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dahuman said:
See, this is what I'm talking about when I say you have reading comprehension problems, what made you think that I was even talking about what the 360 uses when we are not even on that topic? That came out from literally nowhere. On current PCs, OpenGL can be at least 20% faster than DirectX, but I take it that you didn't know that so you just jump to an entirely different thing as usual, stop that shit dood. I also already have mentioned that it depends on the engine devs to optimize the code for middleware games and that doesn't come close to what 1st party can offer, you are repeating what I already typed!
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Dude you are so stupid and just read what you want to read.
The thread is about PC vs. consoles... the API was present in both PC and consoles... you talk about a overhead that the API have in PC and not in consoles... and says the DirectX is a worst API (in fact it is not)... I said to you the API in consoles (both DirectX and OpenGL) have to be molded and that overhead doest't exists and cited the X360 example (it only a exemple... a good one because it use the same DirectX API present in PC but customized to access directaly the hardware instead the layers of the OS).
You need to learn to be less arrogant and make more research for all nonsense talk you did sometimes.
I'm done with you... I will never have a another discussion with somebody so blind.
Thanks and sorry for my inconvenience.
PS. That's not the first time you did that.
~Mod Edit~
This post has been moderated.
-Smeags