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Forums - Sony - Unreal Engine 4 running on PC looks better than PS4

Flame said:
Munkeh111 said:
Flame said:
Munkeh111 said:
Navane said:
Proclus said:
err.. duh? You expected Epic Games to show of UE4 on pc with specs not able to fully show of the engine features?


True, but it was supposed to be running on a single GTX 680. The PS4 with its 8GB of GDDR5 RAM is supposed be as powerful, if not more.

No, I'm not sure it can quite get upto a 680 power wise. With optimisation it probably could, but they haven't really had enough time to optimise

It'll be no where near a 680 (Or a 670).  Optimizing probably won't do much when the GPU is roughly 80% more powerful in comparison. 

Optimising will definitely do a lot, that is why consoles can survive and why the Steam box will struggle in comparison

If you had a PC of the same actual GPU, it would be nowhere near producing anything looking as good as Killzone Shadow Fall, optimisation, especially when you have full control over more than just the GPU can yield great returns


Optimization for the PC comes in the initial development of the game and very frequent driver update.  On top of that, PCs can over clock their GPU's for a performance boost granted they have adequate cooling and a sufficient power supply.  Kepler units are generally considered over clocking beasts.  It's pretty much a free performance boost.  

Optimizing isn't magic.  It will not make a GPU that's designed 80% weaker than another by its hardware spec to perform on par with the stronger, more expensive GPU. 

KZ looked awesome but unless the devs make it for PC too then who's to say if the PC couldn't keep up with the same hardware and windows on top.  The PS is using an x64 architecture, the same as most gaming PCs out there.

Yes, I understand overclocking, I am well aware that my 670 basically performs as a 680 due to the out of the box overclock put on it by Asus. I am also aware of patches that claim to "improve performace by 30%."

If you actually look at the power of the consoles versus what they produce against the output of a pc, there is a drastic difference, which is why PC games don't look that much better than console games, see the Witcher 2. I fully believe that the games made by Naughty Dog and SCE Santa Monica are going to look as good as anything on PC



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Munkeh111 said:

Yes, I understand overclocking, I am well aware that my 670 basically performs as a 680 due to the out of the box overclock put on it by Asus. I am also aware of patches that claim to "improve performace by 30%."

If you actually look at the power of the consoles versus what they produce against the output of a pc, there is a drastic difference, which is why PC games don't look that much better than console games, see the Witcher 2. I fully believe that the games made by Naughty Dog and SCE Santa Monica are going to look as good as anything on PC


Optimization does play its part but it's not something mystical.  It's not going to make the Wii U anywhere near as powerful as the PS4.  It's not going to make the PS4 as powerful as a PC with a high end card.

With current consoles, a lot of devs just scale back the resolution of textures, pixels (sub HD is much less than half of 1080p), lock it at 30 frames and hope you don't get horrible performance drops.  In the sense of optimization, it just looks like they're drastically reducing the load by lowering the quality to make it playable.  I can crank up Crysis to ultra/1080p and it'll look beautiful yet I get 5 to 7 frames per second.  Performance is a huge factor as well.

They did an awesome job with Witcher 2.  They basically redid the game, art style and all to make it fit and for it to still look and perform well.

The PS4 will be great for everyone whether people like Sony or not.  It's using a familiar architecture, off shelf parts and it's quite the upgrade from the PS3.  Sony did good.



People, the PS4 is still brand new technology to developers. It's still going to be refined, and games will still be refined until their launch dates.

Check back when the PS4 is launched with the final edition of these games. Everything is so preliminary...



really???? i can't tell!!



The PC one was also running on like 3 high-end GPUs. Call me crazy or a fanboy but I'm OK with the PS4s graphics.



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Flame said:
Munkeh111 said:

Yes, I understand overclocking, I am well aware that my 670 basically performs as a 680 due to the out of the box overclock put on it by Asus. I am also aware of patches that claim to "improve performace by 30%."

