movements was the biggest step in gaming since the shift from 2D to 3D. All major games do not opt for non-motion controls. Many Wii U and 360 games feature motion, not to mention many Wii games still selling.

5.  Nintendoland, ZombiU, and Rayman Origins give us some good ideas on what can be done with it. Then there's the potential for 6-player local splitscreen.


Or I have a degree in the relevant field and know exactly what those figures mean... What do you have?

1. Yes, common place thus it isn't new, fancy, or going to add anything. It does not cause the same buzz as motion controls.

2. To have one in your room? To have one with your PC? Also seeing that tablets can stream TV shows, this also makes that feature usless. If you can't afford a second scree or tablet, how can you afford a console with games? It's a contradictory target market.

3. Yes, now go use ebuyer and stop commenting on things you clealry don't know anything about.

4. No it isn't. It broke immersion and was an over glorified eyetoy. As I said a million times before, it added nothing to the actual game. You couldn't do things you were unable to do before. Take WiiSport and GoW. WiiSport was not immersive, and fun for about 2 hours. GoW was very immersive and the cover system added to that.If motion controls was such a massive jump, why are they not compulsory anymore? Why are we keeping pads? They only work with something like the Oculus Rift, otherwise they are a waste of time. Oh, and the games feature them as a side function, not a necessity unless it is a specific kinetic party game or wii party game.

5. And their ideas are so good few people are buying the WiiU. Wait what? And 6 player local splitscreen? Who cares. I was playing 16 player lan parties on Halo back in 2001 in one room, so how is this an advancement 12 years on?

 

 

As I said, the fact that you haven't proved me wrong and this debate still continues, along with the sub 30k sales this week, no one can fairly argue that the PS3 had a worse launch.