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Forums - Sony - Unreal Engine 4 running on PC looks better than PS4

TheShape31 said:
fillet said:
TheShape31 said:
The PS4 tech demo was running on early hardware featuring either 2GB or 4GB of RAM. Everything from now on will look much better than that.

http://gamrconnect.vgchartz.com/thread.php?id=155605&page=2#62


That's not really true or relevant to how good the game looks, the extra RAM is to make programming easier, as in make bigger spaces without loading and without needing to put the burden of getting those large game worlds to play seamlessly as possible without ridiculous loading.

It's not really related to the graphics to be honest in terms of visual quality.

Oh, of course.  The PC demo could have been done with 256MB of RAM and it would've looked identical.  Got it!

What are you talking about? Where does the 256MB come from, obviously there comes a point where the amount of system RAM makes producing certain graphical qualities impossible, but those limits aren't approached at 2GB/4GB. When you're talking about a system that has that much ram Vs say 8GB, visual quality can be maintained completely, things that would suffer would be needing smaller gaps between load times.

I really don't think there was any need for your comment as it's clearly not what I was implying, and that I was talking within the context of dev kits having 2GB/4GB of RAM. Obviously 256MB is 1/8th of 2GB and that would cause serious problems.



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No shit. Thanks to clarify



Excellent thread.



fillet said:

What are you talking about? Where does the 256MB come from, obviously there comes a point where the amount of system RAM makes producing certain graphical qualities impossible, but those limits aren't approached at 2GB/4GB. When you're talking about a system that has that much ram Vs say 8GB, visual quality can be maintained completely, things that would suffer would be needing smaller gaps between load times.

I really don't think there was any need for your comment as it's clearly not what I was implying, and that I was talking within the context of dev kits having 2GB/4GB of RAM. Obviously 256MB is 1/8th of 2GB and that would cause serious problems.

I think that's because the UE Demo was running in 1.5GB VRAM on PS4... and not 2GB or 4GB.

fillet said:
TheShape31 said:
fillet said:
TheShape31 said:
The PS4 tech demo was running on early hardware featuring either 2GB or 4GB of RAM. Everything from now on will look much better than that.

http://gamrconnect.vgchartz.com/thread.php?id=155605&page=2#62


That's not really true or relevant to how good the game looks, the extra RAM is to make programming easier, as in make bigger spaces without loading and without needing to put the burden of getting those large game worlds to play seamlessly as possible without ridiculous loading.

It's not really related to the graphics to be honest in terms of visual quality.

Oh, of course.  The PC demo could have been done with 256MB of RAM and it would've looked identical.  Got it!

What are you talking about? Where does the 256MB come from, obviously there comes a point where the amount of system RAM makes producing certain graphical qualities impossible, but those limits aren't approached at 2GB/4GB. When you're talking about a system that has that much ram Vs say 8GB, visual quality can be maintained completely, things that would suffer would be needing smaller gaps between load times.

I really don't think there was any need for your comment as it's clearly not what I was implying, and that I was talking within the context of dev kits having 2GB/4GB of RAM. Obviously 256MB is 1/8th of 2GB and that would cause serious problems.

Crysis 3... oh and that's just video memory we're talking about here.



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CGI-Quality said:
VGKing said:
CGI-Quality said:
VGKing said:
CGI-Quality said:

How is it an unrealistic set-up?

How many people actually have $500 graphics cards? Does it even matter if a $1000+ PC can overpower a PS4? I mean that would be expected, but is it worth it?

Depends on what you're using it for, but that is irrelevant in regards to what you said. It doesn't take three high-end GPUs to run that UE4 tech demo. It only took one.

Doesn't matter if its 3 or 1. The bottom line is that its still an unaffordable PC set-up.

Well thew amount of cards do matter, because it doesn't take some nasau-powered machine, the likes of what you're assuming, to run this demo. Now, if your argument is that the PC version was only possible based on a set-up that requires somewhat of a hefty income, I can dig that, though to an extent. However, you have shifted from "unrealistic" to unaffordable.

No disrespect, because I generally appreciate your posts, but the true bottom line here is while the PS4 version of this tech demo looks superb, it is behind the PC edition on a technical basis.

The way I see it unrealistic = unaffordable. The truth is that A LOT of people are gaming on integrated graphics cards, not $500 monster GPUs. So for all the boasting about how PC overpoweres PS4, although it may be true, it doesn't matter since most people don't have these powerful PCs.



AnthonyW86 said:
fillet said:
TheShape31 said:
fillet said:
TheShape31 said:
The PS4 tech demo was running on early hardware featuring either 2GB or 4GB of RAM. Everything from now on will look much better than that.

http://gamrconnect.vgchartz.com/thread.php?id=155605&page=2#62


That's not really true or relevant to how good the game looks, the extra RAM is to make programming easier, as in make bigger spaces without loading and without needing to put the burden of getting those large game worlds to play seamlessly as possible without ridiculous loading.

It's not really related to the graphics to be honest in terms of visual quality.

Oh, of course.  The PC demo could have been done with 256MB of RAM and it would've looked identical.  Got it!

What are you talking about? Where does the 256MB come from, obviously there comes a point where the amount of system RAM makes producing certain graphical qualities impossible, but those limits aren't approached at 2GB/4GB. When you're talking about a system that has that much ram Vs say 8GB, visual quality can be maintained completely, things that would suffer would be needing smaller gaps between load times.

I really don't think there was any need for your comment as it's clearly not what I was implying, and that I was talking within the context of dev kits having 2GB/4GB of RAM. Obviously 256MB is 1/8th of 2GB and that would cause serious problems.

Crysis 3... oh and that's just video memory we're talking about here.


Yes but crysis 3 runs at sub 20fps on the latest videon cards on "high" at 1080p. A completely unreasonable comparison. Those are also peak memory usage, they could easily be tweaked if an actual sinlge target platform was available. I'm a supporter of the PS4 so far and not here to make it look bad at all. I'm simply saying that the dev kits having 2GB/4GB of RAM does not mean anything graphically, it means that the when dev kits with 8GB are used, then games will be able to have improved design and maybe more open world type stuff going on, it's not going to make "teh graphix" look better, it's going to make it easier to code for and better actual games hopefully, that is a better thing than graphics, it could possibly cut down development costs even.



Nevermind.


The UE3 demo ran on 3 580's. Also known as $720 for the cards alone, which will be more than you will pay for an entire PS4. The was Unreal 3, who knows what they did for 4.



Navane said:
Proclus said:
err.. duh? You expected Epic Games to show of UE4 on pc with specs not able to fully show of the engine features?


True, but it was supposed to be running on a single GTX 680. The PS4 with its 8GB of GDDR5 RAM is supposed be as powerful, if not more.


Except it ISN'T!  The PS4 is probably around 60-75% as strong as a stock GTX 680.