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Forums - Gaming - Rumor: Dead Space 4 cancelled after poor DS3 sales.

Mummelmann said:
JGarret said:
Mummelmann said:
forest-spirit said:
True or not it's clear where EA, and some other big publishers are heading. Unless you can turn a game into a long lasting series with 5m+ entries it's just not worth making. Which is why I prefer smaller publishers such as Paradox and Atlus. Heck even Nintendo is a million times better despite largely playing it safe with 25 year old proven franchises.


Its starting to behave more like TV, shows that don't climb onto the top ten lists after one season (or, preferably, one episode) are axed at once, never getting the chance to come into their own. And a of the shows that actually do fail are either too niche or plain bad, same goes for games.

Shows like "Friends", "Seinfeld", "NYPD Blue" and "CSI" actually had fairly weak beginnings, quality-wise, but they rose to the occassion when the actors and writers got warm and turned out to be become classics, and incredibly successful to boot.

I'm not saying that Dead Space series would have become classic but a lot of games that do okay can become great with some polish. Instead, developers opt to change the recipe completely or at least enough to alienate fans of the first installation(s) and new fans are less likely to start enjoying a direct sequel since they have no relation to the beginning.

The recipe in gaming today is usually as follows; release game, recieve mediocre sales and reviews. Okay, throw in action, effects, sex and other gimmicks to reap a profit. It often works. Apply same recipe to sequels to milk, milk curdles as consumers tire of the same old shit (unless you happen to be making Call of Duty), sit back and watch in astonishment as your franchise dies. Branch out and launch spin-off's on unlikely platforms as a last grasp at straws. Make sour comments in the gaming press and start to talk about your new franchise getting ready for the same process. Rinse and repeat.

Now that you mention CoD, I wonder when that well will finally dry up.


That's a damn good question. I think that the 8th gen will show the answer and suspect that the market will be flooded with so many CoD-like games that one out of two things is bound to happen; either one game or several games emerge that behave like CoD but improve upon every aspect, thus stealing the thunder and sales and earning the coveted favourite stamp by reviewers or, the sheer volume of CoD like games detract sales and attention from the original.

The tendency we're seeing with more open world games, more and more CoD clones appearing and doing things slightly differently lends the belief that CoD will soon be an outdated recipe for blockbuster sales and new trends and gimmicks will set the standard for some years to come. If Infinity Ward and Treyarch start straying too far away from the core recipe, the Call of Duty name in itself will lose a lot of edge and power (look to the Forza series for an example, the arcade elements in Horizon drove away most of the fans the simulation series had established).


Yes, I hope the next generation gives us the answer.

Also, do you think we should expect WRPGs to start trying to emulate Skyrim?...because that game is like, the 'CoD of the RPG genre' right now.



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According to VGChartz:

DS1: 3,68m
DS2: 2,84m
DS3: 0,88m

After 3 weeks:
X360:
DS1:340k
DS2:585k
DS3:508k

PS3:
DS1:258k
DS2:493k
DS3:344k

PC:
DS1:31k
DS2:68k
DS3:28k

DS3 probably will not have the legs of the first part, and DS2 started better, so It will be around 2m. That's what the franchise capable as a horror/shooter. I don't want to suggest any stereotypes (everybody plays what he/she wants, but the xbox crowd usually more shooter centric), so just look how the platform share changed with the more and more shooter centric approach:

X360:
DS1:1,30m
DS2:1,33m
DS3:0,51m

PS3:
DS1:1,86m
DS2:1,25m
DS3:0,34m

PC:
DS1:0,53m
DS2:0,27m
DS3:0,03m

Basicly, they have not gained any player on X360, but lost a lot on PC and PS3, with the second installment.

Maybe staying with the roots would be better, and EA would have a 5m franchise now....
I'm yet to finish the game, but I hope it wraps up nicely, because I like it (not as much as the first two), and I don't want to continue and go downhill. I feel the same about Uncharted. I liked the 3rd one, but the 2nd was the peak, so pls don't continue.



