Mazty said:
curl-6 said:
Mazty said:
curl-6 said:
Mazty said:
curl-6 said:
Mazty said:
All those games showed an improvment over the existing consoles. Not a single Wii U game shows an improvement in the slightest. In fact, a lot of the games perform worse. The fact that it's so hard to make games look better than current games should make you wonder just how much better the games will actually get.
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Trine 2 Director's Cut exceeds PS3/360 capabilities, developer Frozenbyte has confirmed this.
If you port a game made for one system onto another with a very different architecture, without taking the time and effort to optimise your work, it will perform worse. The PS3 struggled with Half Life 2 back in the day, does that make it weaker than a circa 2004 PC?
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Links plx. Frankly I really couldn't tell.
The fact that BLOPS II can be ported from the 360 to the PS3 just fine, and performs worse on the Wii U is worrying. You really can't use the excuse of different architecture when the games been ported to the freakin' cell.
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http://www.geek.com/articles/games/ps3-360-cant-cope-with-trine-2-wii-u-graphics-20121010/ http://www.eurogamer.net/articles/digitalfoundry-trine-2-face-off
Developers have had 6 years to learn the PS3's architecture. They've only just had their first experienvce with Wii U's.
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Uhoh:
"We also understand that the game's architectural underpinnings favour stronger graphics hardware and that the code is relatively light in terms of its CPU requirement - a good match for Wii U hardware, in other words."
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And yet the elements that rely on the CPU, like physics and destructables, are superior on Wii U compared to the PS3 and 360.
So it has:
- Better physics
- Better textures
- Better AA
- Better screen resolution
- Better normal map compression
- Better water simulation
And all this in a launch title versus a game that arrived on PS3 and 360 when they were mature.
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Lolwut, how'd you come to the conclusion that the CPU based parts are better on the Wii U?! The article clearly stated that the Wii U is not good with CPU intensive games...
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Because the article clearly says that the more advanced physics of the PC build are present in the Wii U build, but not on PS3/360.
The article's claim that the Wii U isn't good at CPU intensive games is based on CPU intensive games so far, which have all been rushed, badly optimised launch ports built on crappy devkits. That's like using Half Life 2's often single-digit framerate on PS3 to say the Cell is weak.