If you actually look at the power of the consoles versus what they produce against the output of a pc, there is a drastic difference, which is why PC games don't look that much better than console games, see the Witcher 2. I fully believe that the games made by Naughty Dog and SCE Santa Monica are going to look as good as anything on PC


Optimization does play its part but it's not something mystical.  It's not going to make the Wii U anywhere near as powerful as the PS4.  It's not going to make the PS4 as powerful as a PC with a high end card.

With current consoles, a lot of devs just scale back the resolution of textures, pixels (sub HD is much less than half of 1080p), lock it at 30 frames and hope you don't get horrible performance drops.  In the sense of optimization, it just looks like they're drastically reducing the load by lowering the quality to make it playable.  I can crank up Crysis to ultra/1080p and it'll look beautiful yet I get 5 to 7 frames per second.  Performance is a huge factor as well.

They did an awesome job with Witcher 2.  They basically redid the game, art style and all to make it fit and for it to still look and perform well.

The PS4 will be great for everyone whether people like Sony or not.  It's using a familiar architecture, off shelf parts and it's quite the upgrade from the PS3.  Sony did good.

It is going to cause the gap to shrink between the actual PC power and the console power. I don't know the exact numbers, but it will definitely be very significant

But really, how much can one notice?

Crysis 2 may actually be running on ultra 60fps, but does it look that much better than Uncharted 3?



CGI-Quality said:
VGKing said:
The PC one was also running on like 3 high-end GPUs. Call me crazy or a fanboy but I'm OK with the PS4s graphics.

It was? O_O I was under the impression it was a single 680.

That GPU costs $500.....so my point still stands.
The Unreal Engine 4 PC demo was runnin on an unrealistic PC setup. The 1%.



I think fact that PS4 is compared to PC is compliment of its own.



Munkeh111 said:
Flame said:
Munkeh111 said:

Yes, I understand overclocking, I am well aware that my 670 basically performs as a 680 due to the out of the box overclock put on it by Asus. I am also aware of patches that claim to "improve performace by 30%."

If you actually look at the power of the consoles versus what they produce against the output of a pc, there is a drastic difference, which is why PC games don't look that much better than console games, see the Witcher 2. I fully believe that the games made by Naughty Dog and SCE Santa Monica are going to look as good as anything on PC


Optimization does play its part but it's not something mystical.  It's not going to make the Wii U anywhere near as powerful as the PS4.  It's not going to make the PS4 as powerful as a PC with a high end card.

With current consoles, a lot of devs just scale back the resolution of textures, pixels (sub HD is much less than half of 1080p), lock it at 30 frames and hope you don't get horrible performance drops.  In the sense of optimization, it just looks like they're drastically reducing the load by lowering the quality to make it playable.  I can crank up Crysis to ultra/1080p and it'll look beautiful yet I get 5 to 7 frames per second.  Performance is a huge factor as well.

They did an awesome job with Witcher 2.  They basically redid the game, art style and all to make it fit and for it to still look and perform well.

The PS4 will be great for everyone whether people like Sony or not.  It's using a familiar architecture, off shelf parts and it's quite the upgrade from the PS3.  Sony did good.

It is going to cause the gap to shrink between the actual PC power and the console power. I don't know the exact numbers, but it will definitely be very significant

But really, how much can one notice?

Crysis 2 may actually be running on ultra 60fps, but does it look that much better than Uncharted 3?

Gap between actual power?  I'm not sure I follow.  If you mean the PS4 being x86 architecture then it would most likely eliminiate bad ports pc tends to get.  That actual gpu power can actually be utilized like it is supposed to and that would most likely widen the gap.

You'll definitely notice 720p/30fps compared to 1080p/60fps no matter what game you play.  And yes, it will look better.  High resolution means sharper textures.  AA makes for less jaggies so yeah It'd undoubtedly look better.  A lower frame rate also means a higher latency for input so 60fps is recommended for fast paced games.

Put crysis 2 on a 42" Tv with 2 different res. The lower 720p res will look much blurrier than the native 1080p game.

The difference is very noticable.  If it weren't, people wouldn't have been begging MS/Sony for a new console.



I actually prefer the PS4 screenshot.