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Forums - Gaming - Rumor: Dead Space 4 cancelled after poor DS3 sales.

ya...its sales were never really sustainable, barely if that. The games were high budgets. Damn shame.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

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Shooters are getting so fucking boring. Resident evil, and Dead Space are disappointing.



The problem is that big budget survival horror games cannot exist, because the fanbase just isn't there.

They tried to get gamers from the shooter base, didn't work. A survival horror DS3 wouldn't have sold better than DS2 either.

Only other option would've been massively reducing the dev/marketing costs. Not sure if that would've worked.



Barozi said:
The problem is that big budget survival horror games cannot exist, because the fanbase just isn't there.

They tried to get gamers from the shooter base, didn't work. A survival horror DS3 wouldn't have sold better than DS2 either.

Only other option would've been massively reducing the dev/marketing costs. Not sure if that would've worked.

pretty much. 



Alphachris said:
Maybe people bought Dead Space for the Horro aspect and not for the Action after all. It is funny how they tried to approach a broader audience and ultimately they ended up in narrowing their audience down.

What I thought as well.  Electronic Arts killed this series, but of course the blame will fall to the developers and the fans and industry suffer.



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Maybe EA will learn its lesson from this >> More action doesn't mean more sales.



Barozi said:
The problem is that big budget survival horror games cannot exist, because the fanbase just isn't there.

They tried to get gamers from the shooter base, didn't work. A survival horror DS3 wouldn't have sold better than DS2 either.

Only other option would've been massively reducing the dev/marketing costs. Not sure if that would've worked.

I think it would have, because survival horror does not need a massive scope.  Look at the first Dead Space, for instance.  As far as marketing goes, you already have an audience, so your advertising can be short and viral.  It's only when you try to expand that audience into other genres, when you're trying to convince people to switch over, that you run up those costs.

The real problem is that massive publishers like EA always swing for the fences.  They don't want a run-scoring double, they want a home-run or nothing.  That they have no problem making drastic changes to an IP in order to make it more commercially successful is what bothers me.  There is room for games like Dead Space in the gaming industry--just probably not at publishers like EA.

As someone else said, it's a shame that they own BioWare.



Great news...



EA killed it when they introduced the micro transaction rubbish, so they could skim of the top.



I hope this is true. You dont build a franchise by changing what makes them game unique and good. And than you dont pile microtransactions on top of it. I hope these allways connected singlepayer experience games all fail for ea.