JGarret said:
Mummelmann said:
JGarret said:
Mummelmann said:
forest-spirit said:
True or not it's clear where EA, and some other big publishers are heading. Unless you can turn a game into a long lasting series with 5m+ entries it's just not worth making. Which is why I prefer smaller publishers such as Paradox and Atlus. Heck even Nintendo is a million times better despite largely playing it safe with 25 year old proven franchises.


Its starting to behave more like TV, shows that don't climb onto the top ten lists after one season (or, preferably, one episode) are axed at once, never getting the chance to come into their own. And a of the shows that actually do fail are either too niche or plain bad, same goes for games.

Shows like "Friends", "Seinfeld", "NYPD Blue" and "CSI" actually had fairly weak beginnings, quality-wise, but they rose to the occassion when the actors and writers got warm and turned out to be become classics, and incredibly successful to boot.

I'm not saying that Dead Space series would have become classic but a lot of games that do okay can become great with some polish. Instead, developers opt to change the recipe completely or at least enough to alienate fans of the first installation(s) and new fans are less likely to start enjoying a direct sequel since they have no relation to the beginning.

The recipe in gaming today is usually as follows; release game, recieve mediocre sales and reviews. Okay, throw in action, effects, sex and other gimmicks to reap a profit. It often works. Apply same recipe to sequels to milk, milk curdles as consumers tire of the same old shit (unless you happen to be making Call of Duty), sit back and watch in astonishment as your franchise dies. Branch out and launch spin-off's on unlikely platforms as a last grasp at straws. Make sour comments in the gaming press and start to talk about your new franchise getting ready for the same process. Rinse and repeat.

Now that you mention CoD, I wonder when that well will finally dry up.


That's a damn good question. I think that the 8th gen will show the answer and suspect that the market will be flooded with so many CoD-like games that one out of two things is bound to happen; either one game or several games emerge that behave like CoD but improve upon every aspect, thus stealing the thunder and sales and earning the coveted favourite stamp by reviewers or, the sheer volume of CoD like games detract sales and attention from the original.

The tendency we're seeing with more open world games, more and more CoD clones appearing and doing things slightly differently lends the belief that CoD will soon be an outdated recipe for blockbuster sales and new trends and gimmicks will set the standard for some years to come. If Infinity Ward and Treyarch start straying too far away from the core recipe, the Call of Duty name in itself will lose a lot of edge and power (look to the Forza series for an example, the arcade elements in Horizon drove away most of the fans the simulation series had established).


Yes, I hope the next generation gives us the answer.

Also, do you think we should expect WRPGs to start trying to emulate Skyrim?...because that game is like, the 'CoD of the RPG genre' right now.


I think we're already seeing it, somewhat at least."The Witcher 3" would be one example, creating an open world game is both potentially very profitable since its popularized by the Elder Scrolls and "Gothic" but also a great challenge to a developer, one that could net you massive accolade and attention if you pull it off properly.

We're seeing action games and shooters drift into the same territory, what with "Destiny" being hailed as the new coming, "Rage" and "Borderlands" already sitting there and "Assassin's Creed" continuing to expand the game world farther and farther, efforts like "Red Dead Redemption" and "Fallout" also show that developers are willing to test new settings and concepts for open world gaming, which is probably a good thing.

Even Indie title are taking a cue from the open world philosophy and approach, games like "Minecraft" and "Terraria" play on the possibilities of vast, open worlds ready to be explored.

I like your analogy though, Skyrim is indeed the CoD of the RPG genre and is very likely the standard to which many developers will aspire. I think that, quite shortly, this whole focus on open world games will yield some truly incredible games, far better than any of the Elder Scrolls games. I both hope and believe that "The Witcher 3" can be first such game, if only CD Projekt manage and dear to hold on to the unique elements of the series and maintain the same overall incredible detail work and quality of their series.