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Barozi said:
The problem is that big budget survival horror games cannot exist, because the fanbase just isn't there.

They tried to get gamers from the shooter base, didn't work. A survival horror DS3 wouldn't have sold better than DS2 either.

Only other option would've been massively reducing the dev/marketing costs. Not sure if that would've worked.

I think it would have, because survival horror does not need a massive scope.  Look at the first Dead Space, for instance.  As far as marketing goes, you already have an audience, so your advertising can be short and viral.  It's only when you try to expand that audience into other genres, when you're trying to convince people to switch over, that you run up those costs.

The real problem is that massive publishers like EA always swing for the fences.  They don't want a run-scoring double, they want a home-run or nothing.  That they have no problem making drastic changes to an IP in order to make it more commercially successful is what bothers me.  There is room for games like Dead Space in the gaming industry--just probably not at publishers like EA.

As someone else said, it's a shame that they own BioWare.